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Our engineering and design team has been testing 20+ side-by-side comparisons across frontier and open models. All runs are public and open source. Benchmark for this demo here:
github.com/CommandCodeAI/…
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@CommandCodeAI every time i've tried liquid metal in three.js the first two passes go shiny plastic, not actual metal. models default to specular not matcap, and matcap is what actually reads as liquid. that /design command must be steering it hard
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