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Pixel Licker
Pixel Licker@pixellicker·
Here is a 60fps version
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Banana Bytes
Banana Bytes@BananaBytesBr·
@pixellicker About sprite flicker, that was something anyone who had an MSX was very used to. Some devs tried to avoid it as much as it could (Konami had some insane success doing it) The trick, I think, is to smartly decide which sprites should flicker :)
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Ed Mello
Ed Mello@Ed_Opcode·
@BananaBytesBr @pixellicker I’m more inclined to flicker sprites evenly since it produces the best results by allowing more sprites to rotate. Goonies for the MSX is a good example of why prioritizing sprite flickering isn’t ideal—the enemies flicker badly with only two sprites to rotate.
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