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Sys
Sys@KnownAsSys·
People are disagreeing in the replies, but he's actually right. The only way Marathon sees any success at all is if it dramatically and convincingly shifts its identity into what people want it to be, rather than trying to further refine what it is.
kruzer@kruzer

Season 4 needs to be the “Forsaken” of Marathon. - Arena Mode (FFA, TDM, S&D, 3v3, 6v6) - Firing Range - Social Hub - Marathon Ship Map - Ranked Rework (New scoring system to incentivize fighting, Top 500, loot incentives to keep replaying and hold your rank) - Clan system - Full rework of weapon balancing

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ActuallyNTiX
ActuallyNTiX@actually_x·
@KnownAsSys What was Destiny 2 “trying to be” before Forsaken came along and upheaved the game entirely with all its content and systemic changes? I don’t recall all of it since I wasn’t around then and never got to expedience the changes for myself
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theHunt
theHunt@xXtheHuntXx·
@actually_x @KnownAsSys It was trying to be a competitive pvp game with action game pve elements. They moved specials to heavy so it was double primary, meaning they avoid balancing issue with special weapons in pvp. They changed it to 4’s, which is against the identity of destiny. No subclass choices
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theHunt
theHunt@xXtheHuntXx·
@actually_x @KnownAsSys so there wouldn’t be builds and stuff for pvp. Same for guns since everything was static. “No choices anywhere = no balancing issues for pvp” was essentially the game’s identity for year 1. They wanted you to play pve once, and then live in comp pvp.
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Sys
Sys@KnownAsSys·
@xXtheHuntXx @actually_x Except the pvp was fucking ASS, AND it was peer-to-peer on, like, 10hz connections.
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