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Manycore Tech
Manycore Tech@ManycoreTech·
Our papers just got accepted at #ECCV2026 — and the one we're most excited about: SPEAR, our next-gen Physical AI simulation platform, built with multiple tech giants. SPEAR closes the loop from real-world space to robot training: digitize → simulate → train. Alongside Syn-GRPO and WalkerBench, this is our full-stack bet on the data, simulation, and evaluation infrastructure that Physical AI runs on. Built on OpenUSD. Designed for the age of Physical AI. Huge thanks to our SPEAR co-authors and partners: @ros_german, @StefanLeuteneg1, Kalyan Sunkavalli, Vladlen Koltun, Rushikesh Zawar, Rachith Dey-Prakash, and Quentin Leboutet. #PhysicalAI #EmbodiedAI #Robotics #Simulation #ECCV2026 #SpatialAI #OpenUSD
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Manycore Tech
Manycore Tech@ManycoreTech·
Full credit to the entire SPEAR team on the ECCV acceptance! 🎉 Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, Matthias Müeller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun.
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Mike Roberts
Mike Roberts@mikeroberts3000·
@ManycoreTech Hi @ManycoreTech, please include Matthias Mueller, Stephan Richter, and Yannick Hold-Geoffroy in future PR communications about SPEAR. They are co-authors on the SPEAR paper and each contributed a ton to the project. Thank you.
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Markandey Sharma
Markandey Sharma@TechByMarkandey·
@ManycoreTech Huge congratulations on the ECCV 2026 acceptance @ManycoreTech team! 👍👍👍 SPEAR looks like an exciting step toward making Physical AI development more scalable and accessible.
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BIGO LIVE
BIGO LIVE@BIGOLIVEapp·
Up late and bored? Tap into live conversations.
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Alex Veremeyenko
Alex Veremeyenko@alex_verem·
@ManycoreTech Big one. The demo is the easy part. The second a robot hits a room it was not trained on, all the magic disappears. SPEAR is the kind of infra that actually fixes that.
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Junfan Zhu 朱俊帆 ✈️ SIGGRAPH
Junfan Zhu 朱俊帆 ✈️ SIGGRAPH@junfanzhu98

📚 @saturdayrobotic Robotics & World Model Reading Club 14, @deeptechvc Deep Tech Week Recap SPEAR: Programmable Photorealistic Simulation at Scale — 14K Functions, 150 MP/s Rendering & Infrastructure for Controllable World Models @mikeroberts3000 (@AdobeResearch) presented SPEAR: How do we programmatically control Unreal Engine for photorealistic, fully controllable synthetic data? 🎮 Synthetic data is essential for vision/MM foundation models, enabling instance segmentation (Hypersim, SAM/SAM2), intrinsic decomposition (TOG'24), 3D/4D reconstruction (VGGT), surface normals (CVPR'24 Oral), monocular depth (CVPR'24), and 3D detection (CVPR'24). ⚠️ Existing UE interfaces fall short: Blueprints are expressive but visual-only; the official ~14K-function Python API cannot control active simulations, cannot run outside the editor, has limited rendering. ⚡ SPEAR introduces a production Python interface with 14K Blueprint-equivalent APIs, 150 MP/s rendering, active-simulation control, outside-editor execution, frame-scoped begin_frame()/end_frame() synchronization, async futures for non-blocking execution, native-frame-rate Python, and >15× UnrealCV+ performance. 💡 Open discussion & Possible directions • JoyAI-VL-Interaction → Cosmos3: pilot-assisted bootstrapping toward controllable, real-time/full-duplex world models with active intervention instead of passive prediction. • ImageWAM: image foundation models as the backbone of action-conditioned World Action Models, learning directly in image space while SPEAR provides controllable scene state, embodiment, physics and feedback. • Cosmos Policies: deploy policies through Blueprint-equivalent APIs instead of narrow observation-action interfaces, enabling richer closed-loop reasoning and execution. • LoopWAM: equilibrium/fixed-point world-model inference with iterative refinement (>1000 refinement loops continue improving), where each refinement immediately informs simulator actions. • Orthogonal refinement: refinement loops are independent of temporal rollout—reasoning improves at every timestep without waiting for long-horizon simulation, dramatically increasing efficiency. 🎤 Panel, moderated by @bcristei (@SHACK15sf) Simone T. (Saturn Dynamics): compute-efficient world models; observability, verifiability, scalability; evaluation gap; precision gap; whether scaling data alone can close it. @shumochu (@gi_labs): end-to-end Physical AI infrastructure—stereo egocentric headsets, UMI grippers, motion-capture gloves, global data ops, post-training and physical RL—turning human motion into sovereign robot policies. Margaret Zhang (ThirdbrainLabs): infrastructure for the next 1B specialized models, enabling robotics/industrial teams to continuously own, customize and improve private Physical AI models by encoding proprietary operational knowledge with far lower data, labor and training cost.

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Rohan Paul
Rohan Paul@rohanpaul_ai·
@ManycoreTech Congrats! The future is all about modes that can act across space rather than merely describe it.
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Aaliya
Aaliya@aaliya_va·
@ManycoreTech Physical AI keeps taking big steps forward.
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Robin Delta
Robin Delta@heyrobinai·
@ManycoreTech ☝️ Whoever owns the sim + data layer for Physical AI ends up owning the category — this is the land-grab for that layer.
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