Saros had a "lukewarm start" with 300,000+ sold in 2 weeks, an analytics firm estimates.
It says the game may "struggle to break even" at this rate, but notes that those who did buy it are playing it a lot.
vgc.news/news/saros-had…
@macatek26@VGC_News Returnal on PC barely sold 1/10th of what it did on PS5, Sony isn't gonna lose sleep because they've missed out on potential 30k~ Steam users.
You guys constantly complain and beg for games but you barely bought anything Playstation brought over.
@Python2099@macatek26@VGC_News And...as the trends of late PC ports have shown for Sony, they have all suffered from flat post launch interest. The marketing cycle came and went years ago. Helldivers 2 was a day 1 release and it did faaar better.
@lFibreOpticl@macatek26@VGC_News Helldivers 2 is also a cooperative shooter with high production values, something PC gamers are obsessed with.
Meanwhile Spider-Man 2, a game based on one of the most famous characters in fiction, sold like dogwater because "it went thru marketing hype cycle on PS5 a year ago"?
@Python2099@macatek26@VGC_News Yes.
Precisely.
It is a clear trend of missing the boat of day 1 buzz, and poor marketing for their PC ports. Given how big SM is...it's clear their strategy is shit, and they have not 1 SP game that shiped day and date. HD2, is indeed that, but SM is a bigger name.
@lFibreOpticl@macatek26@VGC_News Sony chose correctly, they're not gonna be giving their single player games Day 1 to PC cuz it will jeopardize their own platform/ecosystem so that's off the table.
They gave PC guys a chance with late ports and they didn't buy, no point in now crying about it being taken away.
@Python2099@lFibreOpticl@VGC_News "They gave PC guys a chance" - sorry to tell you lad but PC players care very little about Sonys games however it still generated significant revenue to counters the costs of a games dev, its their loss, the PC has so many games that Sony games are not even relevant!