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Danny Limanseta
Danny Limanseta@DannyLimanseta·
Over the weekend, I added multiplayer "paint ball" dogfight to Tiny Skies, so players can fly around pelting each other with colourful paint balls, just for fun. I tried meshy and tripo to generate some 3D models for the game and the mesh vertices count are really high and lags the game a lot (probably because my game is a globe with thousands of objects - albeit mostly instanced). To my surprise, I found Gemini 3.1 Pro to be really quite good at generating good looking 3D models that are low in poly count. It generated 3D models at a much higher quality than Opus 4.6, Sonnet 4.6 and GPT 5.4. You can see the upgraded biplane models and some objects in the video below. #vibejam
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Sentient Matrix
Sentient Matrix@SentientMatrix·
@DannyLimanseta This looks cooler with every update! I still find Gemini to be very strong at coming up with a good look and feel for games - but not so strong at architecture, bug fixing, or performance.
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Puzzle Paws
Puzzle Paws@paws4puzzles·
@SentientMatrix @DannyLimanseta Architecture vs visuals gap is real. Code reasoning and aesthetic generation tap different capabilities. Gemini's multimodal training shows in 3D output, but code is another story.
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