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Ariescar
Ariescar@AriescarTu·
#vibejam breakdown 02 Built an exploration game Zero to playable Here's what I did in 20 days. Modular Avatar System Infinite Chunk System Erosion & Reveal System Combat & Boss System Crystal Vein System Weather System Dialogue System Audio System Radio System UI / HUD / Filter System Async Multiplayer & Cloud Sync System IDLE System #gamedev #vibecoding #threejs
Ariescar@AriescarTu

#vibejam breakdown 01 I designed two shader pipelines and wired the entire game system into them. Two worlds are eating each other. Detectors, shields, and explosions all share the same mechanics: 1. Each is defined by a radius and a center point, 2. Building a MASK on top of the depth buffer 3. Determine which pipeline gets revealed. The desert is for exploration. The erosion world is the battleground. Players can't linger there, enemies only spawn there, and the safe world physically blocks their advance. Like holy magic against undead — the same mechanic both attacks and heals. #gamedev #threejs

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