
#vibejam breakdown 02
Built an exploration game
Zero to playable
Here's what I did in 20 days.
Modular Avatar System
Infinite Chunk System
Erosion & Reveal System
Combat & Boss System
Crystal Vein System
Weather System
Dialogue System
Audio System
Radio System
UI / HUD / Filter System
Async Multiplayer & Cloud Sync System
IDLE System
#gamedev #vibecoding #threejs
Ariescar@AriescarTu
#vibejam breakdown 01 I designed two shader pipelines and wired the entire game system into them. Two worlds are eating each other. Detectors, shields, and explosions all share the same mechanics: 1. Each is defined by a radius and a center point, 2. Building a MASK on top of the depth buffer 3. Determine which pipeline gets revealed. The desert is for exploration. The erosion world is the battleground. Players can't linger there, enemies only spawn there, and the safe world physically blocks their advance. Like holy magic against undead — the same mechanic both attacks and heals. #gamedev #threejs
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