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first stab making a 3D app icon. it takes forever to render even these simple shapes so here's a low-quality render because i didn't want to wait 30 minutes

That was a long ramble and I'm sure someone will comment with a way to do this with one line but it took me like soo many hours of trial and error over the last 3 days.. Here's a proof of concept of accessing *precise* global progress state for a PageTabViewStyle() pager


Mostly migrated to Firebase. Bit of extra complexity from flattening my database to keep Firebase simple (didn’t like managing async code for subcollections). But now it syncs between devices flawlessly and fast.. so I put in LazyVGrid to get iPad layout somewhat usable.#swiftui



Fix bugs? ❌ Redesign and build an info sheet for the 3rd time? ✅ Put some tiny particle emitter stars in the overlay too ✨











Working portfolio widget 🙌 Still lots to fix / optimize, including the design which I haven’t spent time on yet. Anything in particular you’d want in a tiny portfolio widget?



Basic crypto support is almost here.. had to write and rewrite a ton of code, mainly building a more robust backend for processing holdings charts, and better caching.. Just need to get my widget and notifications data endpoints working with crypto next.


Refined this pull-to-search UI a bit - misc perf tweaks - added stock categories for browsing (had to make backend API for it) on a new view with a custom header using matchedGeometryEffect() - added pull-to-close (not quite at my quality bar yet, not sure if even needed)






me: i'm just going to add one more thing... one more thing: *dozens of sub-tasks* 😂🤦♂️







