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Code Monkey
Code Monkey@UnityCodeMonkey·
I made a living from ONLY making indie games from 2013-2020. I had no YouTube channel, no courses, just games. It's difficult but it is possible. My SECRET? Keep the cost of living low, keep development cycles short, and gain as much experience (and marketing skill) as possible. For me living in Portugal I could live a good life on $2000 per month, so if I spend one year working on a game it just needed to make $24k to make a profit. That's a lot more achievable than if I were living in San Francisco and needed $10k per month just to survive and needed $120k to make a profit. And thankfully my games didn't just get the bare minimum, I hit $1 MILLION in gross revenue in that timeframe across 8 games. So it's definitely not easy, but it is still possible! And nowadays the ceiling is basically infinite. The solo dev behind Schedule I made $130,000,000! Now I definitely don't recommend you compare yourself to the extreme outliers, but it's fun to think of what could happen. I wish you the best of luck with your games!
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Code Monkey
Code Monkey@UnityCodeMonkey·
@DarkoTo56635877 Yup I started in 2018 but didn't make any money for 2 years. It took me 20 months before I received my very first YouTube paycheck of $2000
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Darko Tomic
Darko Tomic@darko_unity·
@UnityCodeMonkey Damn, that is crazy. I remember you, Jason Weimann. Brackeys were the biggest channels.
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