Donor Zero

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Donor Zero

Donor Zero

@DonorZero

1990s body-horror management sim. Buy alien corpses, harvest the organs, sell to rival factions. Bank the money in 30 days before the heat finds you.

Dayton, Ohio انضم Nisan 2026
18 يتبع11 المتابعون
Donor Zero
Donor Zero@DonorZero·
@braziergames Funny how the design tells you what it wants halfway through. The purple wanted to be on fire.
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Donor Zero
Donor Zero@DonorZero·
@MikailAtiyeh @oro_interactive Environmental storytelling carrying the emotional weight instead of jump scares is the hard one to pull off. Good to hear oro stuck it.
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Donor Zero
Donor Zero@DonorZero·
@PressXToJason_ Resource-management horror where the threat grows out of your own neglect is a clean dread engine. The scariest number on screen ends up being the one you control.
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CTRL_ELLE
CTRL_ELLE@CTRL_ELLE_·
Designing a battle UI that feels intuitive yet mysterious is a challenge! 🤯 Here's a look at the current state of my indie horror RPG's battle screen. I'm aiming for a clinical, slightly unsettling feel to match the game's theme. #indiedev #gamedev #pixelart #uibattle
CTRL_ELLE tweet media
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Donor Zero
Donor Zero@DonorZero·
@Smitty_Games A year squeezed into 30 seconds always hides how many of those days were one stubborn bug.
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Donor Zero
Donor Zero@DonorZero·
@CTRL_ELLE_ Clinical and unsettling is a hard mix to hold in a battle screen. We chase the same feel, the UI should read like it knows something you don't.
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Donor Zero
Donor Zero@DonorZero·
@pluwl What's the clipping coming from, IK overshoot or the limb arcs crossing the body?
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pluwl
pluwl@pluwl·
never animated in blender before so had some concerns about tackling it. loads of clipping and I need to add some noise but I'm happy with the quick progress. #indiedev #screenshotsaturday
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Donor Zero
Donor Zero@DonorZero·
@TM_game_ai Tuning a charge-up flash by feel always ends with the dev flinching first. That is basically the calibration loop working as intended.
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TM@SoloDev🔰
TM@SoloDev🔰@TM_game_ai·
オベリスクに気功砲(チャージビーム)実装⚡️ 発射前の光エフェクトが眩しすぎて、開発中の自分に太陽拳が炸裂…☀️ 目がやられるので修正しました🐢 オベリスクは世界に30本現存しているそうです Wiki調べ #indiedev #gamedev #indiegame #screenshotsaturday #個人開発 #ゲーム開発 #インディーゲーム
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Mixie_Spork
Mixie_Spork@Mixie_Spork·
@DonorZero Not really. its just moving the objects rigidbody towards the camera, so all handled by the physics
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Mixie_Spork
Mixie_Spork@Mixie_Spork·
Warehouse while i work on crafting. You can see cloth bundles here, most items will be able to be placed on the voxel grid or have a model for decoration #voxels #indiegame #screenshotsaturday
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Donor Zero
Donor Zero@DonorZero·
@tslice261 @TheGamesDet Wind as the pressure source is a smart call. It makes the threat feel like the environment instead of a stat ticking down. Does wind direction change how you shield the flame, or is it just intensity?
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Timothy Slice
Timothy Slice@tslice261·
@DonorZero @TheGamesDet Indeed it does. Clever placement of lanterns and campfires serves as save zones and refill points. Most of the pressure comes from weather (especially wind) and movement-heavy sections.
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Donor Zero
Donor Zero@DonorZero·
@KakapoCalypse The flat stretch after the spike is the part nobody screenshots. Good reminder that the fest is a nudge, not the graph.
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Ichbinhamma ⚒️ Hamma Studios
To all those participating in #SteamNextFest: 🍀Good luck!🍀 But remember, SNF is just a very small part of the journey. Here is the wishlist graph of 'Dwarves: Glory, Death and Loot'. Can you even spot the SNF bump?🤔
Ichbinhamma ⚒️ Hamma Studios tweet media
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