Pavel Panioukin

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Pavel Panioukin

Pavel Panioukin

@Entelluz

Product Designer with a growth mindset at @Deel. Previously at @Brainly @PandaDoc @IGcom.

Krakow, Poland انضم Eylül 2009
329 يتبع195 المتابعون
Bradford Huber
Bradford Huber@BradfordHuber4·
Hey X Algorithm, looking to make some new friends in these fields: • Web Designer • UI/UX Designer • Graphic Designer • Web Developer • Webflow Developer • Brand Designer • 3D Designer • Prompt Engineer • Illustrators If you're in any of these fields, drop a comment so we can connect 👋
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Siddharth
Siddharth@siddhartharun·
Who wants an invite to @thecosmos?
Andy McCune@9th

Invite your friends to @TheCosmos ✨ Today, we're releasing Invite Cards. Create your unique card by choosing a stone from infinite possibilities. This card is your key to Cosmos, and can be shared with friends to let them into our digital universe 🗝️

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Pavel Panioukin
Pavel Panioukin@Entelluz·
Entities must not be multiplied beyond necessity aka Occam's razor
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Pavel Panioukin أُعيد تغريده
derek guy
derek guy@dieworkwear·
idk girls. i thought he dressed nice but then i learned he's just following a highly codified set of rules he learned from the king of spain
derek guy tweet media
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Pavel Panioukin
Pavel Panioukin@Entelluz·
This was the sort of stuff they liked: short and obvious.
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Pavel Panioukin
Pavel Panioukin@Entelluz·
Supposed to be sustaining, and is certainly not entertaining.
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Pavel Panioukin
Pavel Panioukin@Entelluz·
The song is inside you. You just need to let it out
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Pavel Panioukin
Pavel Panioukin@Entelluz·
New rollerblades feels good 😊
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Pavel Panioukin
Pavel Panioukin@Entelluz·
What a time to be alive
Sterling Crispin 🕊️@sterlingcrispin

I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally announced. I’ve been working on AR and VR for ten years, and in many ways, this is a culmination of the whole industry into a single product. I’m thankful I helped make it real, and I’m open to consulting and taking calls if you’re looking to enter the space or refine your strategy. The work I did supported the foundational development of Vision Pro, the mindfulness experiences, ▇▇▇▇▇▇ products, and also more ambitious moonshot research with neurotechnology. Like, predicting you’ll click on something before you do, basically mind reading. I was there for 3.5 years and left at the end of 2021, so I’m excited to experience how the last two years brought everything together. I’m really curious what made the cut and what will be released later on. Specifically, I’m proud of contributing to the initial vision, strategy and direction of the ▇▇▇▇▇▇ program for Vision Pro. The work I did on a small team helped green light that product category, and I think it could have significant global impact one day. The large majority of work I did at Apple is under NDA, and was spread across a wide range of topics and approaches. But a few things have become public through patents which I can cite and paraphrase below. Generally as a whole, a lot of the work I did involved detecting the mental state of users based on data from their body and brain when they were in immersive experiences. So, a user is in a mixed reality or virtual reality experience, and AI models are trying to predict if you are feeling curious, mind wandering, scared, paying attention, remembering a past experience, or some other cognitive state. And these may be inferred through measurements like eye tracking, electrical activity in the brain, heart beats and rhythms, muscle activity, blood density in the brain, blood pressure, skin conductance etc. There were a lot of tricks involved to make specific predictions possible, which the handful of patents I’m named on go into detail about. One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day. Other tricks to infer cognitive state involved quickly flashing visuals or sounds to a user in ways they may not perceive, and then measuring their reaction to it. Another patent goes into details about using machine learning and signals from the body and brain to predict how focused, or relaxed you are, or how well you are learning. And then updating virtual environments to enhance those states. So, imagine an adaptive immersive environment that helps you learn, or work, or relax by changing what you’re seeing and hearing in the background. All of these details are publicly available in patents, and were carefully written to not leak anything. There was a ton of other stuff I was involved with, and hopefully more of it will see the light of day eventually. A lot of people have waited a long time for this product. But it’s still one step forward on the road to VR. And it’s going to take until the end of this decade for the industry to fully catch up to the grand vision for this tech. Again, I’m open to consulting work and taking calls if your business is looking to enter the space or refine your strategy. Mostly, I’m proud and relieved this has finally been announced. It’s been over five years since I started working on this, and I spent a significant portion of my life on it, as did an army of other designers and engineers. I hope the whole is greater than the sum of the parts and Vision Pro blows your mind.

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Alisiy
Alisiy@tangreee·
Ещё 5 сезонов Офиса и я заговорю по английски
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