MegaMotionCD (comms open)

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MegaMotionCD (comms open)

MegaMotionCD (comms open)

@MegaMotionCD

Coolest guy you know Projects: MARIE GARNET STORY (Ongoing) SONIC REJUICED (finished)

انضم Mayıs 2025
125 يتبع28 المتابعون
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Zach Fuller
Zach Fuller@zachtothefuller·
I think @maximilian_ nailed generative AI right on the head
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MegaMotionCD (comms open)
MegaMotionCD (comms open)@MegaMotionCD·
@HidekiKamiya_X You're genuinely a fantastic Director and I've loved every game from you I've tried. I'm about to play The Wonderful 101. Thank you for your hard work Mr Kamiya!
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神谷英樹🍀 Hideki Kamiya🍀
いい思い出ですね…こちらこそありがとう…
Yikes@Yikesify

@HidekiKamiya_X Kamiya-san, I just wanted to say my dad bought me a PS2 around 1998 and my neighbors had a copy of Biohazard 2 it was the first game I ever played and the most fun I ever had on that console Thank you for introducing me to video games and my favorite character, Leon S. Kennedy

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MegaMotionCD (comms open)
MegaMotionCD (comms open)@MegaMotionCD·
@BoundaryBreak All console games would be developed on a high quality monitor then tested on real hardware using a commercial CRT TV. You can see this in every development photo from back then
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Boundary Break
Boundary Break@BoundaryBreak·
BEFORE YOU REPLY: This is not the similar but very different argument of "Developers utilized CRT to blend pixels." Thats something that did happen in some cases and was very common from the SNES era onward. But again, that is not the point of the original post.
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Boundary Break
Boundary Break@BoundaryBreak·
Yeah man, like multiple times ive seen people post "Modern pixel art is inaccurate because people didnt know back then that pixels even existed due to CRT softening" Not only just blatantly wrong but some of the most iconic boxarts would look like this
Boundary Break tweet media
Idris Elbow 💪🏾@YallLuvCris

Isn’t it funny how people who weren’t even alive or old enough to truly remember the 90s get on this app and tell everyone else what was and wasn’t relevant in the 90s?

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Digital Foundry
Digital Foundry@digitalfoundry·
When Capcom first delivered Resident Evil, it used pre-rendered backgrounds to deliver unprecedented atmosphere. But something was lost in the move to 3D, until now, with RE Requiem's path tracing. @Dachsjaeger explains: youtu.be/jC98WaHzd4I #sponsored
YouTube video
YouTube
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Rayman
Rayman@RaymanGame·
@crkralph It's on the way, it'll be with you soon!
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Rayman
Rayman@RaymanGame·
sometimes I dream of these bosses chasing me is that weird
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Boundary Break
Boundary Break@BoundaryBreak·
I think the most shocking revelation ive noticed in the 2020s is that evolution of graphics is kind of non linear. Some effects that were easy in early 3D engines are surprisingly awkward or expensive on modern platforms Video example source: @kiwitalkz
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Treyarch Spider-Man Archives
Treyarch Spider-Man Archives@TreyarchSpidey·
Spider-Man: The Movie (2002) Web attack concept art by @petroglyf
Treyarch Spider-Man Archives tweet mediaTreyarch Spider-Man Archives tweet mediaTreyarch Spider-Man Archives tweet media
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DBFZ Skip Bayless
DBFZ Skip Bayless@ShaudL_·
@MegaMotionCD Having F Gohan die because he was trying to hard to BE Goku, then having Goku die for having a Gohan nothing like him try to BE him… Toriyama was cooking man
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DBFZ Skip Bayless
DBFZ Skip Bayless@ShaudL_·
@MegaMotionCD Yeah I was a huge fan of Tori saying there’s 3 components of Ki, and it just fits real nicely that F Gohan would be falling short in one of them (courage or right mindedness) Becomes even more apparent when F Gohan is dressed like Goku too but our Gohan goes a different path
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MegaMotionCD (comms open)
MegaMotionCD (comms open)@MegaMotionCD·
@ShaudL_ It not being a transformation works 10x better with the whole future gohan part. He was always strong enough, but was too afraid to surpass his father and let himself waste away. Goku needed to be there to allow gohan to let go
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DBFZ Skip Bayless
DBFZ Skip Bayless@ShaudL_·
@MegaMotionCD Yeah! I mean of course it all gets recontextualized once SSJ2 is deemed a form but it’s cool to think what viewers were led to believe while originally reading it
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MegaMotionCD (comms open)
MegaMotionCD (comms open)@MegaMotionCD·
@WOKENJJT I'm convinced the dialogue boxes your mim uses are canon aswell. They're actual popups that get sent to everyone's pov and they all pause to read it lol
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「WOKEN ELMA SIMP」
「WOKEN ELMA SIMP」@WOKENJJT·
Headcanon Auto healing after a fight in Xenoblade X is actually canon because mims actually have nanomachines inside them that can help repair minor damages.
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Heidi (comms open)
Heidi (comms open)@heytherenrds·
one last cig
Heidi (comms open) tweet media
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Sonic the Hedgehog
Sonic the Hedgehog@sonic_hedgehog·
New profile picture, new me
Sonic the Hedgehog tweet media
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Ubisoft UK
Ubisoft UK@Ubisoft_UK·
Ubisoft UK tweet media
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Corkben
Corkben@CorkbenYT·
If you make an indie game, designed specifically to replace a cancelled 3D platformer remake from a massive studio… how legally distinct does it need to be? Asking for a friend 👀
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