@RoFerreiraDev Parece que sí, aunque por ahora los efectos son estáticos hechos con un programa grafico, el Gimp2 y 3
Tengo que investigar cómo hacer reflejos para cristal y hielo en godot
I’ve been working on a 2D water shader for Unity games using Shader Graph.
So, I decided to polish this asset to make it very easy to set up and use, while still offering a high level of customization for game developers.
If you are interested in this type of asset for your game, you can acquire it below.
#shadergraph#madewithUnity@unity#water#watershader
This is probably the most detailed animation I have ever created! 🔥
This artwork is called The Bridge - for Anomaly - a game which me and my friend @omuhi_ were making together a while ago! I will put the full version with better quality below the comment section
#pixelart
This indie dev is making a game where you can literally play as Ancient Egyptian wall art.
- Switch between a 3D archaeologist and living 2D art
- Survive puzzles that fight back
- Progress by mastering both worlds
It’s called Fresco. This mechanic is genius.
I've made some updates to my terrain generator to support new biomes, so here's a blend between the standard grass biome, with the two new taiga, and marsh biomes🌾🌾
#GameMaker#Indiegame#Gamedev