ager

166 posts

ager banner
ager

ager

@ager_127

🗿🗿🗿

انضم Nisan 2024
19 يتبع3 المتابعون
ager
ager@ager_127·
@Karl_Fransz @DMC_Ryan Psychonats is definitely enough to keep double fine afloat atleast
English
0
0
0
14
KarlFranz
KarlFranz@Karl_Fransz·
@DMC_Ryan Bro be honest IO had one of the most broadly appealing IPs. None of these MS studios being spun off have comparable IP. This is a death sentence for these studios only one who benefits is MS from a PR perspective
English
1
0
1
165
Ryan McCaffrey
Ryan McCaffrey@DMC_Ryan·
IO Interactive is the poster child for why it's such a relief that Double Fine, Undead Labs, Ninja Theory, and Compulsion live to fight another day. Square could've shut IO down years ago, but instead they allowed them to go independent – with the Hitman IP – and they've thrived
English
42
74
1.5K
50.4K
ager
ager@ager_127·
@DomTheBomb PlayStation by far. The Xbox thing has been a long time coming and the result of incredibly incompetent management (asha is clearly better but 1 billion players per day is a laughable goal) and no anti trust. PlayStation thing came out of nowhere and has tanked their brand.
English
0
0
0
56
DomTheBomb
DomTheBomb@DomTheBomb·
Which brand do you think is in more trouble currently?
DomTheBomb tweet mediaDomTheBomb tweet media
English
94
23
192
11.2K
ager
ager@ager_127·
@SenSanders Tax breaks are not cool but also they already subsidize the Xbox quite a bit and the games division is a mess. One thing has nothing to do with another. These jobs would be lost regardless.
English
0
0
2
11
Sen. Bernie Sanders
Sen. Bernie Sanders@SenSanders·
Last year, Microsoft made $101 billion in profits, got a $12.5 billion tax break from Trump & paid its CEO $96 million. This year, it’s raising the price of an Xbox by $150 & eliminating 3,200 jobs. Please don’t tell me corporate tax breaks create jobs. It never trickles down.
English
1.8K
3.6K
20.4K
568.9K
ager
ager@ager_127·
@NathanDrakeFF @xMBGx You’re gonna be spending MORE on digital because of this. Much more.
English
0
0
4
17
NathanDrakeFF
NathanDrakeFF@NathanDrakeFF·
@xMBGx Would their bitchy physical media fans be willing to spend more money than digital in order to be able to buy physical games? And have them release later so they can be stamped with massive day 1 patches incorporated? My guess is no. So rip the bandaid off
English
2
0
1
142
MBG
MBG@xMBGx·
This is what makes Sony's decision feel so infuriating to so many. It's the fact that they can and will still print game discs beyond January 2028. They just don't want to so they can have total control during the PS6 generation with minimal to no alternative options.
Moore's Law Is Dead@mooreslawisdead

Here's another falsehood - Sony isn't even ending #PlayStation disc production in 2028. Sony has openly stated, and all developers I've spoken with attest, that if a game launches before 2028 - more copies can be ordered in 2029. Sony isn't "shutting down" it's Blu-Ray production entirely in Thalgau - they are simply retooling MOST of the plant for other purposes. MOST, not "all". In the event this backlash forces Sony to reverse course, they have to do literally nothing to keep making 10s of thousands of discs a day in that same plant. Would that be enough to meet demand? Well, it should be if Sony is correct that digital will naturally replace more of physical soon... ...and if they are wrong? They can still save their special ROM-Mark tooling in a warehouse at first, and then scale those up again somewhere else IF they need to. Nothing is set in stone AT ALL at this stage.

English
21
87
544
14.1K
ager
ager@ager_127·
@xMBGx Like they are introducing competing store fronts to their next gen consoles, and atp most Xbox consoles are digital only, and also they have good refund policies and have been continually improving their service. The PlayStation store has never improved other than UI with ps5.
English
0
0
0
8
ager
ager@ager_127·
@xMBGx What pisses me off is that this is a decision that they made in an extremely short period of time, probably less than 2 months, by just looking at a spreadsheet. Xbox is moving in the same direction but atleast they actually have been properly phasing out physical.
English
1
0
1
56
ager
ager@ager_127·
@jg93 God damn. Brutal
English
0
0
0
1.1K
Jeff Gardiner 🎮
I don't have this confirmed, but I've heard 35 folks at Bethesda Game Studios lost their jobs to layoffs today. Very sad to hear, and very rough for a studio that had just one round of layoffs, a very small one, in the last 25-plus years.
English
16
52
552
47.3K
ager
ager@ager_127·
@kjngamer Yes she was obviously right she was right about everything the Bethesda, activision, and 2018-2019 round of acquisitions were disasters
English
0
0
0
216
kjngamer
kjngamer@kjngamer·
I guess she was right all along One of Lina Khan biggest worries about the ABK acquisition was about mass layoffs, not just for ABK but for other gaming studios within the structure that were currently on
kjngamer tweet media
English
44
33
191
18.3K
Comics Stan
Comics Stan@comicsRcool2·
@Welfare_JBP They hired 25,000 people last month, this is a yearly thing , people just want the doom and gloom stories because they hate ai and want to blame everything on it.
English
1
0
0
1K
John Welfare
John Welfare@Welfare_JBP·
Nowhere near as bad as insiders were hyping it up to be 14 layers of management is so absurd, you need to cut that down regardless.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

English
83
153
4.5K
196K
ager
ager@ager_127·
@Shpeshal_Nick Makes me wonder how many people being laid off were management roles
English
0
0
1
752
Shpeshal Nick
Shpeshal Nick@Shpeshal_Nick·
Wait…how in god’s name does a company end up with 14 fucking layers of management?! I’ve always said Microsoft is stupid but holy shit 14 layers of stupid?
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

English
59
65
1K
43.3K
ager
ager@ager_127·
@shinobi602 Legitimately delusional numbers. They can get 100 million if they lucky
English
0
0
0
529
ager
ager@ager_127·
@Glassdoorgamer @sachin727637997 @shinobi602 All of them were independent before Xbox acquisition except for arkane so idk if they will all fail. I’m more concerned with the layoffs than the studios seperating
English
0
0
1
19
Lies of P(C)
Lies of P(C)@Glassdoorgamer·
@sachin727637997 @shinobi602 God awful? For physical lovers which are the minority. XBOX just took food off the table for a bunch of people and are leaving these studios in worse position than when they both them is not the same thing. What do you think will happen to these studios? Most will fail now.
English
1
0
1
98
Shinobi602
Shinobi602@shinobi602·
Xbox is laying off around 1,600 employees today (8%), with additional layoffs continuing through FY27 totaling 15% of Xbox, as it announces "most significant restructure" in its history and parts ways with several studios: ▪️Double Fine and Compulsion Games are going independent ▪️Ninja Theory and Undead Labs have been sold off ▪️Arkane is reviewing "potential strategic options" ➡️ news.xbox.com/en-us/2026/07/…
Shinobi602 tweet media
English
85
128
1K
135K
ager
ager@ager_127·
@geoffkeighley Was this still the biggest layoff event in gaming industry history? Obviously not saying any of this is good and this is all the result of serious continuous mismanagement in M&A and also just direction of the company, but I thought it would be a much bigger number than 3200
English
0
0
0
1.8K
Geoff Keighley
Geoff Keighley@geoffkeighley·
XBOX is set to lay off 3,200 employees, 20% of its workforce, as part of a company reset. In addition, XBOX is spinning off and/or selling 5 of its first party studios: Arkane Lyon, Compulsion Games, Double Fine, Ninja Theory, and Undead Labs.
Geoff Keighley tweet media
English
588
740
9.2K
707.6K
ager
ager@ager_127·
@DoubleFine I’m really happy about this in particular. These indie/double-A studios should never have been purchased.
English
0
0
0
359
ager
ager@ager_127·
@ChristinaTasty This is the same guy who had to do a 30 day shower challenge because he doesn’t shower
English
0
0
0
152
Pwnage765
Pwnage765@Pwnage765·
@ChristinaTasty No dumbass, he's clearly talking about the modern systems in this clip.
English
2
0
43
1.5K