Toby on AR

5.1K posts

Toby on AR banner
Toby on AR

Toby on AR

@augmentedorg

AR Evangelist Tobias Kammann with latest and daily Augmented Reality News. All in on AR only, its SDKs, User Interfaces, Research and Tech Philosophy.

Worldwide انضم Temmuz 2009
574 يتبع8.2K المتابعون
Toby on AR
Toby on AR@augmentedorg·
@SkarredGhost Yeah, good review! Thanks. Now I feel that I don't miss out on this one (for now). It seems that even great resolution and low weight as highlights don't prevail with the visual bugs or quality issues on the hinge. Theatre handle is fun for expos, but missing audio fails epic!
English
1
0
1
23
Toby on AR أُعيد تغريده
AWE
AWE@ARealityEvent·
🚀 AWE EU 2024 is LIVE! Kicking off with Ori Inbar's keynote on XR’s explosive growth 🌐💥 With the market at $25B, it’s a fierce race—Apple’s Vision Pro, Meta’s Quest 3, and big moves from Sony, HTC, & Samsung. XR’s future is now! 👓✨ #AWEEU2024 #XR #ImmersiveTech
AWE tweet mediaAWE tweet mediaAWE tweet mediaAWE tweet media
English
0
2
7
613
Toby on AR أُعيد تغريده
AWE
AWE@ARealityEvent·
🎥 The wait is over! We’re excited to share that recordings from the Main Stage sessions at #AWEEU2024 are being published on our YouTube channel! Subscribe now to stay updated as more sessions roll out! 📲✨ hubs.li/Q02WgBVy0 #AWE2024
English
1
3
9
8.7K
Toby on AR
Toby on AR@augmentedorg·
Splatter-tastic!
English
1
0
1
108
Toby on AR
Toby on AR@augmentedorg·
Off we go with the next gen!
English
0
0
1
40
Toby on AR أُعيد تغريده
AWE
AWE@ARealityEvent·
And that’s a wrap! We have finished another great AWE USA 2024 in our beautiful new home in Long Beach, California! We would like to say thank you to everyone who joined us, from sponsors to partners, media, and attendees. Until next time! #AWE2024
AWE tweet media
English
5
5
51
2.4K
Toby on AR
Toby on AR@augmentedorg·
Totally agreed. Apple destroyed the right mouse button way back, now they try to limit us in SPATIAL computing...
Gabriele Romagnoli@GabRoXR

#VisionPro pushes for far interactions but is that the best way? With gaze and pinch, #Apple seems to discourage developers from implementing more direct hand interactions into their experiences. There are certainly some advantages but I thought the whole purpose of #VR and #spatialcomputing was to be immersed and feel like you are interacting with #digital objects as if they were real. I am even more convinced after testing this SDK from SpectreXR that takes advantage of the Nvidia physics engine to make hand interactions feel more natural. Would you use more direct interactions like in the video or stick with far gaze+pinch?

English
0
0
0
130
Toby on AR
Toby on AR@augmentedorg·
Damn, it's about time. My first hands-on trial. I love the pass-through quality! All very pretty, but as of today no need for a B2B case. #avp #hannovermesse #hm24
Toby on AR tweet media
English
0
0
0
119
Toby on AR
Toby on AR@augmentedorg·
Looking good! But why so ghosty?
Julio César Fernández @jcfmunoz

Probado el Spatial Persona con @AlbertoCarlier. Una pasada. Ves a la otra persona moverse en tu espacio (espacio que puedes mover y modificar) y automáticamente todas las apps con SharePlay se han activado. Hemos estado viendo un momento de Vengadores Endgame teniendo la pantalla delante mía y a Alberto al lado comentando la jugada con su Spatial Persona. Solo ha sido un ratito porque teníamos lío los dos, pero esto pinta maravilloso. No tiene sonido, porque no se graba por privacidad de la llamada.

English
0
0
0
105