
MIXED stellt die Berichterstattung ein. Die MIXED-Autoren Josef und Tomislav berichten künftig bei heise online. mixed.de/mixed-heise-on…
Toby on AR
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@augmentedorg
AR Evangelist Tobias Kammann with latest and daily Augmented Reality News. All in on AR only, its SDKs, User Interfaces, Research and Tech Philosophy.

MIXED stellt die Berichterstattung ein. Die MIXED-Autoren Josef und Tomislav berichten künftig bei heise online. mixed.de/mixed-heise-on…




At AWE Europe I've been able to try the latest headset announced by Shiftall: a 4K x 4K eye resolution device called MeganeX Superlight 8K. Is it any good? Discover it in my latest hands-on! skarredghost.com/2024/10/30/meg… #VirtualReality #VR #technology #AWE







At AWE EU, this year’s Rising Star Award goes to Nick Rosa for his outstanding XR & immersive tech work. With 15+ years in digital transformation, he leads Accenture’s Industry Tech Innovation across Europe & co-hosts podcasts exploring XR & AI. Congrats to Nick! #NextantAward

Windows MR headsets no longer function at all with Windows 11 24H2. If you own one and want to keep using it, do not install the update: uploadvr.com/windows-11-24h…

On Friday, Microsoft announced the End of Life for HoloLens 2 as Dec 31, 2027 and a "Last Time Buy" to their Mixed Reality Partner Program. The end of life for HoloLens (1st Gen) is Dec 10, 2024, devices will "continue to function, however will no longer receive security updates or technical support." Source is Jens Lauritsen on LinkedIn: linkedin.com/posts/jenslaur…



#VisionPro pushes for far interactions but is that the best way? With gaze and pinch, #Apple seems to discourage developers from implementing more direct hand interactions into their experiences. There are certainly some advantages but I thought the whole purpose of #VR and #spatialcomputing was to be immersed and feel like you are interacting with #digital objects as if they were real. I am even more convinced after testing this SDK from SpectreXR that takes advantage of the Nvidia physics engine to make hand interactions feel more natural. Would you use more direct interactions like in the video or stick with far gaze+pinch?





Probado el Spatial Persona con @AlbertoCarlier. Una pasada. Ves a la otra persona moverse en tu espacio (espacio que puedes mover y modificar) y automáticamente todas las apps con SharePlay se han activado. Hemos estado viendo un momento de Vengadores Endgame teniendo la pantalla delante mía y a Alberto al lado comentando la jugada con su Spatial Persona. Solo ha sido un ratito porque teníamos lío los dos, pero esto pinta maravilloso. No tiene sonido, porque no se graba por privacidad de la llamada.

There's now 1 month until the abstract deadline for the conference track! Abstract Deadline: May 3rd, 2024 (23:59 AoE, Friday) Paper Submission Deadline: May 8th, 2024 (23:59 AoE, Wednesday) ieeeismar.org/cfp/