Len Heinz
31 posts



Runners keep runnin’ - new balance tweaks & bug fixes coming in hot 🔥 These changes aim to keep the Chaos Exploder Rifle in check, while giving other Shotguns a chance to shine too. Consumables & utility items have had a drop rate pass, and bugs with Vending Machines & Supply Drops are fixed. Take a look: BALANCE 🔶 Chaos Exploder Rifle’s explosion damage to environment and players, explosion radius, fire rate, and headshot multiplier are reduced. It now equips faster. ⏫ Maven Auto and Extending Focus Shotguns damage increased. ↘️ Chug Jugs and Vault Keys are less common. ↗️ Brick-A-Bunkers are more common. FIXES 💰 Fixed Vending Machine prices in Build + Zero Build. 🐠 Fixed an issue causing WAAAAAYYY too many Midas Floppers to drop (sorry anglers). 📦 Adjusted drop rates for consumables and you will always find shields in rare ammo boxes. 🎈 Supply Drops should no longer be empty in Competitive.


Launch day's looking good! 🙌 We just dropped a few quick balance tweaks to fine-tune the fun: 💥 Chaos Exploder Rifle now deals slightly less damage and has a smaller magazine size 💣 Overdrive Grenades now drop more frequently ⬆️ Striker Pump Shotgun now equips faster 🔫 Lancehead Pistol now deals more damage, performs better at range, has improved handling, and drops more frequently 🔄Extending Focus Shotgun (Triple Barrel) now reloads faster 🗝️ Vault Keys are now significantly less common (more of a bug fix than a balance adjustment)


consisrently punishing when executed - but in an ideal world you should expect opponents to maximize their punish windows when taking the limited opportunities presented with maximum damage anyway, at least most of the time. Long thread, so I will quote with a summary.























