
Valentin Dubois
1.4K posts

Valentin Dubois
@veacks
Front End / Creative Development - 3D Modeling Texturing - DevOps - (Javascript, WebGL, Blender, ...)
Barcelona - Spain انضم Şubat 2010
2.6K يتبع200 المتابعون
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Proof of concept of projection mapping over WebGL.
Procedural modelling and UV unwrap with #blender #geometrynodes
Projection Mapping with @Mad_Mapper
WebGL scene with #threejs #r3f
Next step WebXR audio reactive VJ/DJ Set!
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update: enhanced 3d world generation just dropped in Teleport with @theworldlabs marble 1.1
16 iPhone photos → fully explorable 3d world in minutes
📸 golden gai, shinjuku 🇯🇵
Martin Maly@mountain_mal
i built an app that converts any space into a digital clone in minutes as the founder of Teleport - the only iphone app that can capture high-quality 360° panoramas - i already had the perfect input when @theworldlabs released their 3d reconstruction api 📍 first test - a co-working space in chiang mai 🇹🇭 the flow: 1. capture 16 ultra-wide photos 2. stitch into a 360° equirectangular image 3. reconstruct a fully navigable 3d environment via @theworldlabs api there’s something profound about exploring these 3d worlds. it brings you back in a way photos never could.
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@libremax_off une petite reduction d'impôts sur les avoir familiaux en France?
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@Phoneeeeeeee3e Yeah just waiting to build it a bit more mature, but will do the pipeline over the weekend or eraly next week for sure.
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@Phoneeeeeeee3e But not there yet, wanted to finish the UI of the Studio first, instead of focusing on the core, so I can feature it to Sound Designer friends and getting feedback frm them
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@Phoneeeeeeee3e No, I have started as React as needed it for project, but now I'm rebuilding around a rust core DSP library.
So I can target WebAsm, Python, C#, C++, etc...
So all the core will be base on Rust (patch generation, Audio Effects, Transport), and then tools use it as embed.
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@Phoneeeeeeee3e For now I have just made a React lib (a bit like r3f but for sound), but I m making a global core in rust, so I can port the concept to Touchdesigner, Openframeworks, Unity, Unreal, and what ever tools etc...
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@Phoneeeeeeee3e The goal is to build audio patch, so creative devs import it as a components and bind the parameters (eg for sound based experience, video games, etc...).
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