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@CodeRed_dev I would donate 75% to charity and then give my friends and family a good gift :)
Nah, who am I kidding. I would probably waste all of the money and do some stupid shit. Buy a gorilla, or a big lion. Something like that🤣
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@CodeRed_dev Given that we sell at $2.5 per copy. $2.5m...I think, majority of that money we would donate to people who require prosthesis. There are thousands of crippled soldiers in Ukraine who need to return back to normal life.
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@CodeRed_dev Be dead for a few decades, probably. :D
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@CodeRed_dev Give A good chunk of that money to my parents first.
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@CodeRed_dev Make another to sell two millions.
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@CodeRed_dev 1. Give a bonus to the nice people who helped work on it.
2. Take half and use it to fund a completely new game or two, something generally niche and experimental.
3. Take the other half and help set up a micro-grant program for other indie devs.
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@CodeRed_dev Make another game that will cost more to make lol
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@CodeRed_dev Or
Use that money to further advance and develop the game you know your audience wants.
You finally have the funds to do everything you ever desired for the game.
Minecraft and Stardew Valley didn't drop their project and consider it "done" once they sold a million copies
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@CodeRed_dev Invest it straight back into the game, and what's left over, will go to the next project.
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@CodeRed_dev Invest it all. Quit my normal job and move to full time game dev. Work on that next game.
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@CodeRed_dev First, I will take a bath, long bath. That will start reading only positive reviews and then will sleep for three days
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@CodeRed_dev sell my company for 2.5 billion to Microsoft, get drunk and rant on Twitter or go to Vegas
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@CodeRed_dev Quit my job and immediately pivot into game dev paradise. We've made it, baby!
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@CodeRed_dev Well we would probably use it to pay our team members big bonuses, invest in griever to make our company even better and use that money to make our sequel game even better.
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@CodeRed_dev Give part of the profit to a few people I'm indebted too.
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@CodeRed_dev work on another game, probably a sequel and probably start an indie studio with less than 10 employees
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@CodeRed_dev I would stop worrying which genres to make to stay profitable.
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