Tristan

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Tristan

Tristan

@0xFlayed

Building worlds @PlayBitmates 🌴

Castaway Cove Beigetreten Şubat 2021
205 Folgt1.1K Follower
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Bitmates
Bitmates@PlayBitmates·
👻Halloween Event 2025 is now LIVE👻 🪦You can earn Halloween Tickets on all Boss kills 🎃Redeem for a chance at the White Pumpkin Head 🕷️The Cryptkeeper boss is back again 🦇 New legendary weapon and cosmetic for Members
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ConcernedApe
ConcernedApe@ConcernedApe·
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Adam King
Adam King@notadamking·
A few friends and I built an AI agent for speeding up the boring parts of Unity workflows (simple prefab/scene wiring, setting up new components and scripts, bug fixing, etc.) Free beta access below 👇
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Tristan
Tristan@0xFlayed·
@karpathy Google Pixel's ai Call Screening completely solved this issue for me
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Andrej Karpathy
Andrej Karpathy@karpathy·
I get ~10 spam calls per day (various automated voicemails, "loan pre-approval" etc) and ~5 spam messages per day (usually phishing). - I have AT&T Active Armor, all of the above still slips through. - All of the above is always from new, unique numbers so blocking doesn't work. - I am on all Do Not Call lists. - I have iOS "Silence Unknown Callers" on, but even if it catches & silences them I still get the notifications. Not sure if other people are seeing something similar or figured out anything that works
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Tristan
Tristan@0xFlayed·
@0xmons Oh okay so you like the current mystery bag system
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Tristan@0xFlayed·
@JungleSilicon Maybe you could calculate how similar their prompt is to the genned one. then depending on tolerance, generate a new one
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Silicon Jungle
Silicon Jungle@JungleSilicon·
a question i still need to figure out - if a dragon already exists… when should it gen a new one v.s search for it?
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Jeff Weinstein
Jeff Weinstein@jeff_weinstein·
“subscription with token overages” - you’re an ai-y company on @stripe - with a subscription model with usage limits ($X per month, up to Y usage) - and then want to charge your most token hungie users per token ($0.00Z per N tokens + M% margin) email me! jweinstein@stripe.com
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Tristan
Tristan@0xFlayed·
@JungleSilicon It seems like the wait could be gamified right? As gamers we're quite used to waiting for timers when there's something rewarding at the end, crafting, upgrades, actions.
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Silicon Jungle
Silicon Jungle@JungleSilicon·
something i noticed pretty quickly... i have next to zero tolerance waiting for an entity to gen while playing a game. but genning one on a website, i'm happy to wait. the form factor of exploration and instant feedback does not lend itself to delays.
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Silicon Jungle
Silicon Jungle@JungleSilicon·
i’m very tempted to build out a component based / procedural voxel model that pulls in colors and aesthetics from generated images. fully rigged & animated - another asset format for the inkwell api. thoughts?
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Silicon Jungle@JungleSilicon

so what is inkwell? it's a collective world building (mythology) engine. where all the entities wished for can show up in the inkwell mmo. but you can also use them in your own games too. the next wave of end-user malleability in games is data-driven.

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Tristan
Tristan@0xFlayed·
@JungleSilicon Any plan to make this api public so others can pull these assets into their games? Would love to use some of these characters.
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Silicon Jungle
Silicon Jungle@JungleSilicon·
it's still so early - but it's already *so convenient* to create rpg assets. once the primitives are in place, the focus will shift towards vibe steering, discovery & being able to pull in *high level* context from the worlds you build.
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Tristan
Tristan@0xFlayed·
@RealAstropulse Any way we can contribute art for the next training set?
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Astropulse
Astropulse@RealAstropulse·
The cherry on top of all of this stupid drama is that it always boils down to "AI is stealing". Except Retro Diffusion, where all the art used was my own, or GIVEN TO ME by artists who want to help make something that helps them. Some people can never accept that though.
Astropulse@RealAstropulse

Alternatively, make use of ALL the tools you have available, and learn with help from AI. Literally a personalized tutor with 24/7 office hours and basically no cost. Or keep being stubborn and watch as artists with real skill use Retro Diffusion to speed up everything they do.

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Tristan@0xFlayed·
@RealAstropulse Just continue to build great tools. There are 100 new future-artists you're going to create for every 1 that's unreceptive of the change.
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Astropulse
Astropulse@RealAstropulse·
Guys see they are so friendly you should respect them and their stubborn rejection of tools made to make their jobs easier.
Delicious@zjdelicious

@OSINTShitLord @RealAstropulse Telling me to cope. Mate, do something with your life. I'm using just 1% of my energy, but it must seem like a lot cause you suck at everything

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Tristan
Tristan@0xFlayed·
@chrisheatherly I think p2e has to be an emergent property, not a mechanic that is designed
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Chris Heatherly
Chris Heatherly@chrisheatherly·
Every founder in web3 games eventually reaches a point where they have to admit “P2E doesn’t work, it’s a Ponzi scheme, it incentivizes all the wrong things and none of the right ones” Everyone else is sure the problem is the founders
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
Experimented with a new lovecraftian game setting this weekend. Still WIP. "Dredge" meets "Vampire Survivors" mashup. Vibe coded on Cursor, with Grok 4 (game set up and major features) and Sonnet 4 (small features and adjustments). Most artwork generated by @RealAstropulse's Retro Diffusion!
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Astropulse
Astropulse@RealAstropulse·
Another cool picture -> pixel art conversion :)
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