Astropulse
3.9K posts

Astropulse
@RealAstropulse
I make the best AI pixel art tools in the industry :) https://t.co/i7BO8vjpZB For B2B stuff reach out in DMs, Discord, or email











Made another one, each ring split using the editing model, and animated separately. This type of animation even really advanced video models can't get, its just got too much going on, its too coordinated. But by splitting it into sections it just takes a little work.

To gamedevs who use AI due to a lack of skill: YOU DON'T NEED TO USE AI! You don't need to use AI. There are plenty of publicly available assets that you are free to use. Using these tools, you can maintain artistic integrity + avoid the negative impacts of AI. THREAD 🧵 (0/3)








This will save hours of cleanup work for pixel artists I built TachiSnap: a free, open-source pixel art fixer for AI-generated sprites. tachisnap.vercel.app github.com/tachikomared/T… Rust → WASM. 100% client-side. Runs in your browser. Can also run locally from CLI. No upload. No server. No account. Drop messy AI pixel art and it can: • snap fake pixels back to a clean grid • fix 2x / 3x / 4x oversized “AI pixels” • reduce noisy colors into a clean palette • remove backgrounds with flood fill • remove backgrounds by global color • use manual background color picking • upscale with crisp nearest-neighbor output • split sprite sheets into frames • convert sprite sheets into animated GIFs • adjust frame origin when sheets are misaligned • control columns, rows, FPS, palette size, pixel size • bulk process a whole folder • preserve folder structure in batch output • run as a native CLI on Windows / macOS / Linux • work in agentic flows with Codex / Claude Code Example: “Here is a folder of AI-generated sprites. Clean them with TachiSnap.” Agent runs the CLI locally. You get cleaned PNGs/GIFs back. No cloud processing needed. Useful for: • game devs • pixel artists • AI sprite workflows • animation cleanup • web/ai assets • RPG Maker / Godot / Unity sprites • batch-fixing whole asset folders Built by TachikomaRed + smolemaru. Forked from Hugo-Dz/spritefusion-pixel-snapper. Support building $TACHI 🦀 #gamedev #indiedev #pixelart #aiagents #openai #github #OSSvibejam









Subsidieprogramma AI voor woningbouw is open. Vraag tot € 30.000 aan voor jouw idee dat de woningbouw versnelt of efficiënter maakt 👉 tki-bouwentechniek.nl/programmas/ai-…







