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Elliot Nelson 🦈
2.4K posts

Elliot Nelson 🦈
@7tonshark
Senior Staff Engineer @ WBD, Code Whomper, Unit Test Junkie, Open Source Fan, Puzzle Solver. Feed Me Wet Burritos.
Beigetreten Temmuz 2009
235 Folgt156 Follower

Organize Claude's knowledge of your project into small ADRs (Architectural Decision Records) within the repo.
7tonshark.com/posts/claude-a…
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This is a perfect piece of technical writing. alexharri.com/blog/ascii-ren…
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We've got some updates on TypeScript 7! The new native port
- can type-check any project
- supports --build and --incremental
- has rich editor features implemented
- is still 10x faster
and is ready for you to try today!
devblogs.microsoft.com/typescript/pro…
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Looking forward to this one! Just got it this week.
There Is No Anti Memetics Division by @qntm

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@mattpocockuk My experience is mixed - AI has changed how I do certain tasks (for the better), but the vaunted "super speed up" seems imaginary. If AI builds your product 5x faster, it also takes 5x longer to polish the last 10%, ending up with exact same timeframe.
Better - but not faster.
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@vaderonice @GailSimone Some of the best parts of Curb imo, didn't realize the RFK Jr connection until he became relevant recently.
On the flip side, Curb is still mostly Larry David pissing Cheryl off repeatedly, so now you can enjoy the same scenes a whole new way!
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@tony_ohagan @RealDickmann @rasmic Not to say "AI can't write any of it" - just that atm might be "I'm feeding Sonnet 4.5 in Copilot a paragraph on the next function, then cleaning up what it generates", rather than giving a feature or even file to Claude, because at certain complexity it's not worth it.
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@RealDickmann @rasmic I agree in part … but the bottleneck is specification. These apps contained complex components that would be very difficult for either AI or human to write sufficient specification details to generate them reliably and maintainably using LLMs.
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Bruh 400k/year software engineers don’t get paid to build simple crud apps
They build the software that you use that abstracts all the stuff most vibe coders don’t want to deal with
You couldn’t vibe code your db, sync engine etc
Eyad@eyad_khrais
The era of $400k/year software engineers is over. Vibe coding completely removed the barrier to entry for dev Couple that with platforms like whop that abstract out payment, tenancy, etc and you get this Perfect place to start building @whop
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The post-mortem for Ashes of Ulthar, this year's JS13K entry: 7tonshark.com/posts/making-o… #js13k
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Here are the WINNERS of the #JS13K 2025 competition, congratulations! 🎉
1. CLAWSTRIKE
2. Cat Survivors
3. Witchcat
Blog post: js13kgames.com/2025/blog/winn…
Full results: #winners" target="_blank" rel="nofollow noopener">js13kgames.com/#winners
#gamedev #gamedevjs #gamejam #indiedev #indiegames #JavaScript #HTML5

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@javascripl Hah that's a lot of torches! Nice work and thanks for checking it out!
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My entry in the #js13k game jam this year is Ashes of Ulthar: js13kgames.com/2025/games/ash…
(It's barely hinted at in the flavor text but yes, it's a wink to the short story by Lovecraft and intended to be the same village.)
A full post-mortem coming... eventually!
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We’ve wrapped the 14th yearly edition of the #js13k competition with 197 entries - thank you all so much for making so many tiny web games! Now is the time to start voting and picking the winners!
js13kgames.com/2025/blog/voti…
#gamedev #gamedevjs #gamejam #JavaScript #OpenSource

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That's it, thanks for submitting your #js13k 2025 entries! We're accepting the games in the queue and clearing any issues, so be patient. You can still submit as Unfinished in the next few hours as all remaining drafts will be deleted by tomorrow.
js13kgames.com/2025/
#gamedev #gamedevjs #gamejam #compo #competition #JavaScript #HTML5 #indiedev #indiegames

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Less than 4 DAYS left to finish and submit your #js13k 2025 entry!
js13kgames.com/submit
Start wrapping up and focus on fixing bugs instead of trying to add new features.
#gamedev #gamedevjs #gamejam #JavaScript #HTML5 #deadline #countdown #submit

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