CEO of Udyr
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CEO of Udyr retweetet

🛡 Introducing Guild Report 🛡
Since launch, we've received a variety of feedback and requests from the community. going forward, we plan to directly share and update you on some of the improvements we're making based on your feedback in a series of Guild Report posts.
Please note that the content mentioned in these reports are still under development and are subject to change.

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This should be a no-brainer but DO NOT harass Rioters over this whole Hextech chest saga
These people are actually brave as hell to talk about this shit ON CAMERA and the higher ups at Riot have completely fucked up everything
Rioters are actually passionate about this game
Riot Games itself? Not so much.
Dumbs 🇫🇮@DumbsYT
They are gone forever... #BringBackChests video link below 👇
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CEO of Udyr retweetet
CEO of Udyr retweetet

@Reptile9LoL "Adcs try to build normally and not complain that your role is weak" challenge: impossible
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Full 14.20 Preview!
Item Systems
- After taking some deeper looks at the item systems, we think that some of the systemic effects powering Stormsurge are over the line (mainly Ludens single target damage). We're looking to keep these burst items mostly power neutral, but distribute power away from the upfront damage procs
- For Liandrys, some of the off-tank AP junglers (in particular like Udyr, Zac, Amumu) are not feeling the AP nerfs, due to the monster damage on the burn being unchanged. It's a noticeable spike in clear speed upon finishing Liandrys and while Liandrys looks good for non-junglers, it's over the line for these types of champions specifically and is being brought down
- For AD items, we're moving IE clearly out of the first and second item space by increasing the Gold cost gap to other lower cost AD Crit options like Yun Tal, Essence Reaver and Collector.
- On 14.18, the comparisons were too mathy, leading to unclear signalling on which items players are meant to buy and difficulties in balancing across many different audiences (some more savvy about item purchases than others and others blindly following item builds)
Eclipse Users
- Eclipse users like Lee, Pantheon, Riven are being compensated and tuned around this current version of Eclipse
- Mostly straightforward buffs, with Pantheon buffs skewed towards top lane with %HP levers
Collector Users
- Collector is receiving a net buff, but still, the champions received a bigger hit than what Collector is being compensated for. Buffs to Cait, Aphelios as a result
- We also know that this will be a relative buff to Jhin for normal play as Shiv is being nerfed and Collector is being buffed, so we're putting in a small compensation to Jhin who, even prior to this patch was creeping up to be one of the top champions in the role
Melee Crit
- For Yone, Yasuo and Trynd, some of their items were nerfed pretty hard, especially for regular play (Bork, IE in particular)
- In addition, even on the previous patch, Wind bros were frequently opting out of Crit
- The item system for melee crit users doesn't feel great currently and needs follow up, but in the meantime, giving them a bit of a power injection to tide them over until we do this work
Poppy/Skarner
- Poppy and Skarner have been receiving a lot of attention recently, particularly in Pro play
- Poppy in particular has really caught on in support and jungle due to a few enthusiasts and her damage values, especially with Bloodsong are feeling over the line
- Hitting her down a bit as a result
- Skarner has quickly risen to the top after his previous buffs, so we're giving him a tap down
Mundo, Morde, Shyv, Singed, Udyr, Veigar
- This catchall category of champions have either benefitted from not being as easy to burst after everyone deals less damage (looking at you Singed/Udyr/Mundo) and are finding it much easier to execute their gameplan
- Or just benefit from not being able to die as easily and get to scale for free (eg. Veigar/Mundo)
- Looking at generic tapdowns for these

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CEO of Udyr retweetet

CEO of Udyr retweetet
CEO of Udyr retweetet
CEO of Udyr retweetet

THIS IS NOT A DRILL! 🚨
Here's your chance to win a unique, custom #SpaceMarine2 PlayStation 5 (blessed by the Emperor)! The lucky winner will also get a key of the game. 🍀
To enter:
- follow us
- RT & like this post
- reply with #SpaceMarine2
Rules: community.focus-entmt.com/focus-entertai…


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14.14 Preview!
Arena
- If you've been following @RiotRogueFool and @Damascus_Glenn , we've been prepaing some new content for Arena coming in Patch 14.15!
- Check out their accounts for some additional deets
- This will be a bunch of new Prismatic items, augments and a few other adjustments
- Buffs: Phenomenal Evil, Snowball Fight, Feel the Burn, Urf's Champion, Ori, Thresh, Twitch, Ivern, Kog, Irelia, Panth, Nidalee, Hecarim, Neeko, Kennen
- Nerfs: Duskblade, Prowlers, Gargoyles, Brutalizer, Zed, Yi, Alistar, Pyke, Shaco, Brand, Yorick, Naafiri, Garen, Swain
ARAM
- Nerfs to Zeri, Lulu, Thresh, Viego
Absorb Life/Corki/Trist/Fleet
- We're looking at reducing the power of early sustain (Fleet adjustments in 14.15 as well) by nerfing Absorb Life in the early game and skewing its power more towards late game
- Reducing the power of Trist's early game pushing power
- Reducing the power of Corki's scaling to skew him a bit towards bot lane and an overall nerf. His normal winrate is also depressed because of wrong max orders
Un-Pro skewing some champs
- Over the years, we've unskewed a lot of champions from Pro, including Akali, Sylas, Irelia, etc. to make them more effective for normal players
- These champs are now really playable for regular players, which is great, but we're investigating adding some of their skew back so they're more usable in Pro/High MMR in some situations
- Pro has been suffering from a lack of viable aggressive options and even the ones that do (Ahri, LB, etc.) frequently purchase things like defensive boots, etc.
Teleport
- It's been a long time coming, but we're investigating changes to Teleport to resolve its ability to wash lanes, while also still avoiding the bot lane party
- We haven't been happy with it in its current state or how inelegant some of the solutions we're thinking about but it's gotten to the point where early TP's are so uninteractive, we feel we need to act
Defensive Boots
- Defensive boots are a little too strong and have been for a while (eg. Mercs), though the changes we did earlier to Steelcaps ended up being too power positive, so we'll likely scale them back
- It might take a bit of time to land on a good solution here, but we're thinking about the problem
Warmogs
- Warmogs is finally in a spot where it's seeing play which is good
- It's a little too good in general though, especially 1st on supports
- For some champs, we're OK with it as a first rush, but primarily gearing it towards being good second and just nerfing it generally
- We think warmogs is a great tank pattern in general and are happy it's seeing more play though
More on champions tomorrow

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@RKRigney He is a fencesitter, he is either glazing a game/topic just to switch up a week later and the other way around
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@tarzaned You are a disgusting subhuman, and you can't change who you are, don't come back 🗣🔥
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