CodeName_Deus
12.7K posts

CodeName_Deus
@CodeName_Deus
Managing Director @theesbco @EsportBF | @EA Creator Network | @LocDirect English & Italian LQA | @TeamUSABF
Beigetreten Haziran 2012
1.9K Folgt1.3K Follower

Promoted! 🎉
Lead to Principal DevOps/Cloud Engineer. I don't usually care about titles, you can call me "worthless peon," but this one genuinely means a lot. 12 years of hard work and I wouldn't be here without some truly incredible people who pushed me, mentored me, and believed in me.
Next stop: Distinguished Engineer.
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Hard to describe my hype for this.
You better not mess this up @Ubisoft .
Assassin's Creed@assassinscreed
👀⏳🏴☠️
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Let's talk about some of the very important areas of gameplay we're looking at: Hit Registration / Netcode, Time To Kill (TTK) / Gunplay, Soldier Visibility and Audio!
Battlefield Comms@BattlefieldComm
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11 years ago, I stepped through the door of @CDPROJEKTRED! It has been a crazy ride, that for sure!
And I’m also incredibly proud to share that I’ve been promoted to Expert Community & Social Media Manager.
Forever grateful for my team, I wouldn’t be here without you ❤️

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Apple is the only company with a great proposal here: let parents, who buy the devices used by kids, set up kids accounts and decide what they're allowed to do, then pass those decisions to apps through parental controls -- without demanding anyone's identity papers.
9to5Mac@9to5mac
Reddit and Discord are both in trouble over controversial age verification service 9to5mac.com/2026/02/24/red… by @benlovejoy
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We appreciate Dave’s honesty, and he’s right about one thing: game preservation only works if people care.
GOG was built to make sure the games that shaped us live forever. And with the support of our community, we’ve been doing exactly that for almost 20 years.
The future of preservation is decided by players who give a shit.
So buy DRM-free, vote on the Dreamlist, join GOG Patrons. If games matter to you, show it. And let’s prove together that preservation isn’t niche. It’s necessary.
PC Gamer@pcgamer
New Blood CEO Dave Oshry says he's 'always loved GOG' but 'they need enough people to give a s**t, or how long are they even going to be around' pcgamer.com/gaming-industr…
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I think it’s time we talk about something uncomfortable.
Over the last decade, social media has fundamentally changed how people experience reality.
Social Media Algorithms reward agreement and then communities form around those shared views.
Dissent gets filtered out. Over time, you stop hearing actual criticism - not because you’re right, but because you’ve essentially curated it away.
That certainly feels good in the short term. You feel validated. All the time. You start to believe that you're special because you surround yourself with people that tell you that you are and you're telling them that they are. And you're all one happy fucking family full of very special people.
But that creates a dangerous illusion: That your bubble represents the actual world out there.
And then you get the reality check:
You ship a product, you release a film, you launch a game... and suddenly you're not being pampered anymore. And it feels shocking - almost offensive - because how could you have been wrong after you've been told you're right so many times, over and over again?
But what you're experiencing is not malice. It's insulation.
The actual truth is: Growth requires friction. It requires being told you’re wrong. It requires being humbled. And it's no goddamn fun, but you'll be better for it afterwards.
I also learned that the hard way:
When I went to art school, I thought I was talented. I’d been told so my whole life cause I was drawing and painting pretty pictures that looked nice.
Then I got there and realized that “pretty” isn’t the same as meaningful. I got my work torn apart, work that I had labored over. My tutors ripped into me because I didn't respect them enough to actually think through my work. And... they were right.
That was painful. But it was the lesson I needed at the time.
The same thing happens in game development right now. Because people form these bubbles, they think they've nailed it. But then players tell them otherwise.
What matters is how you react then: Either retreat into defensiveness and keep making the same mistakes or actually listen and be willing to learn.
Life is short, folks. Being humbled might be uncomfortable for a while. But usually you then get to look back at some point and understand that this was the moment you started to learn something new.
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So Arma KOTH meets Battlefield on steroids?
Haha count me in!
Looking forward to trying it out 💪
WARDOGS@WARDOGS
Tactical All Out Warfare. Profit or Loss - Cash is King. Coming to Steam Early Access 2026. Sign up for future playtests NOW! 👇 community.wardogs.com/signup/communi…
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We are heartbroken by the loss of Vince Zampella, a creative leader whose work shaped generations of players and helped define what modern shooters and action games could be.
Across a remarkable career, Vince played a foundational role in franchises including Call of Duty, Titanfall, Apex Legends, and the Star Wars Jedi series. During his time guiding Battlefield, he led with care and purpose, always grounding decisions in what mattered most to the community and the long-term future of the franchise.
While his impact reached far beyond any one game or studio, we will remember Vince for how he showed up every day, trusting his teams, encouraging bold ideas, and believing in Battlefield and the people building it.
We are deeply grateful for his leadership, his generosity, and the care he brought to everything he touched, and we will carry that forward with us.

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@elgato, please mark items as out of stock on your website before customers pay.
I shouldn't pay for an item and then get a message saying "item should be shipped by the end of January".
Order cancelled. Sad moment :(
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