Dave Weinstock

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Dave Weinstock

Dave Weinstock

@Dave_MW

Freelancer | Cinematics | Motion Design | Concept

Beigetreten Mart 2011
1.1K Folgt1.6K Follower
Dave Weinstock
Dave Weinstock@Dave_MW·
Andrew, I don't disagree with your general overall sentiment, but this graphic is ridiculous. It wildly over-estimates and under-estimates costs. It's also misleading. These costs are amortized across the entire game. Yes, when you play the Division you are seeing "millions of dollars" on screen. That was the budget of the game. The Hero character would easily cost far more than $49,000, honestly seems low considering how long it takes to create triple A CG characters, while the concrete divider and barrel would be far lower and most likely a asset pack and then placed procedurally.
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Andrew Price
Andrew Price@andrewpprice·
Since everyone is dunking on this slide from 7 years ago; I estimated the end cost of an asset when it arrives in a final, AAA third-to-person game. This includes revisions, admin, vendor integration and all the other bs hidden costs and meetings that go into an asset. Then I guessed what was procedural, reusable or one off. I then showed this to two directors at two separate game studios who said it was a "very reasonable estimate". I don't know why the traffic cone seemingly got an extra zero for no reason. That's definitely wrong. But if anything, the rest of the estimates feel way too conservative. Like the CFO at Ubisoft is probably laughing at this for the opposite reason you are.
Andrew Nameless@AndrewNameless

@GeorgeCrudo Screenshot from his video. He always been weird

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Dave Weinstock
Dave Weinstock@Dave_MW·
@YUKASxyz @andrewpprice No... Blender and C4D already did what you're suggesting. Graphic design/video editing/3D are all in the same boat in regards to this new shift.
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Yukas
Yukas@YUKASxyz·
3D is having its 2016 video editing / graphic design moment in history where tools and information are much more accessible and mediums are starting to accommodate for mass production of these skills and tools. I say this as a video editor and not someone heavily into 3D. 2016 disrupted Hollywood entertainment by elevating platform content and creators which led to a boom of jobs and possibilities. That is the easiest parallel to compare this era to and it’s a shame that opinions that are trying to help others are viewed as disingenuous. We are learning how societies tend to fractionalize themselves over some ridiculous concepts
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Kyokaz
Kyokaz@faizkyokaz·
"The floor is lava now, we spend the rest of our lives in this huge ass train floating and looping across the globe waiting for it to be safe to stop."
Kyokaz tweet media
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Dave Weinstock
Dave Weinstock@Dave_MW·
I think a lot of the people you're talking about simply don't have the vocabulary to separate these two concepts, so they default to arguing about "aesthetics" in regards to AI art. You can recognize that something is aesthetically pleasing while also believing it is entirely meritless. It’s not that people only care about the process, but rather that the combination of aesthetics AND human skill is what actually drives value. Aesthetics by itself can often be hollow/meaningless. (If we are being honest here a huge chunk of the "audience" only engages with work at the surface level anyways... but they can get fatigued by "spectacle" alone, see Marvel films). As far as I'm concerned it's all storytelling and this is what people are pushing back on with AI art, even if they don't understand the correct terminology to use. Something with a harder process is often more interesting, this is why we gravitate towards those who excel at hard tasks. Everything from artists to astronauts. It's basically the hero's journey we are taking about here. As in, the value lies in the challenge. So if there is no story behind the process, some people rightfully check out, they don't' want to watch effortless "AI slop", even if aesthetically speaking it is impeccable, and that's not accounting for all the other issues they often bring up(job loss, environmental, AI doomerism etc). I'd like to add that this is also how our entire economic system operates. Remember that commodities that are effortless to produce and widely available inherently diminish in value. Aesthetically appealing or not.
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Edon
Edon@EdonGuraziu·
I get the separation you’re drawing, but it still collapses at the ontological level. If the aesthetic merit of the finished piece suddenly evaporates the moment the workflow is revealed, the observer never truly loved the creation itself but only the visible human struggle or process attached to the old baseline. I know I’m sounding a bit principled here but that’s conditional valuation, not unconditional appreciation of the “sovereign artifact”.
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Edon
Edon@EdonGuraziu·
Creativity and the act of creation is what I deeply love doing. I wake up every single day and get excited to design something new. It’s my true passion in life. Somewhere, I can understand their frustration, but I think this anti-AI stance is misguided at best. This runs much deeper. If something looks great, it is great, no matter how it was created. A creation is by definition something that can exist on its own. If an anti-AI person learns it was generated in full or with assistance of machine learning and his opinion suddenly changes, we know he never truly loved the “creation” in the first place. Instead, we learn his true value lies in the pain or suffering behind it. Therefore he should just start whipping his own back until it bleeds like those monks. His identity has been chained to his personal suffering (most likely), making his appreciation for aesthetic recognition conditional. Love cannot be conditional. This reveals the deeper hypocrisy: machine learning is already everywhere in “traditional” pipelines. Every liquid simulation, procedural tool for scattering particles, or physics-driven scatter falls in the same category. Basically black-box ML with zero granular control. Yet those are deemed fine because they wear the old romantic costume. People claim they value “control,” but the outrage is selective. They fetishize visible human struggle while the real ontology of art AKA "the sovereign artifact" remains untouched. Therefore they went against the very core of what it means to be creative or an artist. Would be pleased to engage on this down in the comments.
Edon@EdonGuraziu

Pushback on @andrewpprice’s hybrid workflow is loud, yet no substantive counter-article has dissected the actual pipeline. Why? Mostly projection, slogans, and status anxiety. No real rebuttal.

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Dave Weinstock
Dave Weinstock@Dave_MW·
@EdonGuraziu @andrewpprice Agreed. The workflow which he shows is most importantly controllable and very useful for concept art while still utilizing the flexibility of 3D.
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Olivio Sarikas
Olivio Sarikas@OlivioSarikas·
@wesburt Start an AI Film Company and rip Marvel a new one!
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Dave Weinstock
Dave Weinstock@Dave_MW·
@MsgToObserver Only way it works is if it's 90 minutes of A-List actors just being killed one after another, each actor replacing the last one. Like that gag in Deep Blue Sea where Samuel L. Jackson get's eaten by the shark while giving his big inspirational speech.
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Steven Kiernan
Steven Kiernan@MsgToObserver·
A game parody of a movie that was a parody of a book. The joke's been done people. This is gonna suck hard
Deadline@DEADLINE

HELLDIVERS at #CinemaCon: Director Justin Lin takes the stage to intro the film. Synopsis: An elite unit of soldiers — known as Helldivers — who must battle alien creatures threatening to destroy the fictional planet of Super Earth. 'Helldivers' releases November 10, 2027

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PeterTarka
PeterTarka@PeterTarka·
What’s going on with X? Super low engagement on all the design accounts I follow, yet all the AI crap is getting more and more traction.
PeterTarka tweet media
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Dave Weinstock
Dave Weinstock@Dave_MW·
@DavidAriew Seems a bit overkill, why bother even simming anything, I bet it could understand the blue area is suppose to be a river.
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Dave Weinstock retweetet
PaulChadeisson
PaulChadeisson@PaulC04·
My new film SECOND SKIN is now available on youtube! 👇👇👇 youtu.be/QIdiTzjIuII
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The White House
The White House@WhiteHouse·
THE ARTEMIS II ECLIPSE. April 6, 2026. Totality, beyond Earth. From lunar orbit, the Moon eclipses the Sun, revealing a view few in human history have ever witnessed. Photo: NASA
The White House tweet media
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Edon
Edon@EdonGuraziu·
Proportions and ergonomics are non-negotiable in any design that touches the human body or as I like to call it, Human Interfacing Design Every object has to work with the same anatomical landmarks: hand size, finger span, grip strength, and reach. Industrial railings are typically based on a 320 mm circumference because that’s what actually feels right. Pistol and rifle grips rarely go beyond 300 mm in width for the same reason. Buttons need to fit fingers properly, textures need enough surface to create real friction, and every control must sit within natural reach. Materials shape the outcome just as much. An injection-molded plastic part looks and behaves differently from a CNC-machined aluminum one, and trying to hide that usually backfires (pun intended). Once these constraints become second nature, most of the heavy lifting in a design is already done. What’s left is the final refinement like your own sense of proportion, detail, and intent. The aesthetics aren’t arbitrary. They emerge from working honestly within the limits of the human hand and the realities of manufacturing. More examples on my website! (link in comments).
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Darren of Plymouth
Darren of Plymouth@DarrenPlymouth·
The stuffed toy is a distraction, to simulate zero g, it should remain in place yet it keeps floating upwards, as does Lady Astronaut's hair who does not take her eye off the stuffed toy. The black dude is chewing gum, playing with his man bits, and holding on to something. Another astronaut appears stuck to the ceiling. Are there longer clips of them? The vomit commit simulates zero g for approximately 30 -50 seconds per parabola. This video has been cut into two parts. And to all the haters and establishment shills, I want to believe Artemis is on its way to the moon, space is a private obsession of mine, but there are so many problems with this clip and all the others presented to the public by NASA that these questions must be asked.
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nostalgia
nostalgia@nostalgicfile·
Denis Villeneuve used real projection and motion capture of Ana De Armas insted of using CGI
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Dave Weinstock
Dave Weinstock@Dave_MW·
@shirokumakun @TheMG3D Once it actually becomes a moldable tool I think it will be really interesting. 3D is such a slow workflow.
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░KEVIN ANDERSON_白熊◤
░KEVIN ANDERSON_白熊◤@shirokumakun·
@TheMG3D It is crazy how powerful this stuff -even if atm its output is kind of useless. Can def be made to pelt UVs, retopo, or fill in missing textures forPBR stuff (or create perfect spline based grooms!) Just non-creatives making it do parlor tricks for a dumbed down public right now
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Michael
Michael@TheMG3D·
It doesn’t matter how “real” it looks it will always be AI slop. There is no good reason why this should be able to exist at all, it will be only be used to spread misinformation or scam people.
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Variamech
Variamech@Variamech·
Fighter jet pilot helmet completed (sorta) and rigging test.
Variamech tweet mediaVariamech tweet media
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Dave Weinstock
Dave Weinstock@Dave_MW·
@pika_labs Seems like a massive waste of compute with only nefarious use cases being of any real benefit.
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Pika
Pika@pika_labs·
Conversations tend to go better with a face and a voice. That’s why we’re thrilled to release the beta version of the first video chat skill for ANY agent, powered by our new real-time model, PikaStream1.0. The skill preserves memory and personality, and enables real-time adaptability. And if you use it with your Pika AI Self, they’ll be able to execute agentic tasks during the call 💅
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