Sabitlenmiş Tweet

Some updates to my game project.
Gameplay - Started blocking out a Wall Ride and Wall Jump mechanic, the wall ride fells good, the Wall Jump is very janky. Camera movement and shooting while wallriding feels horrible. More polished version will follow.
Lighting - I dumped Lumen and started using whatever non Lumen thing Unreal used before. Lighting got visibly worse (my fault not the engine), but no more pixel flickering on far objects and big performance gains. A bit more practice and I'll get better looking frames.
Cheers!
English

































