
Demonly
805 posts

Demonly
@Demonly
https://t.co/8vcWwuGBXJ, Nerdy, Geeky, Space, Aliens, Consciousness, Father. Sr Software Engineer






I'm trying this new thing of under promising in hopes of maybe over delivering. It's probably a dumb strategy from a marketing perspective. But hey if anyone I should market to is reading this; i'm trying to do things right because we could all need that change. Please throw me a buck once I release something so I can keep doing it without bleeding all my savings, but I will do it anyway as it's my passion. The game will be called Levers and Chests, and it's going to be fun, if possibly a bit grindy if you want to get the true ending and stuff.















Hiring automation & tinkering devs/designers for Hytale! We’re exploring physics-driven systems built around real, physical parts. Gears, shafts, belts, pulleys, rotation, motion, power generation and transmission, logic, and machines that players can assemble, break, and optimize. The design challenge is to make it feel like a natural extension of the game, fully optional, easy to engage with at a small scale, yet capable of deep complexity and automation for players who want to go further! Tag a dev or modder who builds this kind of stuff. I’ll be scouting in the coming weeks, and roles will be open to apply for if needed by then!









