notch
99.6K posts

notch
@notch
Currently working on Levers and Chests, a dungeon crawler roguelike roguelite.
Katılım Ağustos 2009
243 Takip Edilen3.2M Takipçiler


@sherrod_im i would tell you a UDP joke but you wouldnt get it
or something
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@Leterren @crazywalt77 @standupmaths The one I'm thinking of is in one of those class pictures you took in school, and I wouldn't even know where to find them.
And honestly, it's not in my best interest to look, so I won't deliberately look for it. If I run across it organically I might share it one day...
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I still think about the video where @standupmaths discussed a programming oversight I made at great lengths. He was so very correct.
I was young, ok??
(But I can justify using 64 instead of 63 as the stack cap, as having 0 of something doesn't need to be enumerated)
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@crazywalt77 @standupmaths I know, right??
I was like "Oh! If I just check if there is ground just under the player's feet when they press the jump button, it'll work the same if I make the epsilon small enough."
It's like thinking back on that time I had hair and chose to frost the tips.
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@notch @standupmaths I feel you, man.
I wrote some quick code and found a good workaround for a problem at work. I thought, "No one will do this weird thing to break my workaround. Barely anyone will even use it!"
They're still using and breaking the code a decade later.🙄😱🤷♂️
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I swear he’s just trying to bait me
notch@notch
TypeScript is an insane quagmire for absolutely no benefit beyond documentation.
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@wisq @standupmaths Yep.
I got reminded of it again because I watched @DisplacedGamers latest video and was thinking to myself "at least people aren't discussing my bugs on the intern... oh"
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@MoNoLidThZ It's even worse. To transpile TS to JS you just remove everything that makes it TS so you're left with the JS (with some nuance for stuff like enums and setting fields directly from a constructor)
What actually takes time when compiling TS is just updating the documentation.
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When JS works totally fine while TS has to get compiled back into JS is weird aspect.
notch@notch
TypeScript is an insane quagmire for absolutely no benefit beyond documentation.
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@fakenewsduck It's a confusing experience, at least when hung over.
There's layers upon layers of people pausing and rewinding the video that you yourself is pausing and rewinding.
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Notch is watching asmongold watch sargonofakkad watch john oliver.
notch@notch
So this is sussy. In the actual audio, John Oliver CLEARLY says "restore", yet the ai hears that as "Reform". What even
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@OfficerNastee One of these days I'll release something again. Aaaaaany day now.
*sobs in analysis paralysis*
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@notch Thanks, Notch! It's only 50,000 users, but it's honest work.
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it always has been slop. humans made slop. slop libraries slop frameworks and slop languages. the chase for perfect code is pointless. there's no such thing as clean code.
ThePrimeagen@ThePrimeagen
Unfortunately no matter how judicious I am, no matter how much I review the code, it feels impossible to not let the slop slip in. I feel like you can prevent it from overflowing, but without your hands getting dirty, you don't really know the state of the project.
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I don't remember specifically what journey that piece of programmer art went on, but I can confirm that starting from a simple base and adding filters such as blur and noise is a thing I still do to this day.
Sometimes I try to do the noise by hand, but it inevitably ends up with weird repeating patterns.
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