notch

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notch

@notch

Currently working on Levers and Chests, a dungeon crawler roguelike roguelite.

Katılım Ağustos 2009
243 Takip Edilen3.3M Takipçiler
Cliff Bleszinski
Cliff Bleszinski@therealcliffyb·
I have no idea what I was thinking at the time.
Cliff Bleszinski tweet media
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notch@notch·
Voxels come with some interesting 4D-like problems. You can't just blend voxels together for the equivalent of mip mapping for 2d textures without the insides of the object becoming visible. (proof: a two voxel thick slab with a red front and a blue back. Can't downsample that!) (well ok there might be anisotropic solutions)
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Karata
Karata@karatademada·
Unpopular opinion: There’s a big difference between AI slop and AI art. Do people actually know how to tell the difference?
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notch@notch·
@TheOtherFrost I've lived a reasonably sheltered life. I'll try to crank the difficulty in Levers and Chests.
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Frost of Rivia
Frost of Rivia@TheOtherFrost·
I WANT EVERYONE'S LIFE TO GET BETTER AND EASIER SO WE CAN GET SOME PROPER HARD GAMES! I UNDERSTAND WHY PEOPLE MIGHT NOT WANT TO BE CHALLENGED IN A GAME AFTER BEING REAMED BY LIFE, BUT THESE COZY GAMES ARE NOT CUTTING IT AND NO WE DONT HAVE HARD GAMES. THEY'RE SPARLKING ANNOYING
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notch@notch·
@Jonathan_Blow He's just bragging about how he's starting to forget how to understand how the output from his tools even works.
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notch@notch·
@SmashJT No yeah it's shit. Technically impressive shit perhaps, but I don't want to watch vacation picture from someone else's lucd dreams Yes, that's what we sound like, but not WHY we sound like that.
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notch@notch·
"You're supposed to get up now." "Aaww, just five more minutes, k?" "Okay, but it's gonna suck way more th-" "Dope! That's fine!" In retrospect, maybe I could've listened more.
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notch@notch·
dangit, now I just want to play indie dungeon crawlers all day I'll try to resist the urge. But a someone who isn't me wants to know if anyone knows about any sci-fi themed ones with keycards and teleporters and whatnot?
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notch@notch·
@0x44_ Wait now I'm curious. What was it originally written in and how rough was the rewrite? I keep claiming that making levers and chests in javascript is no biggie as we can just port it if we want to drop it on consoles, but man... i might be bluffing when I say that.
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notch retweetledi
0x44
0x44@0x44_·
@notch Thank you! That means a lot as a little unknown guy from a giant like yourself. The dungeons are vector based like 80s games, and currently rewriting it in C.
0x44 tweet media
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notch@notch·
Of course now a bunch of super interesting first person, tile based dungeon crawlers start drop I don't want to spoil my vision (nor feel inferior), but please check these out on my behalf: Dungeons of Dusk Underkeep (looks incredible) Vampire Crawlers
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notch@notch·
@TylerGlaiel It stops showing new ones once it hits 200, if that helps.
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
its wild that there's no way to disable incoming friend requests on steam
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notch@notch·
@gr8_rebellion Well hello there, Direct Competition. Nah, for real though, great job dropping a demo! :) We'll get there eventually. I won't try it yet (for the same reasons as before), but consider it added to the surprisingly large pile of dungeon crawlers!
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notch@notch·
@0x44_ Oh wow, that looks good! Kind of makes me think of Phantasy Star. Oh and that camel, though.
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notch@notch·
Since I haven't played it yet, I only have first impressions to go by. The snappy movement with the Lands of Lore-esque style of "panning turning" is probably what has me the most convinced it'd like it. That, and the crawling giant in the tunnel from the teaser video on steam. That's got to be an EoB reference.
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Joshua STW
Joshua STW@Joshua_stw1·
@notch @notch Underkeep in particular looks like it’s pushing the aesthetic pretty far for the genre. Do you think it’s the art direction that makes it stand out, or is there something interesting happening with the dungeon systems themselves? x.com/notch/status/5…
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