notch
99.4K posts

notch
@notch
Currently working on Levers and Chests, a dungeon crawler roguelike roguelite.
Katılım Ağustos 2009
243 Takip Edilen3.3M Takipçiler

Voxels come with some interesting 4D-like problems. You can't just blend voxels together for the equivalent of mip mapping for 2d textures without the insides of the object becoming visible.
(proof: a two voxel thick slab with a red front and a blue back. Can't downsample that!)
(well ok there might be anisotropic solutions)
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@havefun997 @karatademada Ok this one has me a bit convinced actually.
I'm not even joking.
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Frasier Payne@MeinGottNiles
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@TheOtherFrost I've lived a reasonably sheltered life. I'll try to crank the difficulty in Levers and Chests.
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notch retweetledi

GIF
Bloatoid@BloodDeathWish
Death Wish drops tomorrow. For everyone. Free update for Refreshed Supply owners. I'll post a ModDB link for everyone else: DOS, NBlood, Raze, BuildGDX, Fresh Supply, etc. 48 maps. Ep1–3 maps upgraded or new. All-new Ep4. OST by Speedy & Sjellos, new cutscenes & more. #gamedev
ZXX

@budgetzz @karatademada True, it's even worse when it's supposed to be art.
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notch retweetledi

DLSS 5 improves the lighting but I feel it also impacts the art style slightly. redd.it/1rxo8f3
#ProjectZomboid

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@Jonathan_Blow He's just bragging about how he's starting to forget how to understand how the output from his tools even works.
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This is such a *completely* different reality from where I live, at this point it's just difficult to say anything meaningful about it at all.
x.com/sama/status/20…
Sam Altman@sama
I have so much gratitude to people who wrote extremely complex software character-by-character. It already feels difficult to remember how much effort it really took. Thank you for getting us to this point.
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@JamesSager @sjvsworldtour @notch Local, open source LLMs are the way. Build your own private Matrix.
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Wait, who were they focusing on before?
Polymarket@Polymarket
JUST IN: OpenAI reportedly planning major strategy shift to refocus the company around business users and “vibe coders”
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@0x44_ Wait now I'm curious. What was it originally written in and how rough was the rewrite?
I keep claiming that making levers and chests in javascript is no biggie as we can just port it if we want to drop it on consoles, but man... i might be bluffing when I say that.
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notch retweetledi

@TylerGlaiel It stops showing new ones once it hits 200, if that helps.
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@notch We recently dropped the demo to our dungeon crawler Dverghold. It will have base upgrading and recruiting a la Darkest Dungeon crossed with classic blobber design, also a soundtrack by various Dungeon Synth artists
store.steampowered.com/app/4216280/Dv…
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@gr8_rebellion Well hello there, Direct Competition.
Nah, for real though, great job dropping a demo! :)
We'll get there eventually.
I won't try it yet (for the same reasons as before), but consider it added to the surprisingly large pile of dungeon crawlers!
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Since I haven't played it yet, I only have first impressions to go by. The snappy movement with the Lands of Lore-esque style of "panning turning" is probably what has me the most convinced it'd like it.
That, and the crawling giant in the tunnel from the teaser video on steam. That's got to be an EoB reference.
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@notch @notch Underkeep in particular looks like it’s pushing the aesthetic pretty far for the genre. Do you think it’s the art direction that makes it stand out, or is there something interesting happening with the dungeon systems themselves?
x.com/notch/status/5…
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