VΛLHΛLLΛ | E2
1.3K posts

VΛLHΛLLΛ | E2
@E2Valhalla
EARTH 2 Viking Megacity 🍻⚔️ 🔥 Referral Code: VALHALLA 🔥 Tavern // Dining Hall // Armoury #Earth2Valhalla


#Earth2 Reality Thread 4 is coming online🌎✌️ This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems. Reality Thread 4 - earth2.io/news/reality-t… ESS Report - earth2.io/news/ess-30-se… Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements . I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible. Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always! Oh, and Happy Birthday Earth 2🎂🌍2⃣ #Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS








Check out our article explaining the full Character Synthesis system incoming on #E2V1🧬 Life, survival, crafting, vitals, Essence burn, free to play details & much more 🌍✌️ earth2.io/news/dawn-of-l… This release will not only include the foundations for life, but include the beginning of other core systems that will become important long term inside #E2V1. It also importantly increases potential rewards & utility for #Players holding their land & farming E-ther, especially higher tier & classes, an approach I recently reaffirmed I wanted to ensure we pursue while designing a number of the upcoming features. This feature release represents one big part of our Q2 2025 #E2V1 version update, but not the only part. The second release scheduled for Q2 will be the initial Mentar teleportation system, another huge foundation being set inside #E2V1. There will be another incoming article covering details of that system including #EPLs, teleportation, perks for T1 & high class land & some other surprises! A quick note, for #Players who have upgraded their land & secured one of the first 125K T1S tiles for each energy type, the T1S (T1 Special) class supersedes any sub-class you may receive. So if you upgrade and you see Class 2 for example, but your land has the T1S icon mark, it is treated as T1S before Class 2. As promised, the article released today highlights the depth of the #E2V1 avatar release, as mentioned in my post earlier this week. It also highlights the multiple systems we are working on for this release in order to provide our #Players with some activities to do short term inside our evolving digital world! It should self explain why things are taking a little longer than first anticipated & how this is no longer a simple #avatar spawn & do nothing update. I am very excited about these updates rolling out & am extremely keen to get this public! I also want to thank our testers who are on standby to begin playing with these updates as they become available this quarter! On a closing note, I know the Free to Play model will receive some discussion & I am sure there will be varying opinions. I wanted to approach it in a unique way that fits in with our #EcoSim & the ideology I've had for #Earth2 from day 1. Not other does this design take an alternative approach to the promise of loot discovered on a #property being split with the owner but also allows the land owner to request exactly what they are looking for in return for providing life to a free to play #Player. I think it's a pretty cool concept, say I might want some health potions for my upcoming #Hordes game (or something else) this weekend, so I'm happy to provide a free to play #Player with some E-ther to get their own character going in return for some potions. Or maybe I want them to capture something for me, or find a specific material. There will be an insane amount of different quests landowners can set over time which I find really exciting. In fact this design approach I've taken is possibly better than the property based loot split as it is not limited to land owned by the #Player providing the E-ther for the quest, which came from the land they own. We have already implemented a number of the systems set for release this quarter and have been testing them behind closed doors inside #E2V1, but there are some more refinements and additions to make. There has been a lot of thought & design put into the systems revealed in the article today, both for the short and long term vision of the platform, so I hope everyone enjoys the update & details on what's coming up! #Earth2 #E2V1 #PlayerOwned #PlayerDriven #LandisKing #Utility $ESS #Future #OpenWorld #Metaverse


Check out our article explaining the full Character Synthesis system incoming on #E2V1🧬 Life, survival, crafting, vitals, Essence burn, free to play details & much more 🌍✌️ earth2.io/news/dawn-of-l… This release will not only include the foundations for life, but include the beginning of other core systems that will become important long term inside #E2V1. It also importantly increases potential rewards & utility for #Players holding their land & farming E-ther, especially higher tier & classes, an approach I recently reaffirmed I wanted to ensure we pursue while designing a number of the upcoming features. This feature release represents one big part of our Q2 2025 #E2V1 version update, but not the only part. The second release scheduled for Q2 will be the initial Mentar teleportation system, another huge foundation being set inside #E2V1. There will be another incoming article covering details of that system including #EPLs, teleportation, perks for T1 & high class land & some other surprises! A quick note, for #Players who have upgraded their land & secured one of the first 125K T1S tiles for each energy type, the T1S (T1 Special) class supersedes any sub-class you may receive. So if you upgrade and you see Class 2 for example, but your land has the T1S icon mark, it is treated as T1S before Class 2. As promised, the article released today highlights the depth of the #E2V1 avatar release, as mentioned in my post earlier this week. It also highlights the multiple systems we are working on for this release in order to provide our #Players with some activities to do short term inside our evolving digital world! It should self explain why things are taking a little longer than first anticipated & how this is no longer a simple #avatar spawn & do nothing update. I am very excited about these updates rolling out & am extremely keen to get this public! I also want to thank our testers who are on standby to begin playing with these updates as they become available this quarter! On a closing note, I know the Free to Play model will receive some discussion & I am sure there will be varying opinions. I wanted to approach it in a unique way that fits in with our #EcoSim & the ideology I've had for #Earth2 from day 1. Not other does this design take an alternative approach to the promise of loot discovered on a #property being split with the owner but also allows the land owner to request exactly what they are looking for in return for providing life to a free to play #Player. I think it's a pretty cool concept, say I might want some health potions for my upcoming #Hordes game (or something else) this weekend, so I'm happy to provide a free to play #Player with some E-ther to get their own character going in return for some potions. Or maybe I want them to capture something for me, or find a specific material. There will be an insane amount of different quests landowners can set over time which I find really exciting. In fact this design approach I've taken is possibly better than the property based loot split as it is not limited to land owned by the #Player providing the E-ther for the quest, which came from the land they own. We have already implemented a number of the systems set for release this quarter and have been testing them behind closed doors inside #E2V1, but there are some more refinements and additions to make. There has been a lot of thought & design put into the systems revealed in the article today, both for the short and long term vision of the platform, so I hope everyone enjoys the update & details on what's coming up! #Earth2 #E2V1 #PlayerOwned #PlayerDriven #LandisKing #Utility $ESS #Future #OpenWorld #Metaverse




















