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Katılım Nisan 2021
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db 🌍2
db 🌍2@db87777·
#profile/7542e5b3-756c-40e2-b0e2-d118fc64c5c4/resources" target="_blank" rel="nofollow noopener">app.earth2.io/#profile/7542e…
Shane Isaac 🌍2️⃣@theshaneisaac

#Earth2 #shanta property #Giveaways 1⃣Retweet within 48hrs 2⃣Add your #Earth2Profile to your retweet Winners will have the #giftcode sent to the email of their #Earth2 account Check the URL below to see properties + #Resources up for grabs #profile/781d7cd7-6708-40b9-bea3-b0d006cca925" target="_blank" rel="nofollow noopener">app.earth2.io/#profile/781d7… #Metaverse

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Pacey | Shoon City
Pacey | Shoon City@Paceeeey·
Just got access to E2V1 and looking for a home? There's a few of us building at #thegrid/f607e292-49ea-464d-ab77-054f007a23ab" target="_blank" rel="nofollow noopener">app.earth2.io/#thegrid/f607e… Come join us. It's right next to water and tons of tiles available.
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️ earth2.io/news/e2v1-upda… For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth! Very proud of the team! Thank you for everyone's patience & support during both the development phase & the subsequent releases! We will continue to monitor #RT8 as we push forward toward the next Reality Thread! #Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
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Pacey | Shoon City
Pacey | Shoon City@Paceeeey·
The first garden bed laid inside Shoon City 🍅🫀 One of the first in all of @earth2io ?
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️ 👉earth2.io/news/reality-t… The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏 I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less. No hype. No announcements for announcements. Just real systems, real gameplay and real progress. The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been. While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term. This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world. Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally. During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved). Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more. A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online. Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here: 🌱 Growing a Garden 🍳 Kitchens & Advanced Recipes 🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics 🧟 Hordes Scanner 📡 My Property Scanner 📜 In-World Quest Creation 🎒 Superior Backpack 💧 Water Bottle & Survival Improvements ⚛️ Gaia Pulse Reactor ⚡ Massive Performance & UI/UX Improvements 🎭 Character & Multiplayer Optimisation Everything is coming together, step by step. As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly. This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours. IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward. If any major issues arise our team has always fixed them quickly in the past, so just give them space please. Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more! It makes it all the more worth the while. Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
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Pacey | Shoon City
Pacey | Shoon City@Paceeeey·
That looks like it's getting heavy, Shane. Time to drop it 😉 What do you guys think RT8 is? Gardening? Gardening and more? Completely something else? When will we see it drop?
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CARL- Earth2 Epic Contributor, Sovereign of Earth
Earth2 is not just a game or a map service. It is arguably the world’s largest digital globe, and a 3D game world where players can actually explore and play. 1:1 scale. A world where you can walk, look around, and experience real locations in a playable 3D environment. From space to a specific region, and all the way down to your own neighborhood, smoothly zooming in without a single loading screen. It may look natural at first glance, but implementing this seamlessly is actually a highly challenging piece of technology. It is still a work in progress, but this seamless transition from space, to Earth, to cities, and down to familiar places is one of the most impressive strengths of Earth2. More Videos on YouTube ↓ @e2carl" target="_blank" rel="nofollow noopener">youtube.com/@e2carl #Earth2 #E2V1 #어스2 #Metaverse #OpenWorld #3DWorld
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Pacey | Shoon City
Pacey | Shoon City@Paceeeey·
Earth 2 is the BEST remaining Web3 Project. Change my mind!? 🧵
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Pacey | Shoon City
Pacey | Shoon City@Paceeeey·
A fully playable replica of Earth! Oceans, Island and all the real world locations exist and can be visited inside E2V1. ANYWHERE! What other Web 3 project has anything like that?
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db 🌍2
db 🌍2@db87777·
@THEMEGA_x That’s a good point actually 👀. I did have about in ether this morning not shore if that anything to do with it maybe
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️ For full details on this update please check out: earth2.io/news/e2v1-upda… 1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location. 2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing. 3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release. 4⃣ Item and Recipe categories displaying correctly now. 5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system. There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release! We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2! #Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️ 👉earth2.io/news/reality-t… As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System! Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right. Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2! On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1. As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one. Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️ earth2.io/news/e2v1-upda… We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development. We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features. Please check the article above for further details, but the main updates in this version are: 1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues. 2⃣ Fixed an issue that caused crafting recipes to fail sometimes. 3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7. 4⃣ An additional fix applied to the invisible leg issue affecting some Characters. 5⃣ Inventory logic adjusted so: • LMB moves a single item • RMB moves all items This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage. 6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass. 7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves. 8⃣ Fixed several spatial sound effect (SFX) issues. 9⃣ Additional bug fixes and general improvements. The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise. #Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
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