Armand Castro

604 posts

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Armand Castro

Armand Castro

@EvilPlanets

💀 Sci-Fi & Horror Gamedev Currently developing "Dungeon". FAB asset creator ( @UnrealEngine ). Follow me for WIPs and news! Like my work? I'm open for comms!

Somewhere... Beigetreten Kasım 2025
118 Folgt40 Follower
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Armand Castro
Armand Castro@EvilPlanets·
🎮 Dungeon’s 2nd Trailer is LIVE! Check out the latest graphics from my latest playtests. We’ve leveled up the visuals, let me know what you think of the new look! What do you want to see next in development news? Comment down below! #IndieDev #GameDev
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Armand Castro
Armand Castro@EvilPlanets·
There's a B story. For those who Want to, they can plow through the game, but if you care to stay and have a look, there's much to find... Including 5 different endings. #UnrealEngine #IndieGameDev
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Armand Castro
Armand Castro@EvilPlanets·
Full auto is an option in the game, but I think I'm gonna NERF that 'cause at that point you're just bullying the bosses. #IndieGameDev #IndieDev
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Armand Castro retweetet
80 LEVEL
80 LEVEL@80Level·
3D Artist Hugo Beyer showcased a process of creating an environment with the House Gen HDA inside Unreal. Technical details: 80.lv/articles/artis…
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Try Again
Try Again@tryAgain_dev·
@EvilPlanets The weapon selection window looks very stylish.
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Armand Castro retweetet
Awesome Games Studio | wishlist HELLREAPER! 🔥
Our game is for Blasphemous FANS, algorithm PLEASE FIND THEM! Our game is for Blasphemous FANS, algorithm PLEASE FIND THEM! Our game is for Blasphemous FANS, algorithm PLEASE FIND THEM! Our game is for Blasphemous FANS, algorithm PLEASE FIND THEM! #HELLREAPER ❤️‍🔥 #indiegames
Vampire's Veil | Wishlist on Steam! 🦇@FairyCaveStudio

My game is for Castlevania FANS, algorithm PLEASE FIND THEM! My game is for Castlevania FANS, algorithm PLEASE FIND THEM! My game is for Castlevania FANS, algorithm PLEASE FIND THEM! My game is for Castlevania FANS, algorithm PLEASE FIND THEM!

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Armand Castro retweetet
80 LEVEL
80 LEVEL@80Level·
Unity has officially launched Unity Studio, which was previously introduced in beta last autumn. They are also hiring now and if you are interested, check out their openings below. Graphics Engineer XR (3+ years experience) 80.lv/jobs/graphics-… Senior Video Content Developer (5+ years experience) tinyurl.com/3274xbfa Senior SDK Engineer, Unity Ads (iOS) (6+ years experience) tinyurl.com/yz7brmpw Senior Technical Trainer (6+ years experience) tinyurl.com/bdrxynnz Senior Graphics Engineer (7+ years experience) tinyurl.com/rd4rdk4r Ready to level up your career? Find the latest jobs at 80.lv/jobs and sign up today. #80LevelJobs #80LevelTalent
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80 LEVEL
80 LEVEL@80Level·
Emmy-winning producer Mike Wuetherick explained how Reallusion's Character Creator and iClone enable a solo Unity workflow capable of delivering studio-quality characters and animation. Read: 80.lv/articles/emmy-…
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Armand Castro
Armand Castro@EvilPlanets·
@earth__sophie Thank you. The room actually withers as it dies. The golem itself hardens and falls apart, just like the others, but each room dies with its guardian.
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Sophie River
Sophie River@earth__sophie·
@EvilPlanets Brilliant design! The AI looks exceptionally sophisticated and I must know what happens when this guardian falls. The way nature reclaims that stone is absolutely magnificent.
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80 LEVEL
80 LEVEL@80Level·
We spoke to @StudioZdt about the Darwin’s Paradox game, how they animated the octopus, the creation of land and water settings, and how they managed to create storytelling with little dialogue. Read the interview: 80.lv/articles/zdt-s…
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80 LEVEL
80 LEVEL@80Level·
Learn how to create low-poly scenes using ZBrush and UE5 with 3dex's learning path, Stylized Low Poly Outdoor Environment Course in Unreal 5. The course covers the entire workflow and is suitable for beginner artists: 80.lv/articles/learn… #sponsored #ad
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80 LEVEL
80 LEVEL@80Level·
See how Wonder Man punches through a character's face in Base FX's VFX breakdown. Fascinating: 80.lv/articles/see-h…
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Armand Castro retweetet
80 LEVEL
80 LEVEL@80Level·
Take a look at this stone trimsheet material created by @Lanzerel using Substance 3D Designer and Marmoset Toolbag. More artwork: 80.lv/articles/take-…
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