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@FileshredderVM

Don't use this platform much unless it's something important. Composer and Artist. Prototype enthusiast.

Beigetreten Şubat 2022
7 Folgt268 Follower
Shredder
Shredder@FileshredderVM·
also for minor things, fire actually hurts players in multiplayer and also renders the overlay in multiplayer correctly now, undead mobs now get set on fire under sunlight instead of releasing smoke and manually taking damage. Also updated entity fire overlay to look like b1.6.6.
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Shredder@FileshredderVM·
Porting some B1.8/Adventure Update mechanics to MCPE 0.6.1 as a test and hopefully togglable feature. Ported over ACTUAL Hunger Mechanics, Sword Blocking, and hand swaying. Vanilla MCPE uses a modified stripped hunger system which always instaheals #MCPE #minecraftleak #minecraft
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Shredder@FileshredderVM·
@EBrockholm That's the Xperia/Pi UI! It would change multiple menus in Pocket Edition to look similar to java's if it detected your device didn't support touchscreen, It was disabled in 0.7.0, and fully removed later somewhere around 0.9 - 0.12.0.
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Shredder@FileshredderVM·
Pocket Edition has checks to detect if a LAN server is a minecon server. It checks this by seeing if the network packet sent by a host client has IsSpecial in it's header, If true, then colors the name and renders a mini minecon logo on the left! #minecraft #MCPE #minecraftleak
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Shredder@FileshredderVM·
It's very likely the 0.7 and 0.8 builds of this demo are long lost now, this 0.6 one was compiled from the leaked source but lacks the bundled level added later on in 0.7/0.8 (which is still in the files and code for the public builds).
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Shredder@FileshredderVM·
Everybody knows the Pocket Edition Demo, but do you know about the APPLE_DEMO? This was a build meant to be showcased in apple stores on their devices and were far ahead of the public lite version, 0.7/0.8 incarnations included a bundled level. #MCPE #minecraftleak #MCPE
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Shredder@FileshredderVM·
It's really broken, it won't render in the world after a world reload until you interact with it, it will not play the opening/closing animation, It renders 2D when held and thrown on the ground.
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Shredder@FileshredderVM·
MCPE 0.6.1's code has an early version of the B1.8 Chest Models from Java in the source code. If the chest tile is rendered as an animated entity, it will load an extremely broken version of the b1.8 chest model. Second image shows it with uv fixed #MCPE #minecraft #minecraftleak
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Shredder@FileshredderVM·
@System_Address Is this software rendered or hardware accelerated considering the frames, I don't exactly remember if virtualbox supports graphic acceleration for really old builds of windows
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Brent@System_Address·
Minecraft on Windows NT 3.51
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Shredder@FileshredderVM·
This makes it one of the oldest leftovers in the entire source code, considering it's so old that it uses the old inventory system which doesn't even exist anymore.
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Shredder@FileshredderVM·
Here's a really ancient thing called UploadPhotoScreen that I'm surprised even survived in the source, This is the block selection screen seen in the MCPE Prerelease Demo (Photo 2) from E3 2011, alongside commented out demo version & info text. #MCPE #minecraft #minecraftleak
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Shredder@FileshredderVM·
@Chrissssss_26 several things that i can currently recall: dead bushes, helldimension is mentioned but not included, corals are mentioned but not included, squids, fancy oak trees, redstone entirely except the item, minecarts and boats and etc
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Shredder@FileshredderVM·
The Beta 1.8/Modern Java Edition explosion particle's code still exists in the leaked MCPE build though it is commented out and the spritesheet is missing, here how it looks when restored
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Shredder@FileshredderVM·
@alivejy_ the frame graph and pie chart are already present in mcpe's leaked source code easily accessible when pressing f3 in game but they are normally broken, as for the f3 info itself, most was commented out or not linked to anything which i fixed
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Shredder@FileshredderVM·
Broken Frame Graph and Pie Chart Profiler has been fixed. Frame graph was broken due to the use of GL_TRIANGLE instead of GL_QUAD and incorrectly halving time. Pie Chart was simply broken because it required the game to be compiled in PROFILER mode #minecraft #minecraftleak #MCPE
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Shredder@FileshredderVM·
As you can see most of the pie's slice is unspecified, this is mostly due to the lack of timer push and pops in many areas of the game's code, i'll slowly add to help me while I work with the game.
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Shredder@FileshredderVM·
i find it funny they ported tallgrass over along with the shrub variant but did not port the deadbush tile
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Shredder@FileshredderVM·
The unused tallgrass tile also has it's metadata variants ported and leftover from Beta 1.6 in Pocket Edition. From left we have fern, shrub (not to be confused with dead bushes), and short grass. Interestingly the shrub does not take on any tint. #minecraft #minecraftleak #MCPE
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Shredder@FileshredderVM·
Ported and restored the debug screen from Beta Java back to Pocket Edition, Used/Allocated memory isn't present due to some technical reasons, also a really slight addition, but vignette which was unused, has been restored, now darkening corners. #MCPE #minecraft #minecraftleak
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Shredder@FileshredderVM·
Leaked Pocket Edition 0.6.1 also has a "P" keybind to toggle wireframe mode, that shows everything that's being rendered in.. well wireframe. This only works on OpenGL compiled builds and won't work with GLES as it does not support wireframe mode. #minecraft #MCPE #minecraftleak
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