Jon Hügard
9 posts


@DestinyTheGame @Destiny2Team Please start unvaulting The Red War and also the Curse of Osiris, Warmind and Forsaken dlc’s.
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@Destiny2Team Have a small team work on unvaulting the old expansions.
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Hey all,
Expect our first Developer Insight to land tomorrow morning (8AM Pacific). We'll be talking through the return of the Director, our recently announced Distortions activity for Destinations, and more.
TWID will be going live on Friday, after our second Developer Insights article focused on the Weapons Sandbox.
See you soon.

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@Destiny2Team Start working on unvaulting the red war, curse of osiris, warmind & forsaken content.
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The Commander's Salute and Gold Stars emblems have been delivered to players who qualified in the Commander's Orders Community Challenge!
As a reminder, you will need to log into Destiny 2 and check Collections > Flair > General to claim your emblem and for it to show as available on Bungie.net or third-party websites.
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@DestinyTheGame Bring back the red war, curse of osiris, warmind, forsaken + annual pass content.
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Read the full blog at bung.ie/d2_may_21_2026
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.

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@Destiny2Team @Destiny2Team Do something about the 15% score boost from the paid rewards pass track and player scores that use it.
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Thanks for your continued feedback on our first Call to Arms event, Guardians. We've deployed a live update that introduces the following changes.
- Tuned scoring so that the lower Power you are, the more of a boost you will get to your Call to Arms score to offset the score impact of Power.
-- We expect this to mitigate most but not all of the advantage that Power currently conveys. This should broaden the competition by elevating players who can quickly complete activities with difficult modifiers while still giving high Power players an edge.
-- For example, with the right activity modifiers, a 300 Power player playing on Master difficulty could earn what is comparable to a Top 30% score today and a 400 Power player playing on Grandmaster difficulty could earn what is comparable to a Top 10% score today.
-- Note: For players under 550 Power, be aware that your Call to Arms score will not exactly match your Portal Reward score.
- Changed Boons to add 0 red triangles. Players will be able to choose any Boon without impacting their overall score.
- Changed all gear player stakes to add 5 green triangles in Call to Arms activities, matching "All Bows". Our goal is to give players the opportunity for more variety in selecting modifiers during this competition.
- Removed the Protected modifier (those pesky drones) from all Call to Arms activities. The score from that modifier has been added to the Close Danger Trade-off modifier.
We will be listening for your input on these Call to Arms changes. Be sure to claim your Daily Shipment of gear from Devrim in the Tower!
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@Destiny2Team @Destiny2Team What about the rewards pass score boost?
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We appreciate the constructive feedback you've been sharing in the day since Call to Arms started. The team has been working to address the following items:
We've deployed the following changes and fixes as a live update:
- Set the Salt Mines activity to only have Taken combatants (not rotate between Dread and Taken) during the Call to Arms event to maintain a consistent experience when earning points in Solo Ops runs.
- Removed Cutting Edge as a requirement in all Crucible modes to invite further buildcrafting in the PvP environment.
- Fixed Zone Control mode not recording a player's higher scores after their first registered score.
- Fixed an issue where the Iron Banner quest Testament of Strength was overriding the Call to Arms event quest.
More improvements are planned for upcoming live updates:
- Remove Power Multipliers as a scoring factor in PvE and PvP activities. This means that players at 500 Power can earn the same scores as those at 550 Power if they execute properly within the activity.
- Change Boons to add 0 red or green triangles; Players will be able to choose any Boon without impacting their overall score.
- Change all gear player stakes to add 5 green triangles in Call to Arms activities, matching "All Bows". Our goal is to give players the opportunity for more variety in selecting modifiers during this competition.
The team is also actively investigating the following:
- We are looking into increasing Revive Token quantities in The Coil activity.
- We are investigating reports of enemies remaining immune even after all shield drones have been destroyed.
We will continue to monitor feedback as the event progresses and provide updates on our plans.
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@DestinyTheGame @A_dmg04 Rewards pass owners have an unfair advantage in the event due to the 15% score boost.
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