Jert nT
303 posts


Out of map I hit during the peak of plutonium. In my biased opinion one of the best shots on plutonium. 541 meters non stop spin
behqo🦎@mtthew47
quote this with a clip you’ll never forget heres mine - double reload nac to divestall
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@ellipsi_music It’s honestly one of the best subtle effects to really improve the bounce of the drums
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I love watching @AlexHonnold climb Taipei 101 while I’m comfy at home eating pizza
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Having a Japanese setting for Forza Horizon 6 is gonna be amazing! Can’t wait for this game🔥🔥🔥
Forza Horizon@ForzaHorizon
Your journey to become a Horizon Legend starts here. #ForzaHorizon6
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@corpsecruelty @xJkhay @vehqzy @fknponcho @ObeyAlliance @ObeyFlynn @obeyguy @eRaEternities @DatDepth The repetitive replies demanded it tbh. I just link to my tweets now lol
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@JertLP @xJkhay @vehqzy @fknponcho @ObeyAlliance @ObeyFlynn @obeyguy @eRaEternities @DatDepth Wrote a whole essay about 2 boxing lol
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🚨SOAR GAMING AND LUCID SQUAD EXPOSED🚨
I joined a lobby with @Vinqe_ @xJkhay @MyolLife @1337Gray @vehqzy & @fknponcho and caught them all 2boxing. Jkay is also going for the @ObeyAlliance clip challenge. @ObeyFlynn @obeyguy @eRaEternities @DatDepth
Hit clips legitimately!!!😠

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Jert nT retweetet

Listen up, brothers and sisters of the scope, the spinners, the wall-runners, the ones who turn a simple sniper rifle into a canvas for pure chaos.
We don't trickshot to chase clout.
We don't trickshot because some algorithm told us it would blow up our follower count.
We don't trickshot to become the next big montage name, to get the blue check, to rack up subs, or to hear "you're famous now" in the comments.
**We trickshot because the moment itself is worth more than any view count ever could be.**
That heartbeat right before you jump—when the crosshair is dancing, your sensitivity is cranked to insanity, the wind feels like it's holding its breath with you—that's the drug. That split-second where physics, muscle memory, luck, and sheer audacity collide into one perfect frame in the killcam. When the 360 noscope lands, or the quick-scope 180 wallbang hits, or that backwards tomahawk sails true… the screen shakes, the sound crackles, and for three glorious seconds the entire lobby witnesses something that **shouldn't** have happened.
And in that moment?
No one's thinking about likes.
No one's refreshing their analytics.
It's just you, the shot, and the rush that says: "I created something impossible… and it worked."
The world out there screams "content, content, content!"
They tell you every clip needs to be optimized, every trick needs to be meta, every session needs to end in a viral banger.
They turned passion into a job, turned art into a grind, turned the love of the impossible into another KPI to chase.
But we remember why we started.
We remember MW2 lobbies at 2 a.m., no facecam, no overlays, just raw stupidity and beauty.
We remember the first time we hit something so clean our hands shook on the controller.
We remember screaming into the headset not because we were recording, but because our soul demanded to be loud about what just happened.
Trickshotting isn't about growing.
It's about **going**—going further than the game was ever meant to let you, bending rules, breaking expectations, laughing at the people who say "that's not how you're supposed to play."
So when the burnout creeps in, when the numbers feel empty, when the comments turn sour—remember this:
**You didn't pick up the sniper to become internet famous.**
You picked it up because something inside you whispered, "What if we could make this game do things it was never designed to do?"
And every time you hit that ridiculous shot, you're answering that whisper with a thunderclap.
Keep spinning.
Keep jumping.
Keep chasing the feeling—not the fame.
Because at the end of the day, when the servers shut down and the views fade to zero, the only thing that remains is how alive you felt in those impossible moments.
We trickshot for the love of it.
And that's the only reason that ever mattered.
Now go hit something stupid.
For you.
Not for them.
Let's go.
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