Joe Wilcox

901 posts

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Joe Wilcox

Joe Wilcox

@JoeWilcoxDev

Lead game-play Engineer - UEFN Creator - overall UE master!

Flanders, NJ Beigetreten Şubat 2015
219 Folgt165 Follower
Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
I recently upgraded from my Pixel to an iPhone 17 and I’ll say it was the worst process of my life. It’s just broken. Text Messages just refused to port. I had to buy a 3rd party app which got me 1/2 way then hack a bunch of xml. Grr! Wasted a whole day.
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
Deadzone Rogue from @prophecygames is so darn good. Best boomer shooter rogue-lite at the moment. Perfect time killer and my current go-to when there aren't any UT Onslaught sessions running.
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@ScottApogee @CptAncapistan It's the resurrection of GAAP & the imminent death of GAAS. AKA the industry returning full circle once again. Lots of games used to be platforms back in the late 90's to 2000s where mods ruled. Thankfully they will be again! The industry as a whole should adapt in 2 or 3 years.
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@Serellan I suspect because the original release was unrated.
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Christian Allen
Christian Allen@Serellan·
Why is Day of The Dead rated TV-MA on youtube? 🤔
Christian Allen tweet media
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@ScottApogee @SandyofCthulhu The only thing they really got right in the remake was the sound and look of the walkers. They were great. So glad we borrowed it for UT3!
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
I think it would have been far better if the tripods had emerged from meteor strikes, like in the book and the earlier movies. People go to the smoking crater all agog and THEN the tripod rises. Super-effective in the 1950s version. Having the tripods have been buried "centuries ago" was just stupid. And makes the Martians stupid because didn't they encounter our disease germs them?
cinesthetic.@TheCinesthetic

That moment in War of the Worlds (2005) when the tripod rises and starts powering up is pure terror. The sound alone rewires the scene. You feel the shift from curiosity to extinction-level threat instantly.

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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
Totally loving my Odin 3 for retro gaming. I own like 6 different devices and I finally found one that's worth it.
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
The OldUnreal folks did a great job. Been rocking some CTF and ONS since it hit. So many 'memberberries!
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
Whenever I go in to Steam I spend a bit going though my Discovery Queue. If my first look at your game is an ESRB notice or your company logo, I pretty much skip your game. I don't have time. First impressions 100% matter.. make the best of it.
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@ScottApogee Mr Do is top 3 for me. I play it all the time while traveling. It's sequels were not as fun but the OG rocked.
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Scott Miller - Apogee/3D Realms Founder ☢️
Mr. Do (1982) was the first arcade conversion kit game, meaning it could be installed by swapping out ROM chips with existing arcade games. Inspired by Dig Dug, it became quite a hit game. This article is from Joystick mag, the best fully glossy video game mag of its era.
Scott Miller - Apogee/3D Realms Founder ☢️ tweet media
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@exQUIZitely Old vertical games are some of the best games ever made. Super tight core loops and tons of fun. But Gyruss is one of my top 3 or 4.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Classic shooters from the past were either horizontally scrolling (player moving left to right) or vertically scrolling (player moving bottom to top)... and then there was Gyruss, where your ship rotates 360 degrees around a circular screen perimeter - which I believe was the first of its kind in 1983. Not just known for its unique perspective but also for its excellent soundtrack in stereo format (also one of the first to do so back in the day). Sometimes described as "Galaga 360", Gyruss remains one of the coolest early 80s arcade games ever. According to Wiki, only around 500 original cabinets exist today, so if you own one or know someone who does... treat it well.
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@TimSweeneyEpic @SBarrettBar Yep I have 2 brothers a BW laser work horse and a color ink jet. Both over 7y old and both are work horseS. And ink isn't an arm and leg.
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
@SBarrettBar HP in the 1990’s delivered, and Brother delivers today.
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Steven Barrett
Steven Barrett@SBarrettBar·
It's staggering, but in 30 years of using computers No one has managed to manufacture a reliable printer.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Most people will probably view Dune II as the father of RTS games. Howeever, Dune II is 1 younger than Mega-Lo-Mania and a whopping 3 years younger than Herzog Zwei, which is considered to be the origin of RTS gaming - which was confirmed by Warcraft, StarCraft, and Command & Conquer developers in retrospect. Technosoft (Japan) published their masterpiece in 1989 for the Sega Genesis. What I always found a bit curious are the many German words used in the game. Herzog Zwei translates to Duke Two (there was no Herzog Eins... Duke One), and the maps had German names as well. Did you play this one before Dune II?
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@georgebsocial While I agree, I wonder if this could be adapted in to a pre-vis tool. Having not played with it, it's too hard to tell but it's an interesting avenue to consider.
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George Broussard🕹️
George Broussard🕹️@georgebsocial·
I see lots of hot takes about Google's Project Genie and most of them are just misguided, biased hype for clicks or social ideology against all AI. No, Genie is not the future of videogames. Well it might be in some far off *distant* reality, or it may just be eventually used for Tiktok so people can say "make a game where I run around screaming 67 and picking up coins" while you wait on an appointment. We just don't know. Maybe Genie will allow a new subset of game design and a way to present bespoke short experiences to people. We have no idea. The way you should view Genie is simply as an interesting research project. It's amazing that it does what it does. As it stands, in a practical sense, it might be a neat visualization tool just to quickly see weird concepts. Like moving concept art. You could generate lots of crazy ideas and see if there's anything worth taking to an actual game engine prototype with current processes. Project Genie becomes just another tool in the game development chain. No, Genie is not going to make Unity or Unreal irrelevant. At least - we have no idea and anyone who makes games knows how far away anything practical is. Nobody knows shit. Genie is just a neat research tool and we should all be excited just to see where things go and what happens. It should not be viewed, or critiqued, as something that is meant to compete with modern videogames or replace engines of game development teams. That's just absurd.
George Broussard🕹️ tweet mediaGeorge Broussard🕹️ tweet mediaGeorge Broussard🕹️ tweet mediaGeorge Broussard🕹️ tweet media
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@MikeCatalana With this news I better now hear that Frank Reich has been asked to interview
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Mike Catalana
Mike Catalana@MikeCatalana·
Philip Rivers to interview for Bills head coaching job No one had this Bingo card
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Joe Wilcox
Joe Wilcox@JoeWilcoxDev·
@MikeCatalana We need to stop the first guy trying to strip. Tackle first, second or third guy tries to strip.
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Mike Catalana
Mike Catalana@MikeCatalana·
Taron Johnson got there But did not make the play.
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