Commodore Computer Museum 🕹

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Commodore Computer Museum 🕹

Commodore Computer Museum 🕹

@MuseumCommodore

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This post by @testerlabor comparing the performance of the Grok Supercomputer "Colossus 2" with the Commodore 64. Ever wonder how tall a stack of 14 quintillion Commodore 64s would be? 😱 That's 14,000,000,000,000,000,000 breadbins (each ~76 mm tall when flat). Total height: ~1.064 × 10¹⁸ meters ≈ 112.5 light-years! In other words: the number of Commodore 64 computers stacked on each other would make a tower that is so tall it would reach 13 full out-and-back journeys to Alpha Centauri system and still have a bit left over. Grok Supercomputer "Colossus 2" is a beast! (I think the math is correct)
Testlabor@testerlabor

Amazing Grok fact: Grok Supercomputer "Colossus 2 is equivalent in raw peak tensor performance to 14 quintillion Commodore C64 computers"

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Commodore Computer Museum 🕹@MuseumCommodore·
Apple Bug was released in 1982 and developed by H.A.R.D. Software, a small company based in Hungary, notable for producing several VIC-20 titles during the early 1980s. It’s an educational game with action elements, where players control a bug navigating a maze-like apple orchard. The objective combines collecting items (like apples) with basic arithmetic challenges, aimed at younger players to teach math skills.
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Commodore Computer Museum 🕹@MuseumCommodore·
Top 25 greatest computers of all time from PC World 2006. Check out the ranking the Commodore 64 received on the list. What was their justification? "PC World‘s list of the top 25 PCs of all time was assembled after we polled our editors for nominations. We then rated the nominated gadgets for innovation, impact, industrial design, and intangibles." I asked Grok what it thought about this, you might find it's answer interesting: "The Commodore 64 absolutely had the credentials to be on this list: • Sales and Reach: It sold millions of units and brought computing to the masses with its low price point. • Innovation: Its SID chip (for sound) and VIC-II chip (for graphics) were groundbreaking, enabling a generation of games and music software. • Impact: It fostered a huge community of developers, gamers, and hobbyists, and its influence can still be seen in retro computing and the demoscene today." So how would you rank this list?
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Commodore Computer Museum 🕹@MuseumCommodore·
The Amiga 1200's bundled Deluxe Paint IV made every teenager believe they were the next Picasso with a mouse.
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Eco Phantoms was released in 1990, developed by Splinter Vision and published by Electronic Zoo. Critics praised its ambitious design, atmosphere, and graphics, but it was often criticized for being overly complex and difficult. Review scores varied widely for example 84% from Amiga Format and 33% from Amiga Joker, reflecting its niche appeal to players with a taste for strategic challenge over straightforward action. Were you one of those players?
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1991 Australian advertisement for 'Eye of the Beholder' on the Commodore Amiga. Did you play this?
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Remember Roadwars on the Amiga? Roadwars (1987) for the Commodore Amiga had you piloting a Battlesphere—an oval-shaped tank equipped with lasers and protective shields. You raced along endless hilly roads on the war-torn moon of Armageddon! Your mission was to blast through rogue barriers, spikes, and obstacles to clear the space highways. Collect power-ups and speed boosts, dodge gaps, or shove your rival off the edge in brutal two-player chaos. Think of it as Road Blasters meets a space demolition derby! It was the first Amiga-based arcade coin-op by Arcadia (Mastertronic's short-lived arcade venture), later faithfully converted for home play by Binary Design and published by Melbourne House. A bold experiment in arcade-Amiga hybrids, it featured smooth scrolling but received mixed reviews. CU Amiga rated it 6/10, praising the graphics and sound but criticizing the controls as fiddly, while Power Play gave it a brutally honest 2.5/10. Did you master the shield tricks or achieve high-score runs as a kid?
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Commodore 64 Floppy: Insert disk, type LOAD"$",8,1, press RETURN—and pray it works! What’s the one moment from this game you’ll never forget?
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The Munsters was released in 1989 for the Commodore Amiga, developed by Teque Software Development and published by Again Again, an imprint of Alternative Software. It was part of a wave of licensed games adapting popular TV shows for home computers. The game received lukewarm reviews. CU Commodore User Amiga-64 gave it a 34% rating in March 1989, criticizing its simplistic gameplay, average graphics, and lack of lasting appeal. Amiga Computing scored it slightly higher at 42%, but still found it repetitive and underwhelming compared to the TV show’s charm.
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I'm absolutely amazed every time I think about it—one of the all-time greatest Commodore 64 games, Lode Runner, was somehow squeezed onto the humble VIC-20! That little machine only had 5KB of RAM total, with just about 3.5KB free for BASIC programs right out of the box, and yet Broderbund ported this addictive puzzle-platform masterpiece to it in 1983 as an 8K or 16K cartridge (depending on the expansion you had). It's a testament to insane coding wizardry—digging holes, grabbing gold, outsmarting those relentless "Bungeling Empire" guards, all while the VIC's limitations forced clever tricks like custom character tiles for smoother motion and colour. The VIC-20 version was brilliantly adapted by Mike Wise (with original creator Doug Smith), making it a cartridge-only release that even included the level editor for saving custom puzzles to tape (though the cart had fewer built-in levels than tape versions). Sure, it's not as fluid or detailed as the C64 port (no sprites, blockier graphics, simpler sound), but man, the playability shines through. Which computer system did you play Lode Runner on?
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What is your "they don't make them like they used to" video game?
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Creatures 2: Torture Trouble is the 1992 sequel to the 1990 hit, Creatures. I found this stunning sequel incredibly hard to play. Was I the only one?
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Commodore 64 or Amiga 500: Which Was More Fun?
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Is this the best-sounding riff on the Commodore 64 or what? Turn it up! 🎸🎶 L.E.D. Storm (1989) for the Commodore 64.Tim Follin's SID wizardry emulates a gritty electric guitar riff using pulse-width modulation (PWM) and filter sweeps, creating a raw, distorted rock edge. The overall soundtrack is rock-heavy, with the title screen riffing on Deep Purple's "Smoke on the Water," (from their 1972 album Machine Head) it was music to my ears - literally! I was raised on 60s/70s music like Deep Purple as they were one of my mum's favourite bands, so when I heard LED Storm for the first time...🤯 I am a huge fan of Rob Hubbard, with his standout SID tunes like Commando and Sanxion, they are pure Commodore 64 awesomeness...but this Tim Follin tune is a total banger that showed what the mighty C64 could do. How does Tim Follin's LED Storm track rank with you?
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