Commodore Computer Museum 🕹

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Commodore Computer Museum 🕹

Commodore Computer Museum 🕹

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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
This post by @testerlabor comparing the performance of the Grok Supercomputer "Colossus 2" with the Commodore 64. Ever wonder how tall a stack of 14 quintillion Commodore 64s would be? 😱 That's 14,000,000,000,000,000,000 breadbins (each ~76 mm tall when flat). Total height: ~1.064 × 10¹⁸ meters ≈ 112.5 light-years! In other words: the number of Commodore 64 computers stacked on each other would make a tower that is so tall it would reach 13 full out-and-back journeys to Alpha Centauri system and still have a bit left over. Grok Supercomputer "Colossus 2" is a beast! (I think the math is correct)
Testlabor@testerlabor

Amazing Grok fact: Grok Supercomputer "Colossus 2 is equivalent in raw peak tensor performance to 14 quintillion Commodore C64 computers"

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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Oh man, digging into Toki on the Commodore Amiga always gets me hyped—it's one of those conversions that just nails the arcade feel so well. You've got this bold warrior turned into a big-eyed ape by the evil wizard Bashtar, and now you're spitting powerful shots from your mouth to fight through six levels: jungle rivers, ice caves, high-up treetops, underwater ruins, a fiery cavern, all leading to that massive Golden Palace to rescue Miho! It started as a TAD Corporation arcade hit (ex-Data East folks), and Ocean France did a great port: Michel Janicki on coding, Philippe and Lionel Dessoly graphics with parallax scrolling, and Pierre-Eric Loriaux delivering a soundtrack that, honestly, I think edges out the coin-op original. Amiga Power rated it 83%, praising the superb graphics as almost perfect recreations of the coin-op "An excellent - you could even say stunning - coin-op conversion". Amiga Action gave it 86%, hailing it as an excellent conversion. " it is almost identical to the arcade version, with the graphics and sound being almost perfect" Have you played it recently?
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
What’s your favourite five-star video game?
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Empire: Wargame of the Century was released for the Commodore Amiga in 1987 by Interstel Corporation. It evolved from a text-based game created by Walter Bright in 1977 for Caltech’s PDP-10 mainframe, written in FORTRAN. The Amiga version introduced a graphical interface, leveraging the platform’s mouse-driven capabilities and marking it as one of the earliest turn-based strategy games on home computers. The Amiga version utilized the system’s 68000 processor and graphical prowess, featuring a massive scrollable world map with horizontal and vertical scrollbars—a rarity for the time. It was coded in C and 68000 assembly, offering pull-down menus and basic sound effects, though its graphics remained functional rather than flashy, focusing on strategic gameplay over visual spectacle. Known for its addictiveness, the game carried a tongue-in-cheek warning from Interstel: "Don’t buy Empire! It is a Krellan plot to reduce productivity." This echoed its mainframe origins, where it reportedly caused students to fail classes due to marathon sessions. The Amiga port retained this allure, with players often losing hours to its strategic depth and the thrill of uncovering enemy units in the fog. Were you addicted to Empire: Wargame of the Century on the Commodore Amiga?
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Still one of the most beautiful computers ever made: the Commodore Amiga 2000 (1987) - Zorro II slots that let you turn it into a monster - Genlock & video toaster ready → literally invented desktop video - Preemptive multitasking when Macs & PCs were still crying in single-task mode - That glorious 4096-color palette & copper/blitter wizardry - Kickstart on ROM + expandable to 9 MB Chip + 128 MB Fast (in 1987!!!) Absolute king of 16-bit computing. Change my mind.
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Commodore Computer Museum 🕹@MuseumCommodore·
Ocean Software created some of the best Commodore 64 games. Rate this one out of 5 Scoring table: (1 💩 2 😐 3 👍 4 🌟 5 🔥) Ocean Fun Fact 7: Ocean developed the iconic "Ocean Loader" for Commodore 64 games, a loading screen featuring graphics and music to entertain players during the lengthy cassette load times.
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Commodore Computer Museum 🕹@MuseumCommodore·
Better sound: Commodore 64 SID or Amiga Paula chip?
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Frankie Goes to Hollywood (1985) – The WEIRDEST Commodore 64 tie-in that is actually AWESOME! Developed by Denton Designs (the geniuses behind Shadowfire) for Ocean Software. You start as a mundane suburbanite in Mundanesville, performing tasks like probing kitchens, lifting flying ducks, and feeding milk to cats. Hidden within this everyday life are portals to madness and the Pleasuredome! Boost your "personality" (Pleasure/War/Love/Faith to 99%) by completing over 60 tasks and engaging in trippy minigames: shoot symbols, play bat pong, raid over Merseyside in a shooter, and even solve a MURDER MYSTERY! Why it's a must-revisit even after 45+ years: ✅ Bizarre 80s Liverpool atmosphere ✅ Fred Gray's SID magic: "Relax" loader and hypnotic tunes from the band ✅ Zzap! magazine rated it 97% ✅ Commodore Force magazine ranked it #1 in the Top 100 C64 games Frankie says... RELAX! Still hypnotic in 2025.
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Commodore Computer Museum 🕹@MuseumCommodore·
1st Division Manager was released in 1993 by Codemasters, a British company renowned for budget-friendly games. It was developed by Cirrus Software and Reflective Designs, reflecting a late entry in the Commodore 64’s lifecycle. It’s a football (soccer) management simulation where players take charge of a team from any of England’s top four leagues. The main menu features four icons—a computer for team management, a phone for transfers and loans, a notebook for league standings, and a pitch for matches—offering a straightforward interface to handle tactics, training, and finances. The game received mixed feedback from players, but what did you think of it?
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Who remembers Tim Burton's Batman, the movie starring Michael Keaton... I wasn't sure if I was going to like this one when it was released in 1989, I was a big fan of the Adam West TV series but I wasn't sure about Michael Keaton as Batman... my concerns were wiped away in the theatre - it was awesome. Jack Nicholson was perfect as the Joker - Robin Williams was offered the role when Jack hesitated, it would have been a different movie for sure. The movie ended up being a huge success. A few months after the movie, the Commodore 64 game, Batman: The Movie was released by Ocean, would it be a worthy adaption of the movie that I now loved? Zzap!64 magazine rated the C64 game a massive 96% and it would prove to be one of the best movie tie-ins ever made for the breadbox. They gave it 94% for the graphics "While the villains aren't that detailed...everything else is virtually perfect" The SID music was brilliant, the magazine gave it 92% noting "Different tunes for each level", Hookability scored 96% praising its "easy to get into, and messing around with the Batrope is brilliant"... too right it was! The magazine review concluded with "The movie-of-the-year gets the game it deserves" After reading this review I couldn't wait to play this game on my Commodore 64, and when I finally got it, I wasn't disappointed. I loved it. What did you think of the game? Did you feel it was a worthy game for the movie?
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Commodore Computer Museum 🕹@MuseumCommodore·
Pole Position vs Pitstop II on the Commodore 64: Which was best?
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
@exQUIZitely Samurai Warrior was one of the few Commodore 64 games I actually purchased so I had the full instructions this time so I knew what to do otherwise most games were also trial and error.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Back in the day, I think we all played some games that confused the hell out of us yet we still came back to them and tried again... and again. One of such odd - but ultimately great - games was Samurai Warrior: The Battles of Usagi Yojimbo (1988, by Beam Software) I had zero clue, since I approached it just like any other "martial arts" game, but obviously it wasn't. It's more of an action-adventure game and you play as Miyamoto Usagi, an anthropomorphic samurai rabbit ronin (would love to know what the devs were smoking back then...), journeying through feudal Japan to rescue Lord Noriyuki from evil Lord Hikiji. You fight against bandits and ninjas (who disguise themselves), interact with characters like priests, and build karma through moral choices. So yeah, in the end a really cool game because it was so very different from the others, but boy what an odd one too. Great graphics, great music, ultra weird story.
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Commodore Computer Museum 🕹@MuseumCommodore·
If you could resurrect one lost Commodore prototype, what would it be and why? It has been done with the Mega65, but I still would say the Commodore 65.
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Can you unscramble the Commodore 64 game? #35 No Rearrange Rib
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