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Commodore Computer Museum 🕹
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Commodore Computer Museum 🕹
@MuseumCommodore
CC Museum is connected via Starlink 🌐💫Use link below receive one month of free service! (T&Cs apply) https://t.co/j7XF4XiNiN
Order products and more ⬇️ Katılım Şubat 2023
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Commodore Computer Museum 🕹 retweetledi
Commodore Computer Museum 🕹 retweetledi

Zool 2, a side-scrolling platform game, was released in November 1993 for the Commodore Amiga. It was developed by The Warp Factory and published by Gremlin Graphics.
The Amiga versions received high praise, earning scores of 93% from Amiga Format and 90% from Amiga Computing. How would you rate it?
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Commodore Computer Museum 🕹 retweetledi
Commodore Computer Museum 🕹 retweetledi
Commodore Computer Museum 🕹 retweetledi

RecrackApr25 by Hokuto Force released for the Commodore 64 1st May 2025 might just be the greatest collection of C64 music ever made!
#1 X-Copy - The Intro by Runar Sundby 🎶
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Hey guys, anyone else remember Wings on the Amiga?
This game takes you right back to being a kid in the early 90s, right?!
If you had an Amiga, you know exactly what I mean. Cinemaware really went all out with this one.
Here’s five things that you didn't want to know about this epic Amiga game:
1. It was basically their last big game – after all those classic titles, Wings felt like they finally got everything right.
2. You flew over 200 missions with the Royal Flying Corps, from 1916 right through to 1918. Watching your mates get shot down never got any easier.
3. The gameplay mixed proper first-person dogfights (that parallax scrolling looked amazing back then... actually still does now), bombing runs, and low-level strafing attacks. It all felt like one big story.
4. They based it on the old 1927 silent movie Wings. The music and those little cutscenes really made you feel like you were in a proper war film.
5. Those old wooden biplanes flew exactly like you’d expect – beautiful but fragile. One lucky shot from a German plane and you were done. When you finally made ace though… that feeling was unbeatable.
Am I right, or am I right... Wings is still one of the best Amiga games ever. Who else played it?
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Commodore Computer Museum 🕹 retweetledi

A.E. was released in 1982 for the Commodore VIC-20 by Broderbund Software. It is a fixed shooter game where players control a spaceship defending Earth from an alien invasion. The title "A.E." stands for "Anti-Environment," referring to the alien enemies.
Players navigate the ship to shoot down waves of attackers while avoiding their projectiles. Did you play it?
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If you are liking the Commodore Computer Museum's content please consider supporting:
Once off, you choose the amount:
paypal.com/ncp/payment/U5…
Monthly USD10: paypal.com/webapps/billin…
Thank you for helping me to preserve the history and fun of Commodore Computers.
English
Commodore Computer Museum 🕹 retweetledi
Commodore Computer Museum 🕹 retweetledi
Commodore Computer Museum 🕹 retweetledi

@MuseumCommodore This game runs amazing on my 060 Amiga, I played a lot in the 90s. I love it.
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Zyconix 1992 for the Commodore Amiga, was a fresh twist on falling blocks: Developed by Miracle Games and published by Accolade in 1992, Zyconix takes the Columns formula but ditches grouped columns.
Instead, single colored blocks rain down, and you control a cursor to grab and slide them around.
Only horizontal and diagonal lines of 3–6 matching colors vanish (no vertical stacks!). This makes every move feel strategic and frantic.
Amiga Format magazine rated it 75% "If you fancy giving a different pile-em-up a try, we can highly recommend Zyconix, even if it is just for being so incredibly addictive."
Did you play Zyconix?
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May the 4th be with you! 🌌✨
A long time ago in a galaxy far, far away... on an 8-bit Commodore 64!
Censor Design dropped one of the most epic Star Wars demos ever made for the C64 back in 2018 — and it still blows minds today. Jaw-dropping visuals, awesome music, and so much C64 magic squeezed into humble Commodore hardware. I love it!
It is all amazing but my favourite part is the Star Wars logo outtro, it is very very cool! If you are Star Wars fan and a retro computing fan, you will love this demo!
#MayThe4thBeWithYou
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Commodore Computer Museum 🕹 retweetledi

The age-old question:
In 1982, which was really the best home computer — IBM PC compatibles, Apple, or the mighty Commodore 64? I could give you my (obviously biased) answer… or I could let the C64’s own 1980s AI decide for itself.
What happens next still blows my mind every single time.
With a tiny trick straight out of an old magazine, this breadbin from 1982 combines “IBM” + “Macintosh” and spits out the most perfect, hilarious, and 100% correct answer possible.
Bookmark this and try it on your Commodore 64 Ultimate when it arrives.
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If you are liking the Commodore Computer Museum's content please consider supporting:
Once off, you choose the amount:
paypal.com/ncp/payment/U5…
Monthly USD10: paypal.com/webapps/billin…
Thank you for helping me to preserve the history and fun of Commodore Computers.
English

Before Sensible Soccer became a legend, this 1989 Commodore Amiga football game changed everything with banana kicks, indoor arenas, and arcade chaos!
5 mind-blowing facts about MicroProse Soccer that prove it was ahead of its time.
1. The Forerunner to a Classic: Developed by Sensible Software (Jon Hare & Chris Yates) for the C64 in 1988 and ported to Amiga in 1989 by Electronic Pencil Company, it directly inspired the legendary Sensible Soccer series. Many call it "Sensible Soccer v0.1".
2. Pioneering Banana Kicks: One of the first games with after-touch! Hold the button and angle your shot for swerving "banana" kicks in three power levels — a game-changer that Kick Off later popularized.
3. Indoor 6-a-Side Mayhem: Besides full 11-a-side outdoor matches, it featured frantic indoor soccer on a smaller pitch with boards (inspired by the real Major Indoor Soccer League).
4. Many retro gamers still argue the C64 original feels snappier (are you one of them), but the Amiga version shines with better graphics and sound.
5. Inspired by an Arcade Hit: Jon Hare based it heavily on the 1985 arcade game Tehkan World Cup (Tecmo), adapting its top-down view and physics for joystick controls while adding original twists.
Zzap magazine rated the Amiga version just 62%, did it deserve more?
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Commodore Computer Museum 🕹 retweetledi
