Commodore Computer Museum 🕹

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Commodore Computer Museum 🕹

Commodore Computer Museum 🕹

@MuseumCommodore

Preserving Commodore 64 • Amiga glory. Daily retro games, history & nostalgia. Keeping Commodore #1 in your mind and hearts.

For all Commodore Museum ⬇️ Katılım Şubat 2023
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
🚨 TheA1200 Update from Retrogames Ltd. July 2026 Stuart, the Operations Director (and all-round awesome dude), answered some of your biggest questions about THEA1200 (RGL’s reimagined Amiga 1200), including Workbench compatibility, peripherals, and more, in an update video yesterday. What’s the news? Full Q&A summary: - Workbench: TheA1200 Ships with 3.1 for best experience. Boot directly to Workbench or the Games Carousel. Run any version you own from a USB stick. - Games & installs: Full WHDLoad and hard drive support. Copy files to USB and access from Carousel or install inside Workbench. - Compatibility: Very high overall, though a small number of titles may have issues - the team will investigate reports. - Models & chips: Emulates A500, A1200, CD32 etc. on a per-game basis or globally. Supports OCS, ECS, AGA and RTG. - Media: Floppy, HDD, CD-ROM and WHDLoad images launch from the Carousel or inside Workbench. - Peripherals: Many USB gamepads, joysticks and mice. Original Amiga peripherals work via third-party USB adapters. - Productivity: Yes, fully usable as a desktop machine. Retro Games uses it with a development environment and will ship tools with the unit. Firmware is now GOLD and production has started in China. Launch targeted for 4 Dec 2026. Who else is buying TheA1200? #THEA1200 #Amiga #Retrogames
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Commodore Computer Museum 🕹@MuseumCommodore·
Elite Systems: Delivered Buggy Boy and Commando, two fantastic arcade ports, who needed a console when you had a Commodore 64?
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Commodore Computer Museum 🕹@MuseumCommodore·
🏆It’s time for a Commodore 64 game showdown! Ghost n Goblins vs Commando. Which one is your champ? Vote and tell us why!
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Commodore Computer Museum 🕹@MuseumCommodore·
In the 80s there were SO many Commodore 64 games that half the time I had no idea what the hell I was supposed to be doing. Ocean’s 1985 The Transformers was the perfect example. I slapped in my copied tape (yeah… we all did it), waited through that beautiful loading screen, and suddenly I’m Optimus Prime… or maybe a random Autobot… or just a very lost truck? No manual. No instructions. Just pure chaos. I spent most of the game transforming back and forth like a confused robot having an identity crisis, while Decepticons hunted me down. Was I meant to shoot? Ram them? Or just look cool in vehicle mode? Who knows! The manual was still sitting in my mate’s bedroom in the next town. Why were so many Commodore 64 owners constantly in this dilemma? Because we were all running pirated copies. No manuals, no maps, no clue. Just a dodgy tape, a Quickshot or Competition Pro, maybe a TAC-2 joystick, and the hope that smashing fire and yanking the joystick in every direction would eventually work. More than meets the eye? Mate… I barely lasted 5 minutes.
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Words to describe Wizard of Wor on the Commodore 64: Tense. Eerie. Spooky. Addictive. Atmospheric. Intense. Chaotic. Nostalgic. Heart-pounding. Unforgiving. Pulsating. Immersive. Adrenaline-fueled. Taunting. Explosive. Timeless. Claustrophobic. Rewarding. Did I miss any?
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Did you know? The Last Starfighter hit theaters on this day in 1984 (July 13, 1984)! Who else loved this movie? 🚀 What’s the Commodore 64 connection? The Last Starfighter is one of the few sci-fi movies that never got an official Commodore 64 game — which is surprising, because it was perfectly set up for one. But here’s a cool C64 factoid: Uridium (1986) on the Commodore 64 is an absolute legendary shoot-’em-up by Andrew Braybrook (who has blocked me for some weird reason 🤔). It features buttery-smooth scrolling, lightning-fast action, and killer SID music by Steve Turner. In 1990, a The Last Starfighter game was released… on the Nintendo NES. Turns out it was basically just a reskin of the C64 classic Uridium! The only real changes were the title screen, music tweaks, and swapping the Manta (your ship in Uridium) for the Gunstar 1 (the movie’s iconic starfighter). They definitely should have released a proper Commodore 64 version of The Last Starfighter. What would it have been like? A fast-paced horizontal scrolling shoot-’em-up where you fly low over giant enemy super-dreadnought battleships, destroying defenses while dodging swarms of enemies… wait a tick… that’s Uridium. LOL!
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Commodore Computer Museum 🕹@MuseumCommodore·
What was the first Commodore 64 program you ever wrote?
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Commodore Computer Museum 🕹@MuseumCommodore·
R-Type (Electric Dreams) - A challenging shoot-’em-up with iconic alien designs. Released on the Commodore 64 in 1988. Play or miss?
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Commodore Computer Museum 🕹@MuseumCommodore·
Can you unscramble the Commodore 64 game? #59 Me Do Bent
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Commodore Computer Museum 🕹@MuseumCommodore·
The Commodore Amiga 600 was intended to be $50–60 cheaper than the Amiga 500, it launched at $499.99 (A600) and $749.99 (A600HD), pricier than planned. Good ol' Commodore management decisions!
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Wings on the Amiga made WW1 dogfighting feel epic. What was your highest kill streak?
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Commodore Computer Museum 🕹@MuseumCommodore·
Trex Warrior: 22nd Century Gladiator is a 1991 action video game developed and published by Thalion Software for the Commodore Amiga. It was later released in the UK in 1993 as public-domain software on The One magazine’s cover disk.
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Commodore Computer Museum 🕹@MuseumCommodore·
🕹️ Was this the perfect sequel for an Amiga game? Super Stardust (1994, Team 17 / Bloodhouse) – Commodore Amiga AGA Yes. Absolutely yes. After the original Stardust blew minds on the humble A500 with its ray-traced asteroids and silky smooth gameplay, Bloodhouse returned with Super Stardust — the definitive AGA upgrade that made the A1200 absolutely shine. Bigger explosions, insane parallax, gorgeous 3D tunnel stages, even more ridiculous power-ups, and that same addictive arcade feel — but now looking and sounding like a next-gen machine. It took everything great about the first game and made it bigger, prettier, and more chaotic. Why it felt perfect: - True next-level visuals that actually used the AGA chipset - Even tighter gameplay and smoother 50fps action - New zones, tougher bosses, and pure visual spectacle - Still felt like Stardust… just on steroids Amiga magazines called it one of the best shooters on the platform. For many, this was the game that made them glad they upgraded to an A1200. So tell me, Amiga crew… Was Super Stardust the perfect sequel? Or does the original Stardust still wear the crown?
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Commodore Computer Museum 🕹@MuseumCommodore·
GAMERS!! Name 5 Commodore 64 games you think everyone should play at least once. I'll start: 1) Elite 2) Maniac Mansion 3) Impossible Mission 4) The Last Ninja 5) Sid Meier's Pirates!
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LaS1977@LaS1977·
@MuseumCommodore Zak McKracken Die Dunkle Dimension Miner 2049er Ultima IV Vermeer
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