Rize retweetet
Rize
3K posts

Rize retweetet

First Beast just hit for a new holder — #882 at 0.194 ETH floor. Clean build, never traded before, and they instantly earned Armed & Dangerous. Welcome to the map: akcbmap.com
opensea.io/assets/ethereu…

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@rayvinsong2 @akidcalledbeast My old friend came in town and wanted to go downtown for some food and drinks. It is good to see him😀
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GM beautiful X fam 🥰
Just got this #Nibble 🐻and I’m already regretting it 😂
POV: Thought it was gonna be cute…
instead I got this war-traumatized bear 🧸with spiral eyes, a face that screams 'I ate 17 mushrooms in the Pond at 3AM', and still rocking a cowboy 🤠 hat like he’s about to rob a bank 💸
My first Nibble from the @frankythefrog universe and bro already looks like he’s seen things no bear should ever see💀
Who has the most unhinged Nibble?
Drop your pics, I wanna suffer with y’all 😂👇
#FrankyTheFrog #TheNibbles #NFT"

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Rize retweetet

RIVALS: Yucky Ducks ⚔️🦆⚔️🦆⚔️
Come learn about Yucky Ducks traits and see who the winner is... and win a Yucky Duck!
rivals.vote
Tuesday April 14
9pm Eastern, 6pm Pacific
x.com/i/spaces/1nGeL…

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@Cryptokeysm @thehumanoids I have a lot but today I listened to dinosaur Jr for the first time in years. Dinosaur jr. out there
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Rize retweetet
Rize retweetet

Prompt Share 🚨
Drop your character.
Let’s see their moveset… pictogram style ⚔️
Prompt 👇 (Recommended: Gemini Nano Banana)
A clean minimalistic pictogram sheet featuring the uploaded reference character performing a full combat move set.
🧬 LIKENESS INTEGRITY (CRITICAL)
Preserve the exact core identity of the character:
• head-to-body proportions
• eye shape, spacing, stylization
• silhouette and geometry
• original color palette (simplified, not changed)
Do not humanize.
Do not alter anatomy.
Do not modify facial structure.
Every pose must clearly read as the SAME character.
🎨 STYLE — FLAT COMBAT ICON SYSTEM
• Ultra-minimal vector-style flat design
• Solid color fills only (no gradients)
• No texture, no lighting, no rendering
• Clean geometric simplification
• Bold, readable silhouettes
Each pose should feel like a game ability icon or fighting system pictogram
⚔️ COMBAT MOVESET (CORE SET)
Create a grid of 12–16 distinct combat poses:
• idle combat stance
• forward punch
• heavy punch
• high kick
• low sweep kick
• defensive block
• dodge / lean
• jump attack
• landing impact pose
• charging / power-up
• sprint attack
• backward evade
• guard stance
• finisher strike
• stunned / hit reaction
• victory stance
Each pose must feel mid-action, not static.
📐 COMPOSITION — GRID SYSTEM
• Clean grid layout (rows and columns)
• Equal spacing between all poses
• Each character centered in its own tile
• Consistent scale across all poses
• No overlap between figures
Background: plain white or very light neutral
🎥 PERSPECTIVE SIMPLIFICATION
• Mostly side view or slight 3/4 angle
• No perspective distortion
• No camera drama
• Designed for readability at small sizes
⚡ ACTION CLARITY RULES (VERY IMPORTANT)
• Each move must be instantly readable as a silhouette
• Limbs clearly separated (no tangling)
• Strong directional movement (clear left/right flow)
• Exaggerate pose clarity, NOT anatomy
Think: one-frame animation key poses
🎨 COLOR SYSTEM
• Use original character colors, simplified into flat tones
• Optional: subtle accent color for energy emphasis (very minimal)
• No shading or gradients
🚫 NEGATIVE CONSTRAINTS
No gradients
No shadows
No lighting effects
No motion blur
No textures
No realistic rendering
No background elements
No weapons unless part of original design
No extra accessories
No text
🎯 OUTPUT INTENT
A professional combat icon set / moveset sheet that could be used in a fighting game UI, clean, consistent, and instantly readable.
ar 1:1

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