Sébastien Lagarde

4.8K posts

Sébastien Lagarde

Sébastien Lagarde

@SebLagarde

Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. https://t.co/K7EV6zUkNH

France Beigetreten Haziran 2011
819 Folgt9.9K Follower
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Eric Lengyel
Eric Lengyel@EricLengyel·
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-sl…
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Nicolas Lopez
Nicolas Lopez@Nicolas_Lopez_·
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
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Soufiane KHIAT
Soufiane KHIAT@SoufianeKHIAT·
@colour_science RGB Colour Spaces: ACES family, ARRI, RED, Leica, Fujifilm, Sony, Canon, Panasonic, Fujifilm, Nikon, DJI, GoPro, sRGB, Rec.709, Rec.2020, Display P3, DCI-P3, Adobe RGB, ProPhoto... 100+ spaces total. 2/15
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Anis Benyoub
Anis Benyoub@Auzaiffe·
Found and solved a years-old bug in Unity's HDRP IBL system. Turns out using the same sequence for every pixel + a local basis with a singularity leads to visible seams on rough metallic surfaces (who would have thought?). auzaiffe.wordpress.com/2026/01/10/sam…
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Arseny Kapoulkine 🇺🇦
After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
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Christoph Peters
Christoph Peters@MomentsInCG·
My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions. momentsingraphics.de/SpectralRender…
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Sebastian Schöner
Sebastian Schöner@s4schoener·
Do you want to improve the performance of your il2cpp Unity projects, without changing your code or your assets? My il2cpp build processor cpp2better is now officially available (on request). Reach out to me, details here: blog.s-schoener.com/2025-11-04-cpp…
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Arnaud Carré
Arnaud Carré@leonard_coder·
I am pleased to share a small but valuable Unity feature I have been working on recently. It enables customization of certain visuals for each renderer at no additional CPU performance cost. discussions.unity.com/t/renderer-sha…
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Sébastien Lagarde
Sébastien Lagarde@SebLagarde·
@SebAaltonen True. Sadly it is harder to get survey/feedback outside of your own engine communauty. Outsiders giving them may be another bias :). What would be nice is to have access to others survey/feedbacks. Guess the apprpach here is to read public forum of other engines.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
It's completely fine to focus on a subset of customers, but it's super important to realize that surveys targeting your own customer base don't give you good information about the potential of growth related to adding missing features or improving performance.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Survivorship bias is important in engine development. If you are lacking critical features, you already lost customers requiring those. When you do a survey for your customer base, asking what they need, they don't list those missing things. Devs needing those use other engines.
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Tiago Sousa
Tiago Sousa@idSoftwareTiago·
Will be talking about idTech 8 Global Illumination at CEDEC 2025. Visiting Tokyo/Japan for first time - very excited. cedec.cesa.or.jp/2025/timetable…
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Sébastien Lagarde
Sébastien Lagarde@SebLagarde·
@Auzaiffe Congrats man! Well amount of research/publication/blog you have done at Intel with ggx's team. Good luck for the next step
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Anis Benyoub
Anis Benyoub@Auzaiffe·
Last week at #Intel! Grateful for the chance to work on cool research in rendering + ML, with real impact on the GPU product line. Big thanks to everyone I got to learn from and work with, it’s been a pleasure. On to the next adventure! 🤖
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