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Unreal Engine
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Unreal Engine
@UnrealEngine
We make the engine. You make it Unreal.
Cary, NC Katılım Temmuz 2010
10.6K Takip Edilen597.8K Takipçiler

Check out this cinematic FullDome 8K render created in Unreal Engine by Ivan Elizarov using Camera Render Studio and the Cinematic Earth asset by HuguesCG. The domed presentation format is intended for use cases like Planetariums, immersive theatres and more🌎
"In this render, I wanted to demonstrate how a detailed planetary environment can look when presented in the FullDome format. Instead of viewing the scene on a conventional flat screen, the image is designed to surround the audience across the dome surface, creating a greater sense of scale, depth, and immersion" - Ivan Elizarov
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This Thursday July 23 at 2PM ET, we'll be joined by @PolyHammerTools for a MetaHuman-centric Inside Unreal!
With the integration of OpenRigLogic into Blender, the team will be showing us how you can use their free addon to get a 1-to-1 MetaHuman rig in Blender just like in Unreal Engine as well as some advanced behavioural workflows: youtube.com/live/WZhDr5Ktf…

YouTube

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The Fab Summer Mega Sale is now on!
Get up to 70% off on loads of assets through July 29. Check out some of our scorching hot picks here: epic.gm/fab-summer-meg…
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Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are.
This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇
🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access: on.unity.com/Fortnite_Inter…
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Don't forget to tap in to our Unreal Fest Chicago YouTube playlist!
We're starting to roll out the incredible talks and sessions that took place last month, alongside our already available clips from State of Unreal 2026: epic.gm/unreal-fest-ch…




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This #ScreenshotSaturday, we're taking in bright sites and colourful landscapes.
Share how you're using colour and texture in your projects!
📷: Pauline Ferrand

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Unreal Engine retweetledi
Unreal Engine retweetledi

HUGE NEWS for the #Blender and @UnrealEngine community!
We've integrated Epic's OpenRigLogic from the new MetaHuman Devkit directly into our Character DNA Addon — and made it totally FREE!
Read our post about it and the new pro features! 👇
polyhammer.com/blog/free-char…
Get 1-to-1 #MetaHuman rigs inside Blender today!
#b3d #UnrealEngine5 #Animation #TechArt
GIF
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Hot on the heels of today's Inside Unreal, we're back at it again tomorrow with Spending Milliseconds: Choosing Rendering Features for Your Game!
Join us July 16 at 2PM ET as we're joined by Adam Kiraly of @TanglewoodGames to discuss UE 5’s major rendering features, focusing on Nanite, Lumen, VSM and their alternatives: youtube.com/live/mnjIr8uS4…

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‘@Subnautica 2’ plunges players into a new ocean world with fresh creatures and online co-op.
Discover how @UnknownWorlds leveraged Epic Online Services to power cross-platform play: epic.gm/eos-subnautica…

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Tomorrow, we're joined on Inside Unreal by Adrien Poncet and Raphael Garcia of @Digixart who'll be sharing the creative and design challenges behind building Tides of Tomorrow’s unique Story-Link system, the art production pipeline and optimization strategies.
So jump in tomorrow July 15 at 2PM ET: youtube.com/live/8IaSCVQIP…

YouTube

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Take to the high seas with @flassari and @mattOztalay in their talk from Unreal Fest Chicago: Profiling With Pirates: Performance Plundered from a Real Game 🏴☠️
Whether you have your development sea legs or you're a landlubber looking to dip your toes into optimization, this is the session or you!: epic.gm/ProfilingPirat…
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Unreal Engine 5.8 is the biggest UE release for animators yet. Check out these three new features that animators should be taking advantage of: Direct Mesh Control, Click & Drag Hotkey and Simple View Sequencer.
For more on animation in UE 5.8 check out @SirWadeFX's YouTube page for more tips, labs and courses!: youtube.com/channel/UCH64i…
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Another #ScreenshotSaturday has come around and we're looking for devs with cool projects!
Share them below, no matter where you are in the development - if you made it, we want see it 👀
📷: Connor McGuire

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Epic Online Services helped the @CIGamesOfficial team establish cross platform multiplayer for seamless coop, cloud saves, multiplayer invites, account linking and more in Lords of the Fallen II🤝
Check out our full spotlight here: epic.gm/dev-interviews…
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Got some cool environments you're working on? How about the characters, props, textures and more that inhabit them?
Give us a look! #ScreenshotSaturday
📷: Saara Vakiparta

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Last month, we presented State of Unreal 2026 live from Chicago🏙️
Our speakers and partners showcased their work with Mesh Terrain, Markerless Motion Capture, MegaLights, UEFN and more! Watch it all in 4K here: epic.gm/state-of-unrea…




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