"Fortnite is more than just a gaming platform - it's a cultural space where millions of people discover and experience brands in a highly interactive and social way. By linking the in-game experience to our Porsche Car Configurator, we create a direct bridge from discovery to deeper product engagement."
Recently, Porsche implemented a Fortnite-themed background inside their Unreal Engine-powered car configurator. We spoke to the team about how it came together, check it out! 🧵
I’ve quickly and a bit brutally tested the new #ControlRig#Physics#Dynamics in @UnrealEngine 5.8 😄
You’re definitely not ready for this feature!
See you tomorrow at 10:00 AM CEST on the channel for the full tutorial 🔥
@ProjProd" target="_blank" rel="nofollow noopener">youtube.com/@ProjProd
If you're looking to get to grips with Procedural Content Generation in Unreal Engine, @BenCloward's got the series for you!
From the basics of getting started, to the deeper concepts and workflows of UE's PCG system, the ongoing series explores the ins and outs you need to know. Watch it now on Ben's YouTube Channel: youtube.com/watch?v=NZLtrW…
Have you checked out our feature on Oceanhorn 3 yet? @cornfox's utilization of Unreal Engine features including Blueprints and Metasounds helped them navigate the waters of development on their way to bringing the game to iPhone, iPad, Mac, and Apple TV: epic.gm/dev-interviews…
Often is the questions asked: What's new on Fab this month?
So, we're going to give you a glimpse, with modular environment kits, Steampunk scenes, Vampire Bats, ruins, robots and more!
Porsche just achieved a Victory Royale in their car configurator 👀
To celebrate the Porsche Cayenne Turbo Electric landing in Fortnite and Rocket League, they dropped a secret Fortnite-themed background into their Unreal Engine-powered configurator.
Hit this link to experience your own Victory Royale, @Porsche style!: epic.gm/porsche-config…
Working on State of Unreal content right now and while there's no massive live demo revealing new tech this year, I'm really excited we can dig into the awesome practical improvements we've been making for 5.8 to support optimization efforts, and to talk about the future. :)
If want to get started with Unreal Engine, but you're not sure where to start, we've got exactly the steps you need to get set up!
Jump into our 'Get Started with Unreal Engine' playlist, covering the basics of installation, project creation, editor interface, viewport control and packaging up your projects: epic.gm/get-started-wi…
Epic Online Services SDK 1.19.1 is live!
✅ Native Windows on Arm support for core EOS services
✅ Enhanced RTC Audio stability with new thread control options
✅ Support for Microsoft Xbox GDK 264000
✅ Core dependency updates for Nintendo Switch and Nintendo Switch 2
🛠️ Bug fixes and C++20 support for LibRtc
This release extends native ARM64 support across nearly the entire EOS ecosystem, ensuring a smoother development and publishing experience for Windows on Arm devices.
👉 Get started with the Epic Online Services SDK 1.19.1:dev.epicgames.com/portal