Sebastian Castellanos

54.2K posts

Sebastian Castellanos

Sebastian Castellanos

@Sebasti66855537

Beigetreten Şubat 2019
1.5K Folgt4.6K Follower
Vectral
Vectral@Vectral555·
@Sebasti66855537 @mpr_reviews Fantastic work as always, my man! Genuinely some of *the* best tech articles & deep dives you can find on the internet. Love to see it!
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Osvaldo Pinali Doederlein
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s
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Mark Cerny
Mark Cerny@cerny·
Just tried FSR Upscaling 4.1 in a few PC games. It’s based on the same neural network as the upgraded PSSR we released for PS5 Pro… and it looks stunning! Wonderful working with @jackhuynh and the @AMD team as we collaborate on AI graphics tech. Big win for Project Amethyst :-)
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Mostly Positive Reviews
Mostly Positive Reviews@mpr_reviews·
@Sebasti66855537 It's funny because I just saw WCCF's post, havent seen one from you, but the moment I saw the title I was "Yeah, this is Seb". Look inside, Seb indeed haha! Will read through it and let you know my thoughts!
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Wccftech
Wccftech@wccftech·
Nvidia DLSS vs AMD FSR vs Intel XeSS — everything you need to know about the three main GPU vendor technologies. wccftech.com/roundup/nvidia…
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Sebastian Castellanos
Sebastian Castellanos@Sebasti66855537·
@BMKing23 The RT implementation seems quite underwhelming though. I panned the camera down while looking at a lake and quite a few elements disappeared from the reflections, indicating that the RT BVH is quite limited.
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BenchmarKing
BenchmarKing@BMKing23·
My first impressions of #DeathStranding2PC are very positive, the game looks stunning and runs well overall and so far zero shader compilation stutters or traversal hitches. The graphics settings are more streamlined than typical Nixxes ports but they scale well performance-wise.
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Sebastian Castellanos
Sebastian Castellanos@Sebasti66855537·
@SebAaltonen Do you think that Microsoft's Advanced Shader Delivery is a good enough solution to the PSO compilation debacle?
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
The PSO explosion has grown so much that today we need massive cloud servers to deliver the PSOs. Each vendor has their own solutions. We should fix the root cause instead of building this massive infrastructure. tomshardware.com/pc-components/…
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Sebastian Castellanos
Sebastian Castellanos@Sebasti66855537·
@beyond_fps A 2nd-gen Transformer DLSS RR would've probably more than halved the framerate here lmao.
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Beyond FPS
Beyond FPS@beyond_fps·
The performance difference enabling Ray Reconstruction is brutal on Crimson Desert, goes from ~80s fps with 4K DLAA to ~55 with DLSS on Quality They must be enabling higher quality RT settings when RR is on, there is no way otherwise
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Beyond FPS
Beyond FPS@beyond_fps·
So ... turns out that those studios that "made" those DLSS 5 clips didn't know anything about it, either. It was obviously Nvidia, hence why they all look the same.
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VideoCardz.com
VideoCardz.com@VideoCardz·
Intel enables Precompiled Shader Delivery on Arc B-series and Core Ultra iGPUs in new driver, up to 3x faster loading times videocardz.com/newz/intel-ena…
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Mostly Positive Reviews
Mostly Positive Reviews@mpr_reviews·
. @Sebasti66855537 Sorry to tag you like this but since my DMs are only working 1/69 times it's the only way 😔 How's your experience been with your mini LED monitor niw after a few months?
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