Maximum_Trouble
617 posts

Maximum_Trouble
@Significant_Jkl
Sometimes amateur 3D art, writing and very amateur game development and stuff. No AI is ever used in my work. https://t.co/UCtsUaTJcg NSFW 18+ just in case.
Beigetreten Ocak 2016
530 Folgt338 Follower

The Sun herself☀️🐦⬛Reiuji Utsuho is now rigged and poseable. There are weight painting issues that you can see here in this pose I threw together for her. As there is clipping in her clothing and such... I got into Blender and 3D cuz of Touhou so it's about time I made my fav.

Maximum_Trouble@Significant_Jkl
Blender Utsuho model's Third Leg arm cannon WIP shapekeys☢️they will need some more work but I think the concept is cool. I always imagined her arm cannon was not permanently part of her and was a sort of "spell" she could cast. Since she's shown without it in official Touhou.
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@yuronkdev yo that means a lot, I need to make sure i finish up well since she'll be up for DL
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@_Wripp I feel like larger scale space ships are hard to design because unlike a character or a plane the scale can prevent us from designing around one specific set of features like eyes or intakes or whatever that the viewer is drawn to. So its like trying to fill up an empty space.
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@Trinko_13 Indeed, totally different from my main focus of modeling characters
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@Significant_Jkl But when the mess of lines and shapes eventually comes together, it's a great feeling
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@Trinko_13 Thanks yo I feel like it has forever to go before it gets gets to what I see in my head lmao
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Maximum_Trouble retweetet

@Wripprap Thanks, it works due to the power of transparent .png
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@Significant_Jkl Dawg the "caution" text hologram is such a cool fucking idea
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Blender Utsuho model's Third Leg arm cannon WIP shapekeys☢️they will need some more work but I think the concept is cool. I always imagined her arm cannon was not permanently part of her and was a sort of "spell" she could cast. Since she's shown without it in official Touhou.
Maximum_Trouble@Significant_Jkl
the Utsuho Reiuji model's cosmic cape material procedural through nodes, reacts to camera like a "window" like it did in the official touhou fighting games, also bloomers.
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Here a tip on how to get a nice and sharp lip border 🤓
Usually, the texel density around the lips is low, so the painted border looks pixelated.
To fix that you can add a UV seam on the inside of the lips, following the shape of the mouth border.
That way, the lip border has its own UV island, which you can scale up to increase texel density.
Also, the edge of the border will be sharp, since it's limited by the UV!


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@Kaccelisk The bone driver has two shapekeys bound to it, up down and left right. They are set up so that when the bone moves up down left or right, the eyes do too, mimicking a rig but with more versatility of transformation. I hope that helps explain it some.
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@Kaccelisk Hi, the way the shapekeys work is they modify the position of the vertices making up the eyes themselves which are parented to the head bone of the rig and therefore move with it while transforming. the shapekeys are driven by a single bone armature that I've set up as a driver.
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@MezoBayu21722 Thanks yo, when the model is finished I will try to get her uploaded so others could download.
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@Significant_Jkl hope you can make a touhou blender animation just like minusT
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Maximum_Trouble retweetet

@The_Wolf_Around Reiuji Utsuho is a boss from the touhou project series :p.
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@Significant_Jkl I guess, that's a valid approach. Go for it, and share your results. By the way, I'm not familiar with this character, is it an original character?
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