Johannes Ebner ➡️ GDC

11.7K posts

Johannes Ebner ➡️ GDC banner
Johannes Ebner ➡️ GDC

Johannes Ebner ➡️ GDC

@Structed

Developer Relations @Xbox | @GodotFest Co-Founder | GodotCon 23 co-host, #GodotEngine ❤️. Prev. @Azure Gaming

München/Germany Beigetreten Mart 2009
1.6K Folgt911 Follower
Johannes Ebner ➡️ GDC retweetet
The Triple-i Initiative
The Triple-i Initiative@iii_initiative·
We're back with what you need - 45 minutes of back-to-back game announcements with zero fluff. World premieres. Gameplay reveals. Release dates. No hosts. No ads. Just games. Be there April 9th - 9am PDT / noon EDT / 6pm CEST.
English
47
370
2.5K
829.1K
RAZORWIRE
RAZORWIRE@RazorwireRPG·
No single image of Starfield better illustrates how toothless, gutless, lacking in grit and texture than this one does. I made the mistake of visiting Neon late in my playthrough, excited about the idea of visiting a sleazy Cyberpunk planet. What I found was a clown show. There is something hollow and sad about the entirety of Starfield's worldbuilding and lore, that I can't even bring myself to be mad about - I'm just disappointed. This doesn't feel like a universe comprised of competing factions and people, it feels like a bunch of empty mannequins shooting at each other over nothing. Everything feels so dumbed down and family friendly. All the edges filed off to make everything palatable and bland. It's sad.
RAZORWIRE tweet media
English
413
243
7.8K
503.9K
Johannes Ebner ➡️ GDC retweetet
Microsoft Game Dev
Microsoft Game Dev@MSFTGameDev·
One week ago at GDC 🌟 Every year we look forward to reconnecting with partners, meeting new devs, and coming together as an industry. 💚 Thanks for stopping by our Lobby Lounge and Game Dev Lounge to chat with us and making it an amazing #GDC2026!
Microsoft Game Dev tweet media
English
1
22
160
2.6K
Johannes Ebner ➡️ GDC retweetet
Microsoft Game Dev
Microsoft Game Dev@MSFTGameDev·
Xbox at GDC 🔥 Dev Summit This year we're hosting our first Xbox Dev Summit at GDC - six sponsored sessions on Wednesday, March 11 to help you build for what's next! VP of Next Gen @jronald will be kicking it off with a keynote about our vision shaping the future of Xbox. 💫 #GDC2026 🧵More below
Microsoft Game Dev tweet media
English
29
341
1.8K
70.5K
Mad Cookies | Fogpiercer
Mad Cookies | Fogpiercer@MadCookiesGames·
Our QA lead developed an auto-player for Fogpiercer to help us with testing. At any given time, he's running multiple game instances on every available screen. If you've enjoyed the new demo, it's thanks to his absolutely mad setup. store.steampowered.com/app/3350900/Fo…
English
5
7
103
12.1K
Johannes Ebner ➡️ GDC retweetet
Microsoft Game Dev
Microsoft Game Dev@MSFTGameDev·
❓Did you know we have Office Hours on Discord every Friday at 11 AM PT? If you missed our session with the PlayFab team last month, here’s the Q&A recap with use cases and examples that could help bring your vision to life. 🌟 developer.microsoft.com/games/articles…
Microsoft Game Dev tweet media
English
0
3
26
1K
Johannes Ebner ➡️ GDC
Johannes Ebner ➡️ GDC@Structed·
@MV_Raffa I always like to say: use whatever works for you. I am so sick of these "misuse" conversations. You should know the pros and cons, if you can. But even then, if you don't and it works, why not.
English
0
0
2
95
Raffaele Picca aka. Picster
Raffaele Picca aka. Picster@MV_Raffa·
I really don't like it when people that teach others decide what "misusing" a system means - when there even is a method to do so. It's a great and fast way to get stuff done, I would ship games with it without a second thought (it's damn fast btw)
Ludonauta@LudensLudonauta

I just saw that Godot now has a method to access the first element of a Node group. This is likely because people misuse Godot's group system, using it as shortcut to access dependencies. But the Node Groups system is more like an ECS, that's why we have call_group()

English
3
0
10
1.2K
Johannes Ebner ➡️ GDC retweetet
Raffaele Picca aka. Picster
Raffaele Picca aka. Picster@MV_Raffa·
I just released my second Steam game. Feels really amazing! 🥳 I'm using Godot for quite a while now, but I am still suprised and happy about how adaptive it is. For MeltyFlow I used a custom build with a GDExtension and being this flexible is awesome! #GodotEngine
Raffaele Picca aka. Picster tweet media
English
9
5
107
2.9K
Johannes Ebner ➡️ GDC
Johannes Ebner ➡️ GDC@Structed·
@mikeklubnika Mike, you're a wholesome person! I am glad I got to meet you in person! Thank you for your sponsorship and for being awesome!
English
0
0
1
268
Mike Klubnika
Mike Klubnika@mikeklubnika·
Love this engine and I look forward to using it in the many years to come. It's an honor and privilege to be able to sponsor the development! Thanks for a wonderful tool and community
Godot Engine@godotengine

We would love to welcome @mikeklubnika, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor 💙 This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!

English
26
104
2.2K
38.9K
Johannes Ebner ➡️ GDC
Johannes Ebner ➡️ GDC@Structed·
I still can't believe @blackmagicdesign Da Vinci resolve is free. Made a video with separate audio recording. Then I thought, omg, I need to lio-sync audio. Well, no. It takes like 4 clicks and 30 seconds to sync Audio via waveform.
English
0
0
1
93
Johannes Ebner ➡️ GDC
Johannes Ebner ➡️ GDC@Structed·
This role is not only in the UK, but in larger Europe, as long as you can align with the UK Time Zone.
English
0
0
0
28
Johannes Ebner ➡️ GDC retweetet
Godot Engine
Godot Engine@godotengine·
#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6/
Godot Engine tweet media
English
65
454
3K
211.7K