

RAZORWIRE
10.1K posts

@RazorwireRPG
Brutal Post Apoc Biopunk Horror Western TTRPG inspired by Fallout: New Vegas and Dark Sun. Solo indie designer. Mixed Media. New Flesh. Old Dust.



Those of us who grew up with Bethesda, Bioware, and Obsidian leading the charge on western RPGs eventually found ourselves wowed by the works of CD Projekt Red, Larian, and Warhorse. We kept the light on hoping those former studios would return to their place at the top, but instead they feel replaced by the latter. All good things come to an end I suppose.









Fallout 4 is a pretty good game the moment you stop expecting it to be an rpg Bethesda does not do RPG, they make games where you can rotate little forks and by God they do that well


my favorite part of “immersive open world” rpgs is trying to figure out which doors are actually doors and which ones are just textures on a wall to provide the illusion that im in a fully realized city







@outcxsticide A fan's job is to shut up and consume

I'll happily accept ugly ass Unreal graphics if the writing and design slaps

Brandon Adler Obsidian game director reacts to people "spouting off" about the studio in the wake of the layoffs “This has been an extremely difficult week at Obsidian. Not only have I had to say goodbye to some amazing game developers, but I've had to say goodbye to some of my best friends. I truly feel for every one of them. Know that if you are looking to hire one of these former Obsidian devs, you are hiring some of the best people around - both professionally and personally.” “Another difficult aspect is having to see a bunch of cold take artists coming out of the woodwork to talk about what Obsidian is or what it isn't. The number of times I've seen people, with no understanding of who has worked on our previous games or what they contributed, talk about how Obsidian isn't who they used to be... is staggering. Most of the time they are not just wrong, but spreading an enormous amount of misinformation.” “In most circumstances, the people in lead or director roles are the same people that worked on games like The Outer Worlds, Pillars of Eternity, and New Vegas. Like, literally the same people. The through line from KotOR2 to our current games is pretty clear.” “Is Obsidian the same as it was 20 years ago? No, of course not. Nothing stays the same. But the DNA at Obsidian is the same as it always was. The same DNA that created KotOR, New Vegas, NWN2, and Stick of Truth.” “I'm extremely proud of our history and I am also excited for who we have become.” “Just remember, when you are seeing people spouting off about Obsidian, running their mouths about who we are now vs. what we were then, you are listening to someone crow about something with zero insight into how a game is made and who contributed to our previous games.” via: LinkedIn linkedin.com/posts/brandon-…



