RAZORWIRE

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RAZORWIRE

RAZORWIRE

@RazorwireRPG

Brutal Post Apoc Biopunk Horror Western TTRPG inspired by Fallout: New Vegas and Dark Sun. Solo indie designer. Mixed Media. New Flesh. Old Dust.

Valley of Ash Katılım Kasım 2024
1.6K Takip Edilen6.3K Takipçiler
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
Welcome to RAZORWIRE. New Flesh, Old Dust. Deep in a valley on a nameless planet, a putrid mutated humanity struggles to survive. Horrific disfigured flesh clashes with bio-tech engineered technology. Cowboy boots slide in the blood of puritans and villains alike. An uneasy blood red sky washes overhead. The chattering teeth of gibbering cannibals croak in the hills, whilst soft folk echoes from farmsteads below. A huge festering wound of a city pumps out smog and vice. All the while, hungry skeletal ravagers wait in the dark. Facebook: facebook.com/Razorlands/ Youtube: @Razorlands/videos" target="_blank" rel="nofollow noopener">youtube.com/@Razorlands/vi…
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Rosalina's Top Luma
Rosalina's Top Luma@ReactionaryLuma·
I saw someone claim Obsidian was a "One-hit wonder." He deleted the post lmao.
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
Hes right
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
Goddamn you, Ian
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
It had to be done
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
Obsidian has such a good opportunity to produce a Fallout game that captures the OG spirit in a new coat of paint. If all the talk about Obsidian's DNA is for real, than this is their chance to show fans what they got. Whatever their approach for OW and Avowed needs to be left in the dust, and it's time to dig deep and produce complex, nasty and nuanced stories and gameplay encounters. The last decade of safe edgy shit needs to die.
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
If you ever want some great perspective on the difference between Modern Fallout and the OG's, the late great Shamus Young nails it again: "I don’t think it was intentional, but you can see the change in creative priorities by looking at the box covers. In the titles made by old-school development teams, the cover shows a character against a background that represents the setting. In Bethesda’s games, it’s just power armor.  Note also how the Bethesda covers are all monochrome, while the old-school games have a colorful and contrasting background. The old-school games were speculative fiction that focused on worldbuilding, while the new games don’t give a damn about worldbuilding and just want to create a fun playground for shooting shit."
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
It might be a hard time for the game industry, and I know the game is being made under duress - but it doesn't matter if you're an OG or a Modern Fallout fan: it's just good to hear SOMETHING is being done with the IP besides 76. Bethesda has mismanaged Fallout terribly.
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
@allowableman2 Lmao they are literally supposed to be RPGs. What is this fellow smoking?
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RAZORWIRE@RazorwireRPG·
@Aerialvas Yeah, I hope they just use whatever the latest Bethesda engine is. Warts and all.
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Ærialvas
Ærialvas@Aerialvas·
Unreal graphics aren't its biggest issue, optimization is pretty much always ass, it's probably just a rumour anyway, there's no way a Fallout/TES game doesn't use Bethesda's engine because of mods, they're so important they even added them to consoles and modding is way more limited on Unreal.
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cack
cack@cack985593531·
@RazorwireRPG “If the writing and design slaps” by Obsidian?
GIF
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
@MorbidFury11 It's crazy. There's no way people actually think like this (okay, who am I kidding?)
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Morbid Fury
Morbid Fury@MorbidFury11·
@RazorwireRPG This is what i call 'Cult: Brand', their standards are determined by Brand, everything they consume is determined by Brand, these people don't think for themselves, they let Brand do that for them, Brand abuses them, they defend Brand, this is Brand Cultery.
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
I appreciate him sticking up for his friends and co-workers but trying to say Outer Worlds 2 or Avowed is anything like New Vegas is just not gonna work
Idle Sloth@IdleSloth84_

Brandon Adler Obsidian game director reacts to people "spouting off" about the studio in the wake of the layoffs “This has been an extremely difficult week at Obsidian. Not only have I had to say goodbye to some amazing game developers, but I've had to say goodbye to some of my best friends. I truly feel for every one of them. Know that if you are looking to hire one of these former Obsidian devs, you are hiring some of the best people around - both professionally and personally.” “Another difficult aspect is having to see a bunch of cold take artists coming out of the woodwork to talk about what Obsidian is or what it isn't. The number of times I've seen people, with no understanding of who has worked on our previous games or what they contributed, talk about how Obsidian isn't who they used to be... is staggering. Most of the time they are not just wrong, but spreading an enormous amount of misinformation.” “In most circumstances, the people in lead or director roles are the same people that worked on games like The Outer Worlds, Pillars of Eternity, and New Vegas. Like, literally the same people. The through line from KotOR2 to our current games is pretty clear.” “Is Obsidian the same as it was 20 years ago? No, of course not. Nothing stays the same. But the DNA at Obsidian is the same as it always was. The same DNA that created KotOR, New Vegas, NWN2, and Stick of Truth.” “I'm extremely proud of our history and I am also excited for who we have become.” “Just remember, when you are seeing people spouting off about Obsidian, running their mouths about who we are now vs. what we were then, you are listening to someone crow about something with zero insight into how a game is made and who contributed to our previous games.” via: LinkedIn linkedin.com/posts/brandon-…

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RAZORWIRE
RAZORWIRE@RazorwireRPG·
@IdleSloth84_ I appreciate him sticking up for his friends and co-workers but trying to say Outer Worlds 2 or Avowed is anything like New Vegas is just not gonna work
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Idle Sloth
Idle Sloth@IdleSloth84_·
Brandon Adler Obsidian game director reacts to people "spouting off" about the studio in the wake of the layoffs “This has been an extremely difficult week at Obsidian. Not only have I had to say goodbye to some amazing game developers, but I've had to say goodbye to some of my best friends. I truly feel for every one of them. Know that if you are looking to hire one of these former Obsidian devs, you are hiring some of the best people around - both professionally and personally.” “Another difficult aspect is having to see a bunch of cold take artists coming out of the woodwork to talk about what Obsidian is or what it isn't. The number of times I've seen people, with no understanding of who has worked on our previous games or what they contributed, talk about how Obsidian isn't who they used to be... is staggering. Most of the time they are not just wrong, but spreading an enormous amount of misinformation.” “In most circumstances, the people in lead or director roles are the same people that worked on games like The Outer Worlds, Pillars of Eternity, and New Vegas. Like, literally the same people. The through line from KotOR2 to our current games is pretty clear.” “Is Obsidian the same as it was 20 years ago? No, of course not. Nothing stays the same. But the DNA at Obsidian is the same as it always was. The same DNA that created KotOR, New Vegas, NWN2, and Stick of Truth.” “I'm extremely proud of our history and I am also excited for who we have become.” “Just remember, when you are seeing people spouting off about Obsidian, running their mouths about who we are now vs. what we were then, you are listening to someone crow about something with zero insight into how a game is made and who contributed to our previous games.” via: LinkedIn linkedin.com/posts/brandon-…
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
I really wish this was true but neither of the Outer Worlds games or Avowed felt like OG Obsidian. If your three latest RPGs aren't indicative of your current standards, what is?
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