Will Smith

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Will Smith

Will Smith

@TIHan

Senior Engineer at Alvys / Formerly @Microsoft on .NET JIT Compiler, F# and Xamarin https://t.co/nnxPikBE4o

Olympia, WA Beigetreten Şubat 2011
875 Folgt1.4K Follower
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Will Smith
Will Smith@TIHan·
100% #fsharp on .NET Core and OSX. It doesn't seem like much, but there is a lot going on here and has taken me years to understand how to get to this point.
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Will Smith
Will Smith@TIHan·
@rainbowpikmin Jolt is awesome, easy to use and comes with almost everything you need.
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Will Smith
Will Smith@TIHan·
@olson_dan Games are just as complicated, just in a different way.
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Vlæd Zá 🤡
Vlæd Zá 🤡@vzarytovskii·
Some bittersweet news: in about a month I will be moving to the new team inside of Microsoft - Microsoft C++ compiler backend as lead. I will still be spending about 20% of my time contributing to F# compiler (roughly same amount as now), just not as part of the team.
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Will Smith
Will Smith@TIHan·
@vzarytovskii Vlad, you have done an excellent job at leading the F# team over the past several years. I've seen so much great work from the team and notice the positive impacts for F# as a whole. Good luck on your next challenge!
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Jan Hloušek
Jan Hloušek@janhlousek·
#VRAGE3 parallax mapping just got better with support for alpha cutout. Perforation depth on these images is just an illusion on thin geometry.
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Alexander Battaglia
Alexander Battaglia@Dachsjaeger·
Alan Wake 2 is receiving a patch this upcoming week (March 6th, tentatively) that we have previewed which massively increases the performance of older GPUs. How do Pascal GPUs fair with the new update? What other changes are there since launch? Find out! youtu.be/t-3PkRbeO8A
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Will Smith
Will Smith@TIHan·
@lisyarus Looks good! Makes sense to use the depth buffer so you get the outlines to pop.
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
@TIHan Yep, the outlines are basically edge detection on the depth buffer.
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
I kinda like this wheat model, but it really doesn't look that good from a distance, even after I tweaked the outlines. I guess I need either some form of antialiasing, or use a lower LOD that doesn't alias that much.
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Will Smith
Will Smith@TIHan·
First time tinkering with shadow maps! Still need to solve the aliasing.
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Will Smith
Will Smith@TIHan·
@vzarytovskii Years ago I took this time to re-write ilread.fs with system reflection metadata. Unfortunately I didn't finish it all the way through, but it did have perf benefits.
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Vlæd Zá 🤡
Vlæd Zá 🤡@vzarytovskii·
This is the time of the year when everyone is taking some time off. So, naturally I can do a bunch of stuff at work I wanted for a long time, and don’t have any distractions (like meetings).
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Will Smith
Will Smith@TIHan·
Been playing Risk of Rain 2. Love it. Especially with friends.
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Will Smith
Will Smith@TIHan·
Got LSP signature help working for patterns in Oly. The problem to solve was determining what parameter index the cursor is active in.
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Will Smith retweetet
Florian Verdonck (nojaf)
Florian Verdonck (nojaf)@verdonckflorian·
Extremely thrilled that @auduchinok from @jetbrains got mentioned in the #fsharp blog post! He has been a key player in the F# community for years and I'm glad he finally got a spot to shine! #auduchinok" target="_blank" rel="nofollow noopener">devblogs.microsoft.com/dotnet/announc…
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Will Smith
Will Smith@TIHan·
@terrajobst So it's sideways now? I guess I do need to stretch those neck muscles.
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Will Smith
Will Smith@TIHan·
@rickasaurus Is something I have to look forward to in the next 10 years?
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Rick
Rick@rickasaurus·
I am now reading glasses years old 🙈
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