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Maybe I like Deadlock so much because it just reminds me of Warframe. I will always feel bad for not being able to give the Conclave community what they need.
gwan@_Gwanox
Beautiful #warframe
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@Shephf @godotengine I didnt see the original post so sorry of im asking about something you've already explained.
What made you switch to godot?
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"The Mission" -> @godotengine porting continues. Ported my tentacle system this weekend and made some physically interactive grass with it.
#gamedev #indiedev
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Red, white and blue all day long 🇺🇸

Mike Garn@mikegarndesign
My American friends, it's voting day 🦅🇺🇸
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@garrynewman This is looking awesome! I just wish I'd even get my invite
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@MGecko117 I've had this design for a bit, big metal men to throw spears at space ships. What would you say would be the best way to hold a throwable projectile like this?

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Lot of work done on deployment system. So how is this going to work (since there are few changes compared to the original plan, but I believe it's a massive improvement).
Depending on the number of your active bays, you can deploy multiple ships to different places, travel time depends on destination, type of ship, and so on. As the ship is traveling, you can go back to managing base, crafting, research, and handling events, or you can simply speed up time (more about that soon, but nothing original).
When the ship arrives at the place where you can deploy it for the mission, that happens instantly. So you can wait for the ideal day and weather if you wish. At any time, ships can be recalled.
#Precursor #pixelart #gamedev #indiegame
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@Sanctus_Art I was curious about input channels/textures. But as far as output goes that depends more on the target shaders input values.
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@TheDaddyCage By channels, you mean how many texture maps are in the output?
If you are talking about nodes.. probably all of them 😁
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Who am I gonna see at TennoCon?! 👀👀👀
Did ya get your tickets?
WARFRAME@PlayWarframe
TennoCon 2024 Tickets are available now! Get your ticket to join us July 19 and 20 in London, ON for a day celebrating you: the incredible Warframe Community! wrfr.me/3Pb7mAM
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@PabloMakes Would it be possible to queue multiple battle groups so that as you eliminate enemies, more from the queue of enemies will spawn in?
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