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@TheDaddyCage

Making art and programming

Katılım Ekim 2014
676 Takip Edilen53 Takipçiler
Pablo
Pablo@PabloMakes·
@rebbford Because conclave is... * opens rhyming dictionary *
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rebb ford
rebb ford@rebbford·
Maybe I like Deadlock so much because it just reminds me of Warframe. I will always feel bad for not being able to give the Conclave community what they need.
gwan@_Gwanox

Beautiful #warframe

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Jan Orszulik
Jan Orszulik@JanOrszulik·
Executive decision made, time to rewatch The Expanse
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OctoCocktor
OctoCocktor@OCocktor·
@MGecko117 I've had this design for a bit, big metal men to throw spears at space ships. What would you say would be the best way to hold a throwable projectile like this?
OctoCocktor tweet media
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Mæster Gekko
Mæster Gekko@MGecko117·
Let’s see how badly this goes.
Mæster Gekko tweet media
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Jan Orszulik
Jan Orszulik@JanOrszulik·
Lot of work done on deployment system. So how is this going to work (since there are few changes compared to the original plan, but I believe it's a massive improvement). Depending on the number of your active bays, you can deploy multiple ships to different places, travel time depends on destination, type of ship, and so on. As the ship is traveling, you can go back to managing base, crafting, research, and handling events, or you can simply speed up time (more about that soon, but nothing original). When the ship arrives at the place where you can deploy it for the mission, that happens instantly. So you can wait for the ideal day and weather if you wish. At any time, ships can be recalled. #Precursor #pixelart #gamedev #indiegame
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сет чериняков@TheDaddyCage·
@Sanctus_Art I was curious about input channels/textures. But as far as output goes that depends more on the target shaders input values.
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Sanctus
Sanctus@Sanctus_Art·
@TheDaddyCage By channels, you mean how many texture maps are in the output? If you are talking about nodes.. probably all of them 😁
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Sanctus
Sanctus@Sanctus_Art·
Showing off brick wall parameters 👷‍♂️🧱👷‍♀️ #Sanctuslibrary #b3d
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сет чериняков@TheDaddyCage·
@PabloMakes Would it be possible to queue multiple battle groups so that as you eliminate enemies, more from the queue of enemies will spawn in?
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Pablo
Pablo@PabloMakes·
We are adding new Battlegroups to simulacrum, so you can get squads that are more representative of how Warframe plays and not 20 Heavy Gunners 😅 Also adding a new Simulacrum tile can be unlocked that has an enemy cap 25 levels higher.
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WhyNot | Wishlist PROSPICE
WhyNot | Wishlist PROSPICE@WhyNotArtDump·
Twitter will absolutely butcher this video
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JoseConseco
JoseConseco@JoseConseco3·
Character with hair made with #HairTool ver. 3.0. Made it for HTool demo video #b3d
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Maciej Drabik
Maciej Drabik@NegativeVibrat1·
Hello world! I'm super busy but will show some new cool stuff soon :)
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Nugget 🏳️‍🌈
Nugget 🏳️‍🌈@HotdogNugget·
Normal maps in blender have been bugging me for a while, and I finally know why! The normal map node actually applies normal maps incorrectly when the strength isn't set to 1. This causes some nasty artifacts which can be easily fixed with a custom nodegroup. ( 1 / 4 )
Nugget 🏳️‍🌈 tweet media
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🍰🎀 Eleanore Falck
🍰🎀 Eleanore Falck@EleanoreFalck·
🧵 A few people asked questions about how I made this moss so I’m making a thread about what I did. Keep in mind this project is still super work in progress!
🍰🎀 Eleanore Falck tweet media
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Antoine Lendrevie
Antoine Lendrevie@Sir_carma·
Video of another concept level (outdoor) that I made for that same canceled project. #UE5
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