WebGPU
1.5K posts

WebGPU
@WebGPU
Next-generation graphics API for the Web
GPU Beigetreten Ekim 2018
13 Folgt5.2K Follower

😂 Please let me know who
Ananay@ananayarora
Sources familiar with the matter say this email was sent out before the lawsuit filing
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Vibe-ported the great Eric Bruneton's black hole simulation to WebGPU!
Live demo: jeantimex.github.io/black-hole/web…
Source code: github.com/jeantimex/blac…
Eric's WebGL demo: ebruneton.github.io/black_hole_sha…
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If you tried this yesterday on ios and the screen flickered, very sorry! The app was initially webgpu only which it turns out is completely broken on ios26.
Made a port to webgl now and you should give it another shot! Please share your high scores!
Works best on desktop though
eric provencher@pvncher
Check out Glass Towers: a game I made with 5.6 Sol Ultra glass-towers.openai.chatgpt.site
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Been having a lot of fun building @rand_monsterlab — the browser game, the WebGPU experiments, and even the social bots behind it. All vibe-coded, one strange system at a time.
#VibeCoding #ThreeJS #WebGPU
rand.monster@rand_monsterlab
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through rand.monster. Coming soon. Follow @rand_monsterlab: x.com/rand_monsterlab #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster
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The #PhaserGameAgent now has a full #3D physics engine 💥
Towers that topple. Ragdolls that crumple. Working machines with hinges and motors. Conveyor belts. Explosions that fling everything outward. Real ring-toss scoring.
Read more 👇
phaser.io/news/2026/07/p…
#Phaser #GameDev #IndieDev #AI #3D #Physics
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Meet LiteRT.js: @Google’s new Edge AI runtime for the web! ✨
We've made it easier to convert from PyTorch to #WebAI using the common LiteRT model format. Powered by #WebGPU, WebAssembly, & #WebNN! Time to upgrade from TensorFlow.js and build the future.
Read more ➡️ goo.gle/4eUP97n

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A WebGPU compute path tracer built from scratch.
Study #5
xr-need.com/web-features/t…
- Full KHR_materials_anisotropy, incl. per-texel anisotropyTexture (brush direction + strength maps)
- Anisotropic multiple-scattering energy compensation — white-furnace validated, bit-for-bit
- No denoiser, fully converged
- three.js + WebGPU
@threejs
@thekhronosgroup
@webgl_webgpu
@WebGPU
@80Level
#pathtracing #pathtracer #ThreeJS #WebGPU #gltf #khronos #anisotropy
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😂 If I were Elon I’d just quit at this point and let ai take over tesla/spacx in 2 years.
And I’d work with the person with the webgpu handle to become Overman and start our freeuse sex civilization lol
@jason@Jason
Nothing to see here
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x.com/elonmusk/statu… timing a coincidence? simulation confirmed.
Elon Musk@elonmusk
Consistent with the simulation hypothesis. Like a video game, objects are randomly generated, with positional certainty only when observed.
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The Übermensch believes in freeuse sex bayesian optimized civilization.
Create your own purpose and meaning.
Friedrich Nietzsche Notebook@QuoteNietzsche
Do you think philosophy is pretentious?
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