Xiazee
167 posts

Xiazee
@Xiazee
Software Engineer building a custom engine in C++/SDL3 #gamedev #devlog #gameengine Breaking energy drinks into binary, one line of code at a time.
🌍 Beigetreten Haziran 2013
2.3K Folgt11 Follower
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Is this Roblox for adults?
s&box@s8box
s&box is now open source — we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. 👉github.com/Facepunch/sbox…
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@cmuratori Gotta change your name to Maximumian 'Max' Maxmax for max maxmaxxing.
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i am using supermaven again and i have something to say about this whole AI thing.
I think as a group (swe) we rushed so fast into Agents when inline autocomplete + actual skills is crazy. A good autocomplete that is fast like supermaven actually makes marked proficiency gains, while saving me from cognitive debt that comes from agents.
With agents you reach a point where you must fully rely on their output and your grip on the codebase slips. Its insane how good cursor Tab is. Seriously, I think we had something that genuinely makes improvement to ones code ability (if you have it). Truly acts as a multiplier, and we left it in the dust because it is not sexy.
hurts me on the inside.
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Very often I want to temporarily disable a piece of code. I comment it out, but then I'm faced with a problem that since the code is never compiled it gets "stale". Some functions it uses may have changed and it is never type checked. So the next time I enable it, it doesn't compile and I spent a lot of time fixing it.
The solution I came up with so far is to "comment out" the code with the runtime `if (0)`. The code will never be executed, the optimizer will very like eliminate the code entirely, but before doing so the compiler will type check it, and will force me to fix it on the spot.

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Alright interns, we need to have some real talk here
I am tired of vibing on stream. I dont really like vibe coding unless its a tool i have no desire to build (how i manage things on my stream / how i write my youtube videos are great examples of things i would never build but i have). I dont like vibing the things i care about. I hate the code it generates, i hate the feeling of getting everything i ask for and nothing i want. I hate the subtle offness around vibe coded things. It is just driving me nuts. So for the next while i am going to be done vibing on stream.
I genuinely have been trying my hardest to make this work and i cannot quite put a finger on why i hate it, but i do. And i just feel so horribly guilty and wrong because i am not getting the results of "everyone else on twitter."
How am i, someone who prides themselves on making youtube videos that i think are actually good for people. To make videos that help people laugh at the silliness of tech or learn something new. But here i am not able to keep up with all these people claiming the sky is literally coming down. I just feel horrible and guilty about it.
Now i know the world is changing fast, and i want to be able to understand that change super well, be able to talk about it, be able to give really accurate opinions about it so for the last 3 months i have vibe coded an absurd amount of things. But now... i am just tired of it.
I dont want this any more. I want to be a tradcoder.
I dont know why i told everyone this, but i just have this growing sickness that is just eating me alive around vibing and i dont know how to express it.
You all are fired,
CEO ThePrimeagen
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On an unrelated note, I am currently working on a custom game engine in C++/SDL3, focusing on an RPG demo for now.
Check it out if it catches your eye or if you you would like to follow the development
x.com/Xiazee/status/…
Xiazee@Xiazee
Attacking has been implemented. You can now beat up your favorite evil-doer or innocent civilian. Gotta clean the code up a bit and give the enemies a way to fight back. #devlog #gamedev #solodev
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Just having some thoughts.
You know how when you play an ARPG or MMO, and you attack a mob to pull it and a small pack aggros on you, you kill them, rinse and repeat?
#gamedev #indiedev #gamedesign
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@Tuatara_Games This looks really interesting. Is it completely flat or would you ideally curve it slightly?
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Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine
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Sound ON for developer commentary.
This is how the system works behind the scenes.
Please like and share if you want to see more of these game dev techniques
#gamedev
Kriegsfront Tactics - Prologue out NOW!@kriegsfront
Welcome to the jungle
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