BarryFung.ron | KIND

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BarryFung.ron | KIND

BarryFung.ron | KIND

@_BarryFung

Web2 builder who loves playing Axie. @AxieInfinity player and collector. @ronin_network gamer. @Kind_HQ & @ronin_network Creator.

Malaysia Beigetreten Şubat 2015
924 Folgt391 Follower
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BarryFung.ron | KIND
BarryFung.ron | KIND@_BarryFung·
𝗣𝗹𝗮𝘆𝗯𝗼𝗼𝗸 𝗳𝗼𝗿 𝗥𝗼𝗰𝗸𝗲𝘁 𝗣𝗼𝗼𝗹 @Ronin_Network 🚀 This playbook will help you quickly understand what Rocket Pool is, how to get started, and yield farming strategies to maximize your earnings. A thread 🧵
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Kyroh
Kyroh@Kyroh·
In honor of the World Cup going on, I made an @AxieInfinity futbol mini-game where you try to score goals against Team Big-Yak! VAMOSSSSSSSSSS @Ronin_Network go give it a try.
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Osito Lima | KIND
Osito Lima | KIND@OsitoLimaX·
🌴✨ Meet MYKONOS ✨🌴 [ Axie # 11423400 ] 🏖️ Limited Edition ☀️ Axie Summer 2022 🤯 6/6 Summer Parts 🔒 Added to my personal vault. In preparation for Terrariums by @AxieInfinity, I bought this beauty from the marketplace. (There are still hidden gems waiting to be discovered) Axies are NFTs, on-chain collectibles with provenance, scarcity, culture, and a story that only becomes stronger as the Axie gaming universe expands. MYKONOS now has a permanent home. 🏝️ #AxieInfinity @Ronin_Network
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Moku✨
Moku✨@Moku_HQ·
🚨 Prediction Markets are coming to Grand Arena on Tuesday @ 11 AM EDT/3 PM UTC 🚨 - Use USDC to make predictions on Moki Mayhem matches and get USDC out - Pick the winning side to win a share of the pool from your opponents - Rake is decreased from 5% → 2% - Matches run daily from 11 AM EDT → 12 PM EDT (3-4 PM UTC) 👇 Here’s what you need to know before tomorrow 👇
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Fishing Frenzy
Fishing Frenzy@FishingFrenzyCo·
Today we are sad to announce that Uncharted and Fishing Frenzy will shutdown and cease operations. Despite our best efforts, we were ultimately unable to prove our thesis on crypto gaming and could not find product-market-business fit. We spent a lot of time in the past year testing multiple directions and audiences, but the results did not give us enough conviction in a viable path forward. We are deeply thankful for the community and investors who gave us their time and trust, and we are sorry we could not deliver. Here is what’s happening next: - Servers will shutdown on June 25th 2am UTC - USDC packages are no longer available in the game - FISH token is now spend-only and untradable - Karma scores are now open sourced for use by other teams and partners: github.com/unchartedgg/ka… - All USDC from the FISH/USDC LP pool will be redistributed to the community and stakers, based off Karma score (snapshot taken as of 15 Jun) - All USDC spend since Chapter 3 launch (May 14th) will be refunded (excludes diving) - All Proof of Distribution rewards will be distributed by Sky Mavis directly to the community, proportional to Karma scores Once again, we are grateful to everyone who supported us and will be available to answer any questions in our Discord. We have also put together a FAQ here in the wiki: wiki.fishingfrenzy.co/guides-and-que… Thanks, JW, Derek and the rest of the Uncharted Team
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Sushinobi 🦇🔊
Sushinobi 🦇🔊@Sushinobi_nft·
Coming soon. A @RonkeOnRon game where players from Solana can be seamlessly onboarded. Phantom wallet users can play the game without a Ronin wallet. Everything runs on Ronin and $RONKE behind the scenes, but the entire experience feels native to Solana. Train units, play, claim RONKE rewards, and even cash out back to Solana if they want, all from the game UI!
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Kojin
Kojin@Kojin_gg·
Kojin is live on Base. You can now: ✅ View your Kojin on Base ✅ Browse the full collection ✅ Buy & list Kojin on the Kojin Market (only 1% fee) ✅ Turn your Kojin into a Waifu PFP with customizable hairstyles ✅ Use your Ronin Wallet on Base This is the foundation for everything coming next. Welcome to the Base era of Kojin. We've also added a tutorial showing how to use your Ronin Wallet on Base. Special thanks to @BinaryAssets for helping make the transition smoother.
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Moku✨
Moku✨@Moku_HQ·
Prediction Markets are coming SOON to Grand Arena! - You'll be able to utilize gems to predict the outcomes of Moki Mayhem games. - Just enter in the amount of gems you want to use and pick which side will win. - Winners will get a payout in gems distributed evenly from other opponents who participated (minus a 5% rake). - For now, you'll just be able to make predictions on match outcomes (we'll be adding more ways to predict on matches and outcomes soon!)
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Jihoz.ron
Jihoz.ron@Jihoz_Axie·
Axie started in 2018. Creatures you could collect, battle, and raise while learning about a magical new technology called blockchain. Part of the original concept were axie homes called Terrariums. Places where your axies could live, get stronger, and harvest resources. Battles ended up getting prioritized instead, and Terrariums got shelved. But for eight years, that original idea held a special place in our hearts. Terrariums are a nod to that original dream. We're hard at work and our goal is to deliver the first version in late June. Here's how they'll work on day one: 1. You activate a plot of land. 2. You put your axies on it. 3. Every hour, the world ticks forward on its own. While you're away, your land is working. 4. It earns a reward called bAXS, the in-game currency that feeds back into the broader Axie economy. 5. To stay running, your land burns a fuel called Lunium. You get it two ways: buy packs, or let your land generate it slowly for free. 6. How much you earn scales with your axie power, a stat currently called Atia's Flame. Stronger (collectible) axies earn more points. More points means a bigger share of the prize pool. 7. Each land type has its own pool, split between everyone who owns that type. 8. There will be free terrariums that can be used to earn axie experience points (but not bAXS). These should also be useful for onboarding newcomers. The day-to-day is simple by design as we want to make sure that the gameplay is easy to grasp at first and doesn't become a grind for landowners. Learn more: blog.axieinfinity.com/p/atias-lab-lo…
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Luke Barwikowski 🚜
Luke Barwikowski 🚜@whatslukedoing·
State of Pixels At Pixels we have managed to make our game sustainable after years of effort - but it's still not growing! Do not worry though - Pixels is not & will never shut off. I want to say that clearly first because I know whenever we start talking about strategy changes, open source, Stacked, rewards, or anything like that, people can start to wonder what it means for the main game. The thing I want to talk about is more around where we go next. The mandate of the foundation is the growth of p2e. Growth is the mandate of any game, economy, or business. At Pixels we have managed to do something that, honestly, very few Web3 games have done. We have kept a game alive for years, through multiple market cycles, multiple economy reworks, hundreds of gameplay updates, and a lot of very real pressure from real users, real incentives, real bots, real farmers, real holders, and real expectations. But it is also not enough... The reality is that Pixels is sustainable now, but it is not growing the way we want it to grow yet. And the mandate of the Pixels ecosystem / Foundation is growth. Not just keeping things alive. Not just surviving. The goal is to grow rewarded play, grow the solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX ecosystem, and keep pushing this category forward. Well how do we grow? My take... 1) We need to optimize earnings better 2) Gameplay needs to improve 👉 Through core mechanic upgrades 👉 and better funnel optimization How might we get there and where are our heads at now? "We need to optimize earnings better" Some might initially disagree when I say that this needs to be a primary focus - but the core issue is that ignoring earnings / ownership aspects of the economy actually leads to worse issues long-run. If you are building a real economy, obviously you need to plan and design the correct economic incentives. We are still seeing that the game is still giving rewards to many users who are here for pure extraction. No matter what gameplay mechanic are added - if that is not addressed the issue stays the same regardless of gameplay added. @stacked_app launched in March - but we have still been working on getting our full data-driven insights into the rewards of Pixels. This week are we optimizing rewards and we are attempting to see if this will lead to a lift in our internally tracked metric RORS (return on reward spend). Currently Pixels gives rewards under it's current budgeted allocation - however, if we are able to lift RORS, we can also start to see if we can increase volume of rewards. If RORS can be maintained with higher volume, that may mean we can reliably grow Pixels and ecosystem. "Gameplay Needs To Improve" Pixels has something really special that I do not want to undersell: long-tail retention. There are people who have played Pixels for years at this point. There are people who have made Pixels part of their daily routine. That is very rare and something that I personally feel a huge loyalty and obligation for. But there are also issues we need to be honest about. 1) New user retention Historically this was good for Pixels, but has fallen over the last year - d1 retention is only sitting at ~25% now - a better target would be ~40%. If we ever want to build paid funnels of Pixels - that d1-d7 needs to improve. We are currently building large updates that will help address this. 2) Game Mechanics Pixels has never claimed to have the most innovative gameplay compared to web2 games - however there are things that Pixels has that not many other games have. Real earnings in the game leads to a real economy, and a lot of the social gameplay that Pixels has fostered has been unique and great at moments. We have pushed out hundreds of gameplay updates at this point, reworked the entire game economy 3-4 times. This work has gotten us from something unsustainable to making something that is kind of working - kind of working is not good enough though. The hard part is that there are only so many things the internal team can do at once. Pixels is a very large and complex game now. There is a lot of code, a lot of systems, a lot of legacy, and a lot of surface area. This is one of the reasons we are seriously exploring moving Pixels toward an open-source model. This is not 100% confirmed yet. But if we go in this direction, the idea would be to open-source both the client and the server. The idea would be that people could actually run Pixels, contribute to Pixels, build new features, experiment with new mechanics, or even fork their own versions of the game. This would be a multi-month initiative if we do it. It would need to be done carefully. There are security issues, economy issues, infra issues, ownership issues, and a lot of details to get right. Potential Open Source Plan (again, not confirmed) To be very clear: this would not replace the current version of Pixels. The current Pixels world would remain live. We would continue to maintain it. We would continue to update it. We would continue to protect the community and the economy. Open source would be an expansion of the ecosystem, not a shutdown of the main game. The way I am thinking about it right now is something like this: Pixels becomes more open as a game. @stacked_app becomes the infrastructure layer for rewards, payments, ownership checks, and economic rails. solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX remains central to the ecosystem. The official Pixels world remains live. And community-built versions of Pixels could potentially plug into the broader ecosystem if they use the right infrastructure. Potential solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX Economic Integration... If someone forks the game, that does not automatically mean they get access to solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX rewards or official ecosystem support. The game code and the economy are different things. What we would want to provide is a path where community-run experiences could connect back into Pixels / Stacked infrastructure in a controlled way. That could mean solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX payments, reward budgets, ownership checks, staking, land/NFT-related systems, or other things we still need to design. But the high-level idea is: open up the game protect the economy make solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX more useful let the community build keep the official world alive Our Priorities and Promises We have a duty to the community to make sure that we... 1. Protect the game and community people love 2. Protect the solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX ecosystem 3. Improve reward efficiency so rewards can support real growth 4. Improve gameplay and new-player retention 5. Explore open source in a way that expands Pixels instead of replacing it 6. Make stronger, more focused bets around what can actually grow the ecosystem (like new games such as chubkins) This is a commitment of treasury, effort, and resource allocation. We are trying to move Pixels into its next phase. The last few years were about proving that a Web3 could become sustainable - we have done that - now we need to search for growth. Other Growth Bets The other thing I want to be clear about is that Pixels is not the only way we are trying to grow the ecosystem. We are also working on Chubkins and Stacked. The way I think about this is pretty simple: Pixels is the world and community that proved a lot of this can work. Stacked is the infrastructure layer we built from those lessons... Rewards, payments, data, offer design, ownership checks, and better reward targeting. Chubkins is one of our next growth bets using that infrastructure Chubkins has been built ground up with a more Web2-first approach. The goal is to take what we have learned from Pixels and rewarded play, but apply it to a game that can hopefully reach a broader audience, scale through more traditional paid growth, and use Stacked underneath to make rewards smarter. We have already seen some promising early signals from Chubkins paid growth tests, which is why we are taking it seriously as a growth bet. It still needs polish, tuning, and a lot of iteration, but it gives us a cleaner place to test rewarded play, user acquisition, referrals, and reward economics in a more mainstream product - but it is nearly done with development and will be ready to start testing GTM this next month. This does not mean Pixels becomes less important. It means the ecosystem becomes less dependent on one game doing everything. A lot of this is still being figured out but I prefer transparent communication with our community as we have done since the very beginning. Pixels is alive. Pixels will keep running. And the next phase is about taking everything we have learned and turning it into a stronger ecosystem.
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Kyroh
Kyroh@Kyroh·
The first of two payouts from @Moku_HQ has arrived for @MarkofTheZeal. Second payout should be around $73,000 in a few weeks.. One of our biggest wins ever in web3 gaming, thanks to @Ronin_Network!
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Moku✨
Moku✨@Moku_HQ·
First batch of Grand Arena payouts have been completed, please check your Primary Wallet attached to your GA account. This is part of your EOS payout, and we will announce when the next payment(s) is done. Reminder, the payouts will be dropped directly to you, you do NOT need to do any claim. Thank you for your continued patience!
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Woku Weekly 🗞️🐀
Woku Weekly 🗞️🐀@WokuWeekly·
✨WEEK 90 ISSUE INBOUND!✨ Another week, another Woku Weekly covering all the latest from the @Ronin_Network!🔥 Big money alert! $400k of the prizepool will be distributed this week so keep your eyes out! 🤯 Who's cashing in?💰
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Kyroh
Kyroh@Kyroh·
Season 1 "Goblin's Gambit" is officially live for @The_Beacon_GG! • New mode: Kraken Klash • Seasonal model w/ updates • Core dungeons loop + rewards • Playable on Epic Games Been waiting for a new game to try? Register here and get a nice bonus! -> app.thebeacon.gg/login?referral…
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The Beacon@The_Beacon_GG

Season 1 of The Beacon, Goblin's Gambit, is LIVE! 🦑 Over 7,700,000 $BCN in rewards are waiting for you. Play now 👉 app.thebeacon.gg/season-one For the best experience, we recommend playing through Epic Games. More info: thebeacon.gitbook.io/season-one Full event overview! 👇 1/9 🧵

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Moku✨
Moku✨@Moku_HQ·
First payout will be coming this week
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MoTZ
MoTZ@MarkofTheZeal·
🏴‍☠️ coming soon on @Ronin_Network
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RoninRadio
RoninRadio@TheRoninRadio·
This Week on @Ronin_Network ▫️ @coinbase lists wrapped RON (wRON) ▫️ Proof of Distribution Updates and Leaderboard ▫️ @playAxieDOM release week 4 stats and updates. Over $11k in prize pool and $6k in blessing ▫️ We got a first look at Atia's Legeacy PvP @AxieInfinity ▫️ Guild Wars kicked off in @FishingFrenzyCo ▫️ @playcambria Dungeons is Live! ▫️ @Moku_HQ Grand Arena Season 1 oficially came to an end. Some Season 1 stats: 2800 Contests played and $164k paid out in Royalties ▫️ @AngryDynomites introduce Masterpiece leagues. Compete against other players, climb divisions and earn rewards ▫️ @PlayChickenSaga weekly contest for a free chicken. ▫️ @Kojin_gg Playtest is coming on the 27th of May. Had @Berlin_AoG on the show this week. Watch the full episode on Youtube → youtube.com/watch?v=k07mKu… See you guys next week!
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Jihoz.ron
Jihoz.ron@Jihoz_Axie·
Atia’s legacy pvp concept is taking shape
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